
A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
Modeled estimate, not a reported figure. How we estimate →
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A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Delicious bullet-hell-flavoured incremental game where you actually have to pay attention to what is going on.
I have really enjoyed playing this game. It reminds me of the old school games I used to play on Miniclip and Addicting Games when I was younger. Super fun, delightfully challenging, and I'm eager to play all the way through.
fun game i js hate the orage guys they stink like poo
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有保存demo的遊戲進度挺好 但他跟我說所有任務都解玩了 拿不到新任務有點尷尬 只好放棄舊檔案重開新遊戲了🫠
На релизе всё было совсем плохо, но сейчас - вполне играбельно. С балансом большие проблемы остались, но удовольствие получить можно.
Das Spiel braucht noch etwas Arbeit, aber bei dem Preis kann ich mich nicht beschweren.
敌人的弹幕比我密集100倍
1小时不到的内容量,还卖40元?
Fun and enjoyable throughout the main campaign but a little too short, it could've used another tier of levels and upgrades. Nonetheless gameplay wise is amazing like it always is with these developers.
The difficulty increases seem more like annoyance increases. The upgrades you buy don't make the gameplay more fun, they just marginally increase your capabilities to make it even possible to progress. That progress is also slow, because you have to spend multiple rounds of resource farming to buy an upgrade to farm slightly faster to buy upgrades to do enough damage to summon the boss, but you can't just summon the boss because you need to spend rounds of farming to buy the upgrades to increase the damage to the boss (or lengthen the timer) before you can beat it, regardless of how skillfully you play. Short incremental games thrive on either new challenges (not increased tedium) when you advance or growth that curves toward infinity instead of asymptotically. The game feels worse the longer you play it, and there's no point where you push through and feel "stronger." Even when you max out every upgrade it's still a slog, then it just ends unceremoniously.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $456.7K | 3.4K | 88% | $6.99 | |
| $16.4K | 81 | 63% | $5.24 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.2K | 59 | 75% | $4.99 | |
| $10.2K | 166 | 77% | $4.99 | |
| $10.2K | 71 | 93% | $10.99 | |
| $10.2K | 483 | 36% | $0.99 | |
| $10.2K | 115 | 41% | $4.99 | |
| $10.2K | 75 | 85% | $5.99 |