
A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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A minimalist Bullet Hell. Shoot bouncing orbs at enemies, buy upgrades, and embrace the chaos!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the bullet part is a fun approach for incremental game, the incremental part is severely underbaked, and the game is overall far too short even at this price. Upgrades are extremely boring, especially coming from the studio behind "feeding a balck hole", very few and overall not really rewarding. There is some hints here and there of a larger potential, like the boss tech tree that can be refunded to try new strategy, but again it's very underbaked. Bought at a discount, so for a 3€ bullet hell game it's acceptable, but not for its base price
별로 ..... 풀업 줘도 딱히 시원시원한 맛도 없... 대체 어딜 봐서 인크리멘탈..
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Flipping my review to positive after dev day2 patched 90% of complaints.
초중반부 경험만으로는 아직 섣불리 판단하긴 이르지만, 솔직히 이 뒤에 뭐가 나오든 엄청 인상이 바뀔까? 싶은 기분이 들 정도로 게임 자체의 근본적 설계가 어느정도 문제가 있어 보인다. 우선 이 게임은 탄막 게임을 기초로 삼고 있다. 인크리멘탈 게임으로써의 정체성보다도 탄막 게임의 코어 게임 플레이가 메인이 된다는 점이다. 그런데 문제는 탄막 게임의 스트레스가 인크리멘탈의 가벼움과는 맞지 않는다는 점에 있다. 그래서 보통 탄막 + 인크리멘탈 장르의 게임은 스트레스를 완화할 수 있는 요소를 도입한다. Astro Prospector의 경우에는 기본적으로 자동 공격에 마우스 이동을 지원한다. 공격 타게팅을 할 필요가 없으니 조작할 컨트롤러도 하나만 있으면 되니까 편하게 이동에만 집중할 수 있고, 그만큼 탄환에 대한 부담감이 낮아진다. 최근에 나온 Loot Frog 같은 게임이나, 장르는 다르지만 엔터 더 건전을 보면 구르기 or 대쉬 같은 기술을 주어서 유연하게 탄환을 회피할 수 있는 요소를 준다. 아니면 단순하게 Nebulock처럼 할 수도 있다. 이 게임도 인크리멘탈 + 탄막 게임인데, 단순하게 탄막 게임의 공식을 따라서 맵을 넓게 만들고 적의 탄환을 지울 수 있는 폭탄을 준다. 이 게임은? 아무것도 없다. 맵 자체는 좁아 터진데다가 그 좁은 맵조차도 블럭이 막아서 자유롭게 움직일 수도 없다. (그런데 또 탄막은 블럭 뚫는 게 진짜 불합리함). 움직임도 느리다. 대쉬/구르기도 없다. 폭탄도 없다. 공격조차 자동 공격이 아니어서 수동 공격을 하며 회피까지도 신경써야 한다. 탄막 자체의 수가 정통 탄막 게임보다 적을지언정, 편의성 측면에서는 정통 탄막 게임보다도 훨씬 못한 편의성을 보여주고 있는 것이다. 하물며 업그레이드의 상한선조차도 그 모든 걸 압도할 정도로 높은 게 아니다. 개인적으로는 도대체 왜 인크리멘탈 게임에 스테이지 별 업그레이드 상한선이 필요한지 이해를 못하는 입장인데. 안 그래도 스트레스가 심한 게임에 상당한 난이도를 요하는 업그레이드 상한선까지 걸어두었으니 결국 업그레이드를 상한까지 높여서 딜찍누를 한다는 전략마저도 막아둬버린 상황인 것. 그러면 이 게임은 "인크리멘탈 요소를 도입하긴 했지만 사실 딜찍누는 불가능하고 탄막 게임으로서의 편의성은 약한 불편한 탄막 게임"이 되는 셈인데, 그러면 그냥 동방 프로젝트 하지 인크리멘탈 태그에 안 들어오지 않을까? 이 게임 제작자가 본인 유튜브인가 어디에서 "Keep on Mining에서 부정적 리뷰를 받은 부분을 제거하고 계승해서 만든 게 블랙홀 게임이었다"는 취지로 이야기한 걸 인상깊게 보았었는데, 왜 탄막 게임이라는 호불호가 갈릴 수밖에 없는 요소를 채택하면서도 탄막 게임의 부정적 평가에 대해서는 참고하지 않았는지 의문이 있다. 게임을 아예 버리신 건 아닌 거 같은데 긴급 패치로 게임이 살아날 수 있을까? 궁금해지는 부분이다. 평가는 부정적으로 썼지만 또 나름 손보면 재미는 있을 거 같아서 약간은 기대하는 중이다. [hr][/hr] 취미로 인크리멘탈 게임 리뷰를 남기고 있습니다. 하루종일인크리멘탈하면서쉬었음 청년의 인크리멘탈 평가&점수를 보고 싶다면 큐레이터 페이지에 방문해 주세요. [quote=][url=https://store.steampowered.com/curator/46159068-%25EC%259D%25B8%25ED%2581%25AC%25EB%25A6%25AC%25EB%25A9%2598%25ED%2583%2588%25EC%259D%25B4-%25EC%25A1%25B0%25EC%2595%2584%25EC%259A%2594/lists/] 인크리멘탈이 조아요 큐레이터 페이지 [/url] [/quote]
The Game is pretty good and I think it deserves a Thumb up. The Gameplay is good and especially the bosses are very challenging. I like it. But I think it misses something. More weapons/ shooting styles eg. A Sniper Upgrade, or Shotgun and so much more would be so great. And give us more gamemodes, maybe a rogue like? And this game has so much potential for an multiplayer mode! Pls give us a multiplayer mode! 😊
[h1]Orb Breaker[/h1] [b]Orb Breaker[/b] by [b]Aarimous and Thornity[/b] combines elements from the incremental games genre and the bullet hell genre, using them to create a game that is both accessible, aesthetically pleasing, and fun to play. The core component of gameplay involves breaking blocks and/or defeating enemies in order to accumulate points, and spending those points to buy the upgrades necessary to make beating the levels and bosses possible. Upgrades are available to unlock after every run, successful or not, and include things such as increased damage, a longer timer, additional lives, and various other helpful bonuses to more efficiently clear levels and progress through the game. The visual aesthetics of the game are clean, minimalistic and of good quality. In spite of its tag as a bullet hell, the game generally does a surprisingly efficient job at making things easy to read and not feel overcrowded, aside from the visual effects of some specific upgrades. The sound design of the game is good, paired with a soundtrack that creates an appropriately techno action packed atmosphere, although some songs can be a hit or miss depending on personal musical preferences. The game also features balanced objectives through its Steam achievements that help enhance the gameplay experience and add a slight touch of challenge. [b]Orb Breaker[/b] is overall a good, minimalistic, and fun to play game by [b]Aarimous and Thornity[/b], and a good recommendation for someone looking for a concise and what could be described as a casually challenging experience.
Это вам за последнего босса.
orb
I'm not usually the type who'd but a bad review out of nowhere, but this... No. Just. No. With the same passion you can go and buy "BALL x PIT" This game has absolutely no optimization ;-; Difficulty levels - like a rollercoaster, and for some sort of reason 7th boss is actually harder then 9th, but not cause of patern or bullet spam, NONONO, it has like thrice the hp of usual boss and it can spawn a shootgun in your back, just for fun There was a TON of ways to make this game playable, a TON of ways to make it fair, a TON of ways to make it fun, yet I felt like I'm playing google presentations for 2 hours I could've made it before refund time... :c Never again. Upd: well, somewhere from 5th location it became the only place you can actually farm currency (chargers do all the job for ya) and it is the same spot where gameplay slows down because upgrades get more expensive and less powerfull There wasn't really a place where this game feels "unfair", but at certain point it just gets a bit too predictable, some bosses can't actually hit you if you just move (sorry charger and mortar) And final boss is quite a thing, it's mechanic is well, bullet spam which is actually not challenging and partly will just remind you of 7th boss again, and it is can be fixable in so many ways, you can add him passive random mortar attacks, maybe lasers, as well it can be bouncy bullets, even actuall adding invulnerable (just tons of HP) bouncer or donut would made this fight way more like a finale And achievements, not making one for other mods was an absolute crime, boss rush and hardcore should reward the players who decided to test themself I do hope this review will in fact help you with your game
Абсолютно тупой режим с одной жизнью, лишённый заданий, сама игра скучная и не имеет никакого нормального итога
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