
"WELCOME TO NEW KOZA" It's the end of the 20th century, on a historic timeline different from that which we know. A manmade island off the coast of Okinawa is humming with a dirty, exotic vibe - and it's awesome!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 388reviews | 71% | — | $24.5K |
| $19.99 | 125ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ːsteamthumbsupː
+1 有中文 有成就
It's a good RPG, although it does take some time to get used to the mechanics. The graphics though are incredible!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
| $5.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Orangeblood is NOT a good game. Does it have good art? Yes. But the does the gameplay live up to it? Heck no. The story is a complete mess. Basically, the main character Vanilla is on an island fighting over power and getting into conflicts with other criminal organisations after being employed by her client named "Iceman", who later turns out to be a clone of Jesus, which was lacklusterly teased throughout the story. But does this mean anything? No. Nothing in the story carries any weight, nor do they carry any correlation. The entire thing's whole goal is to be as edgy as possible by using as many words related to crime, jargon and vulgar language. The dialogue isn't fun to read and somehow the side quests have a better narrative than the main story. The gameplay is, to but it bluntly, boring. You start with 2 characters, ending with 4, with each character having a unique skill (with the exception of Machiko, who has 2). Each character can carry a gun for combat, which needs to be reloaded. Every non-boss fight is trivial and follows the same formula: spam the attack skills and one turn kill everything. There are many unique enemies with nice designs, but it doesn't make a difference if they're just fodder anyway. And even boss fights more or less follow the same formula: try to survive the boss' onslaught until you can use your skills to nuke them. The system is just not that deep considering every character only has one skill and the guns don't change your game plan in any meaningful way. The boss fights are the only interesting part of combat, but most of the time, you're just wasting time farming, as you need good gear and moderate levels to stand a chance, which is the most frustrating part of the entire game: 80% of the time, you're not playing a game, you're brainlessly clicking the same buttons over and over, farming mobs and looking at equipment you get from RNG loot crates. And in the late game, the achievement bosses are just so overpowered that you are forced to do so, as you are either too low level or need specific unique gear, demotivating me in trying to 100% the game. The main scenario was tolerable, but I still had a really hard time with the first boss as I just didn't have good equipment and only cleared it by getting lucky. But that might not be the same for everyone, as all equipment obtainable in-game is randomised. Additionally as soon you want to egage with endgame content, get ready to grind the life out of yourself. Simply put, Orangeblood uses it's appealing art to lure you to play the farming simulator disguising itself as a game while not respecting your time. Especially with it's price tag, it's just not worth it. I wanted to like the game, but it's important to recognise the game for what it is beyond just the nice art.
優點不多,但是美術風格挺不錯的,角色也很可愛 但是技能很少,導致每個角色能做的事情很固定 另外裝備很多隨機數值,想收集的話要刷很久 要解成就的話注意某關打BOSS前要先把錢全拿了,不過拿越多BOSS會越強
孩子们快跑,是字体模糊的复古像素回合制,疑似RPG制作大师手搓的游戏。
incredibly frustrating stuttering and the UI is very difficulty to read the text at times. The map is very confusing to navigate and it is very unclear about directions.
This game is so awesome, i love it so much also this game needed sequel
이상하게도 게임 아트에 한국어가 들어있지만, 정작 한국어 공식 지원은 없는 다른 의미로 레전드인 갓겜
the entire game revolves around ass rng instead of acting turn based gaming
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 12.3K | 94% | $6.74 | |
| $365.8K | 1.3K | 79% | $19.99 | |
| $56.8K | 1.1K | 89% | $2.84 | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $660.1K | 3.5K | 94% | $6.74 | |
| $531.8K | 2.7K | 94% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5K | 182 | 94% | $5.99 | |
| $24.5K | 54 | 98% | $11.99 | |
| $24.5K | 184 | 96% | $4.99 | |
| $24.5K | 124 | 95% | $9.99 | |
| $24.5K | 93 | 30% | $9.99 | |
| $24.5K | 124 | 76% | $9.99 |