
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all over the globe. With a strategic, measured, and unforgiving style of gameplay. You are the tactical advantage, Good luck.
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About

Be sure to join the OPERATOR Discord server to keep up with the latest news, squad up with fellow operators, and have fun!
In OPERATOR, you will play as an elite Tier 1 operator undergoing dangerous clandestine operations all across the globe. With a strategic, measured, and unforgiving style of gameplay. OPERATOR aims to be the ultimate tactical shooter with total realism in mind. Featuring realistic weapon handling, ballistics, injury, gore, and active ragdolls.
In OPERATOR, what you see is what you get... literally. We’ve redefined first-person gameplay by ensuring the first-person perspective is seamlessly connected to your character in the world. Unlike traditional FPS games, where floating viewmodels represent your hands and weapons, OPERATOR renders your character’s full body in the first-person view. Every movement, every action, and every detail you see is exactly as it would appear to any other player in the environment. Leaning around a corner or aiming your weapon feels natural because it’s not an isolated animation—it’s procedural, simulating your character moving in the world. Physically Interacting with doors, your weapons occupying realistic space, you need to take every small detail into consideration when operating downrange.
OPERATOR also has a fully in-depth and unique adjustable crouch, lean and stance system. Using your mouse to finely control the exact angle you need. No more over lean or over crouching, the perfect angle is in your grasp. In addition to this we have implemented a high and low ready system for your firearms to rest your arm stamina and to avoid flagging fellow operators in the field. With in depth weapon collision systems, variable movement speed, manual operation of firearms, shoulder tapping, physical door interactions and plently more fine details OPERATOR has many unique and innovative mechanics not seen in any other tactical shooter.
When operating downrange, you’re just one cog in a machine. Work with your fellow operators to achieve mission success all over the globe. Your success hinges on seamless coordination and communication, from urban close-quarters combat to wide-open terrain in hostile environments, teamwork is the key to survival and victory.
Your weapon isn’t just a tool—it’s a reflection of the way you operate.
Use a wide range of weapon attachments to personalize your firearm and tune it to whatever your mission might require. Strip the gun down to the receiver and build it from the ground up. No limitations. You define what's tactical.
The battlefield is in your hands. Use the environment to your advantage, along with a diverse range of special purpose tools and assets, such as tactical grenades, battering rams, hammers, and an ISR feed with thermal imagery continuously informing you on the atmospherics inside your Area of Operations.
The laptop located in the armory is where you plan out and execute your missions, offering full control over your missions and tactical planning. From here, you can select active operations or dive into simulation mode to refine your skills.
Choose from a variety of high-stakes, real-world missions around the globe. Use pre-gathered intelligence to influence your planning, and get a full picture of the area of operation. Decide on your ingress specifics, including the time of day and infiltration point, ensuring you have the perfect setup for your team’s strategy.
After completing every operation you can choose to replay them using the simulation mode in the tactical operations hub. This mode also allows you to change the parameters of the mission including enemy count, enemy difficulty and more.
Also under the simulations category are the PVP “Force on Force” game modes, where you can fight your friends in multiple different settings. Being both casual and competitive it can deliver a whole other perspective of being an operator.
Dive into the PvP modes, where every match is fast, intense, and tactical. Team Deathmatch rewards cooperation and strategy, while Free-for-All puts your individual skills to the test. With fluid mechanics and dynamic maps, OPERATOR offers both casual fun and competitive thrills, ensuring every match is a high-stakes challenge.
Refine your skills at the shooting range including a fully randomised shoot house. Randomising the layout and targets active including non targets. With a built in timer and history of previous runs you can see yourself improve in real time.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1746 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Picked this up as a seasoned RON veteran to mess around with the new steam controller, gotta say it works well. With some messing around with SteamInput, this game is playable on controller despite not having support, but actual controller support in the future would be awesome. It's workable with the new steam controller, but getting this to run well with an Xbox controller would be pretty damn hard. (Yes, I'm this die-hard about controllers, I have a disability, go cry about it) The other reviews on the game itself are right. It's granular, technical, and ♥♥♥♥♥♥♥ awesome. Needs some work with the AI, don't come here expecting Ready Or Not's MLO, but they do hold some pretty nasty angles and you shouldn't let your guard down for a second. Great potential here.
Still needs some work but out of all the tactical CQB-type shooters out on the market today that I've played, this one has the best-feeling gunplay. Especially for an alpha build, this is legitimately impressive. Weapon customization is deep, letting you really nerd out and create purpose-built loadouts to fit the mission. The world was built to respond to and reward real-world tactics, especially teamwork. Every part of how you execute a house-clear or team movement matters, from the direction and side you approach a closed door, to nonverbal communications as you stack up on a room. In a perfect world we could get a robust mod scene to add to the (admittedly already solid) selection of weapons, kit and maps. Maybe have a gamemaster mode similar to ARMA where GM-directed dynamic scenarios can play out, possibly get some bigger maps similar to Ground Branch or Black One Blood Brothers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good, needs some work, but heading in the right direction!
Very good game, best weapon mechanics I ever saw in a videogame, could have more house maps but its a 10/10 game.
very fulfilling and amazing gun customization
i love a game where you instantly die :D
amazing game, i love shooting 15 rounds into a guys chest just for him to look at me and laugh, my little armalite doesnt do anything to the opfor
Good stuff
crazy mechs, super innovative, I'd fix some bugs and add some new character models, 9 out of 10, REALLY nice game
lll
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