
Play as an Octopus scientist fighting off sunken skeletons in this frantic aquatic Tower Defense! Discover sea life turrets from unique biomes: Pistol Shrimp! Navy Seal! Death Ray! Deploy turrets whilst dodging enemy bullets as you venture the seven seas!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Arabic, Turkish, Simplified Chinese, Czech, Romanian, Ukrainian, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very fun spiritual successor to the dead and buried pvz franchise. The development may be a bit slow but remember that a single dev (maybe more now) is handling this game.
I do enjoy the game so far, though I have gripes with certain skeletons screwing with the controls and how you're able to play. The Graffiti Skeleton disables your ability to place towers and is able to either shoot their spray themselves or place cans around the field forcing you to walk circles around the spray. The only ways I've managed to play around it were the intended method of using a Zappy Jelly to remove the cans they throw down, or simply kill them before they can do anything. Its fine on its own like most skeletons (Or enemies in any tower defense game) But a pain in the ass to navigate around with other skeletons. Its ability to stop you from playing the game can become tedious when you're forced to either move through its spray or have one of your towers disabled/removed permanently. Its one of the few Skeletons that I dread not because it will be challenging, but because I know it will be annoying to fight against. It's never really threatening enough to counter on its own because the spray doesn't deal damage to you, is otherwise ineffective against other towers, and is fairly easy to go against in a vacuum. But whenever its in a stage lineup, I always have a sinking feeling that the stage will be worse with its inclusion. Thankfully there are many more stages that don't have the skeleton in so I can otherwise recommend this management td game. Currently the sea-creature variety in how each one plays makes it fun to play with. When you're not stuck with a ♥♥♥♥ ass skeleton screaming at you for playing the game.
This game has been a great experience, and while there are only 3 worlds finished, it still provided a solid amount of playtime. Each enemy and tool for the player was more than an answer for a single scenario and had an application that was deep and intuitive while complementing the fast-paced gameplay, and the way the game never forced a single strategy on me to counter a threat is really appreciated. When it comes to improvements, the only ones I can suggest are nitpicks like the almanac of the game not organizing the elixirs very well (what I mean is that it would be nice if there were icons for turrets that lack an upgrade of a certain type or when the player hasn't used it in a level for the sake of filling the almanac) and a way of looking at the present enemies of a current level without the need of entering said level for the sake of replay value; but these little nitpicks are only that little, and the game is not ruined if these are not changed, and that is good because the game is good and a must-play for any person that finds fun with tower defense games also the ost is very good and art looks really nice.
operation octo is a seriously good game for anyone who enjoys tower defenses it has a very unique format where you can run around the field and take damage and die the towers are all fun and interesting and so are the foes it made me feel joy and stress and frankly despite there only being 3 worlds the achievements are fun to get really my only gripes are the boss fights while enjoyable are not the best part of the game although still very good and the currency is a bit hard to grind but even then most of the extra stuff beyond the towers to grind for is purely optional overall if you like PVZ or other tower defenses like it this is the game for you its fun its quirky its cool its funny i feel like its a solid 8/10 has minor issues and it currently only has three worlds but im sure with time and updates it will rise in my ranking im really looking forward to its next worlds and i hope you try this game too and support it
I love this spin on the tower defense formula. The enemies will try to chase you while you frantically run around and place towers to make sure you don't get calamari'd
Really good indie game, wish there was a fast forward button
Really fun but the difficulty curve between the first two seas into the third feels more like a difficulty spear with the amount of powerful skeletons.
fish
this is just pvz but a little more complicated, pretty good tbh
This game is such a good get if you're looking for something to spice up tower defense with more real time elements or scratch that Pvz itch. It's got a great since of hectic without feeling unfair, and it's awesome to see towers that have so much personality in their art and animations. When I first played, I did occasionally run into bugs that broke the flow of the game a bit, but it's been getting pretty frequent patches, and the dev was responsive when I reported issues, so I bet this is less of an issue now. Also, you can give the walrus a wizard's had. Need I say more?
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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