
Medieval Tower Defense and Real-time Strategy hybrid where positioning, gold farming and tower capturing decide the outcome against waves of legions and dragons.
Modeled estimate, not a reported figure. How we estimate →
About
A fantasy medieval battlefield where Tower Defense meets Real Time Strategy. Lead through a campaign as you control group of units, capture towers and push forward to bring down the enemy castle. Face different legions: Crusader, Orc, Undead, and Dynasty. Each equips with their own army and special skill, and a powerful dragon at the end.
Unlock new units as you progress, enhance with upgrade tree, and promote units into stronger forms with unique titles that boost their stats. Use special legion skills at the right moment to turn the tide, with a mix of planning, grouping, marching and a little bit of luck!
Create your own combination of army to fight and gather gold from fallen foes.
Use gold wisely to train more soldiers and prepare your line of army.

Each group of soldiers can be arranged on the bridge, positioning matter
Build your own team composition and strategy to find the odds against the dragon when the gate is fully opened.

Victory may reward you with a skill of the defeated legion.
Play a new game to choose your legion and unleash their power on your foes

Finish a match to earn XP and recruit new units from different legions.
Recruiting gives your solider a random title with bonus stats, good or bad.
You can reroll again to find the best title and change the course of the war.

ABOUT US
We are a developer and an artist duo 🐈🐕.
We argued a lot during game making, but things worked out at the end!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I really like the game, it's fun, addictive and nice to look at and the concept is cool! My main issue is how slow the collection of gold is to produce units, especially in the early stages of the game. As a result it gets too difficult too early. I also echo the thoughts of other people on here that there should be a tutorial that explains the mechanics of the game, that you can go back and defeat earlier levels to unlock other units. It's a really fun game though, so I recommend it and with some of the improvements above it'll be great!
A simple but fun strategy game with cute pixel art. The gameplay is easy to understand, but unit positioning and team composition make it surprisingly engaging.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Vietnamese, Spanish - Spain, Traditional Chinese +1 more
Hours played at review time, across 39 reviews with recorded playtime.
Great game with unique mechanics <3
Like many had said , its simple and straight forward, less than 5$ for maybe a day of fun. Best to move on with life after , but the point, Its like a bag of your favorite chips, its enjoyable without the guilt, if you have the spare cash.
Cute game, especially loved the chipmunk voice in it. Pretty chill gameplay with a diverse cast of characters. Controls felt a bit clunky at first, but it got better after playing for a while. I'll dive deeper into it when I have some free time.
[h1][b]《Open The Gate:Just A Little》——攻城略地!中世纪塔防,开门送木马![/b][/h1] [quote]在这个水上中世纪战场,是两座城堡间的1v1对决:只有获胜一方才能屹立不倒,败方只配沉入海底喂鲨鱼!本作将塔防和即时战略合为一体,既要发展经济招兵买马,还得排兵布阵分组进攻,逐个击破来犯的敌军、攻占沿途的防御塔步步为营,最终摧毁对面城堡即为胜利。获得的经验点可用于局外技能树升级,在不同的战役关卡也能解锁各种稀有词条升级兵种。虽然是像素风,大小也仅有100MB出头,但却意外的杀时间,一旦打开根本停不下来![/quote] [h3]【刷宝开箱?明明就是刷词条!】[/h3] 在战役地图中,每一个关卡图标都会显示本关Boss是谁,以及能获取的经验点和兵种词条,大部分关卡在通过后都能解锁与Boss相同的兵种。比如在弓手关卡中将会遇到巨大化的弓手Boss,并带有关卡显示的词条之一(通常带的是最好的那个),不但高攻高防高移速,攻击时还会释放冲击波击退周围的我方士兵,不是疯狂堆兵还真不好杀。获胜后,结算界面将会展示出1个无词条的和3个有词条的弓手,从中选一个加入库中,就能在后续的战斗中登场了。 当然这些词条也分高中低多个稀有度,影响的属性包括血量、攻击力、攻速、移速、生产冷却时长和花费,要么全部属性小幅提升,要么几个大提升+几个减弱。跳动文字词条属性普遍优于固定的,但也不绝对,到底要哪个主要还是得看合不合适。要是都不喜欢就刷词条,直接反复进退选关页面(不用退游)就能刷新,等出现了有喜欢的词条的关卡再进去打也不迟。到了龙关有概率出现顶级的彩色词条“King”,除价格外所有属性中幅提升,不过是出现在随机兵种上跟开盲盒一样,所以要想给全员刷彩得花不少时间,这倒也是乐趣之一吧。 [h3]【狭路相逢,还得有勇有谋!】[/h3] 怎么个排兵布阵法?在最开始的选将界面可以先选远程输出的,再选中间辅助的,最后是近战扛伤的,这样一开局就会按照后排输出前排肉盾的顺序大致列队,在战斗中时还可以根据需要随时拖动士兵下方的标签调整站位。要是遇到远程骚扰,鼠标把前排的骑士矛兵一框选再拖到射手跟前,杀完后再移回来就行。如果兵力不是完全碾压,那么在大举进攻时就最好别用V键自由冲锋,跑得快的后排去打头阵就好玩了,还是保持阵型用Shift整体挪动稳扎稳打更可靠些。 在这里分享一个思路:骑士选Giant,弓手/弩手选Tiny,前者高血量放前排能当合格的肉盾,即使从10金提升至17金性价比也超高,冷却时间短爆兵快更是一大优势;而后者虽然攻击力降了点,但攻速移速都有提升,且价格降了不少,刚好和骑士互补。场上只带这两个完全没问题,直到龙前都适用,发展快简直毫无压力。再往后打就可以带上Tiny牧师(回血量不变但价格更低),有4个以上给前排提供回血几乎能无损推塔,非常强悍。 [h3]【一些注意事项】[/h3] [list] [*]在战斗中按ESC调出设置界面,一定要把“自由移动单位”勾选上,不然拖动阵型的延迟会非常大,打开后就顺手多了,只不过要注意图标重叠后容易买错兵种,因此上场的兵种并非越多越好。 [*]千万不要在场上有牧师的情况下按V键让士兵冲锋!不然牧师会像个无头苍蝇一样越过前排直冲敌人老巢,最后被乱剑砍死(血的教训)。 [*]技能页面的“重置”键千万别好奇乱点,这个并不是重新分配点数,而是将已学习的技能全部清零从头开始,几乎相当于重开了(惨痛教训×2)。 [/list] [h3]【有待完善】[/h3] [olist] [*]屏幕总是会跟随放兵位置移动,调整到合适大小后无法固定住,来回挪很麻烦。 [*]士兵选择页面里的词条收集有Bug,即使是发现或获得后仍不会解锁。 [*]翻译不完全,目前只有菜单和技能翻译了,词条和部分士兵简介仍是英语。 [*]中文字体粗细不一,部分字还有重影,看起来不太舒服。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
I use chatgpt to write this review because my English skill is bad I found out this game through the developer’s TikTok channel. There was definitely a bit of bias when I bought it since we share the same nationality, but that didn’t stop me from giving the game an honest review. The biggest strength of the game is how simple it is. All you need to do is combine different types of soldiers and have a bit of good timing. The early game is quite challenging, and I had to replay it a few times before I figured out the “King” version of the soldiers. Overall, for just $2, you get a pretty chill and relaxing experience. However, since this is the first game from a small development team, there are still quite a lot of bugs, and the balancing is also questionable. There are also many useful features that aren’t available from the main menu and can only be accessed once you’re in a level. For example, I was trying to complete the achievement for collecting every Trait, but there’s no way to check which Traits I already had or which ones I was still missing unless I entered a level. If I happened to already have the Trait I needed, I had to quit the level, and the game would also reset the Traits available in whole map. There’s also an achievement that feels almost impossible: killing 1,000 and 10,000 enemies. Keep in mind that these kills have to be done in a single run, not cumulatively. There’s no kill counter during the level either. At one point, I left the game running for an entire hour, and when I came back and checked, I was still short by a few hundred kills. I was playing the final level with the three dragons, since it has the highest number of enemies.
Un jeu super prenant, complété à 100% en environ 10-12h pour ma part. Très bonne surprise
Good game ruined by a very wired unite movements system, please change it asap.
Kinda just the same thing over and over again. Will need to replay levels over and over again to get EXP
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Where this game's players are, estimated from review languages.
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