
Oonga Boonga is a tower defense inspired hero hoard battler! Arrange your heroes for best defense, get items and buffs and survive the run!
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Oonga Boonga is a tower defense inspired hero hoard battler. Fight against a hoard of blood thirsty animals!
Animals attack, your heroes attack, everyone attacks!
Grow your party of heroes and find the winning combination!
Reposition your heroes to avoid damage and gain the positional advantage!
12 heroes and 3 levels to unlock and play!
So many achievements to complete! Every achievement gives you a permanent buff or unlock!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Einfach & gut[/h1] Zur Klarstellung: Ich habe dieses Spiel kostenlos erhalten und es entspricht (auf den ersten Blick) nicht den Spielen, die ich in meiner Gruppe normalerweise rezensiere. Die Tatsache der Rezension ist beruht also auf dem kostenlosen Spielcode. Ansonsten bewerte ich aber ohne weitere "Beeinflussung". Dies wollte ich vorab schreiben, da das Spiel wirklich vom Gameloop ganz nett ist. In der Gruppe habe ich daher eine neutrale Bewertung gegeben, da das Spiel nur sehr am Rande des Genres besprochen werden kann. Es gibt eine Horde und die Avatare werden gesteigert... das war es fast, was mit dem Genre matched. Es handelt sich hier um ein Towerdefense-Spiel, welches einen Aufbau wie [b]...[/b] hat und grafisch mit einem groben Pixellook eher "einfach" bzw. retro aussieht. Man levelt und bekommt jedes Level Upgrades dazu. Alle 3 Level erhält man einen weiteren Avatar, so dass man ein Squad aufbaut. Die Charaktere haben verschiedene Angriffszonen und lassen sich per Drag-n-Drop verschieben. Dies kann man taktisch nutzen und dann das Spiel wie ein Bullet-Heaven Spiel mit innovativer Bewegungs-Mechanik betrachten. Ein Demo ist vorhanden. Ich finde das Spiel ist den Test alle mal wert! Um zu verstehen, welche Spiele ich zum Vergleich heranziehe, kann man gerne [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url] folgen und mir, wenn ich ein Spiel völlig verpasst habe, gerne Spiele-Tipps geben.
[h2] Oonga Boonga, un jeu ou toute la chaîne alimentaire veut ta peau [/h2] Oonga Boonga, c’est un tower defense/hoard battler où des animaux visiblement traumatisés par l’idée de finir en assiette viennent te rouler dessus par vagues entières. Le concept est simple : tu gagnes de l’XP, tu débloques des persos, tu gères tes compétences, et surtout tu déplaces tes héros sur la grille pour éviter qu’ils se fassent massacrer. Ce n’est pas profond au point d’y perdre ton âme, et ça sent clairement le petit jeu arcade à l’efficacité très “mobile”, mais ça fonctionne. Ce n’est pas une révolution. C’est simple, lisible, rapide, et ça fait le boulot. Quand les vagues s’épaississent, bien placer ton équipe devient vital, et c’est là que le jeu trouve son petit nerf. Petit jeu, petite ambition, mais efficacité honnête.
Okay-ish tower defense game. It's fun for half an hour, then the music starts to get ultra annoying. Seems like an okay kid's game.
excellent rapport qualité / prix
Very compact vs-like with a unique spin on positioning. It's engaging enough and definitely worth it for the price.
It gets tiring to play after a while, and I’m looking forward to 《Handshakes: Hands On》instead.
A minimalistic arena game with just enough depth to keep you hooked. Oonga Boonga is a bad name for this game. I always must think of some stupid cave men - but it is a smarter game than that. Where in many of these arena games you run around, here we have static positions where the 3 heros can be moved to. There is a cooldown, but it's short enough to continually rotate the heros around the map. That's not riveting gameplay, but it keeps you engaged while you listen to your podcast in the background. Oonga Boongas one drawback is the small mouse cursor. You need to switch between gathering experience and moving your heros once the animals gang up on them. It's quite easy to lose sight of the tiny cursor between tons of effects and moving animals. Many other effects can be enabled/disabled/changed to your liking, which is appreciated. [i]Edit: The developer has added a cursor size setting![/i] The meta progress is balanced pretty well: Achievements give small bonuses that make it possible to try for harder difficulties but also incentivize trying new tactics or to make it harder on yourself. If you like a second screen game that doesn't require a lot of mental load, this has a quite good price to content ratio.
[url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 5/10[/url]. Somewhere between a Vampire Survivors game and Tower Defense. Rather than moving smoothly you get to choose where to teleport your character to on-screen. In principle this is an interesting idea but in practice it's a bit dull. At least in part because the upgrades are kind of interchangeable & not very interesting. I was unable to finish the first level but I suspect that's because I wasn't spamming movement enough. I did give it a few more tries but it just never got that much more interesting, Strategically. Or I missed something important. Works with touch screens and has a pleasant enough soundtrack.
A fun tower defense twist on the Vampire Survivors formula. 👍 Upgrading your heroes and gradually watching attacks and enemies fill up the screen is as satisfying as ever. The novelty comes from having to manage multiple characters and their positioning to get through the enemy waves. Time pauses when you're repositioning but it gets quite hectic as you constantly try to avoid damage. Having to also occasionally pull a slot machine to occasionally cash in the coins you get feels almost too much, but I'm also old and can see myself getting used to it after more time. Overall some good fun in short bursts for the price of less than half a cup of coffee and I'm curious to see the remaining classes.
👍
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