
OOLO is a modern take on the classic isometric adventure. Embark on a non-linear journey across mysterious forests, haunted catacombs, and magical factories. Solve puzzles to collect keys and discover upgrades that change the way you explore this lush fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set off into the lush fantasy world of OOLO, a modern take on the classic isometric adventure game! Embark on a non-linear journey across mysterious forests, haunted catacombs, magical factories, and more as you collect keys, solve puzzles, and discover upgrades that allow you to explore the map in new and exciting ways. Collect memories of previous adventurers to piece together the secrets of the Isle of Souls on your quest to rekindle the World Flame.

Explore a vast world with over 400 interconnected rooms!
Venture through dark forests, subterranean crypts, deadly swamps, and more.
Find new artifacts that change the way you move and interact with the world.
Move blocks, ride enemies, and jump your way to exciting new areas.
Non-violent fun for the entire family!

Scour the land for the six elemental keys that will unlock the portal to the World Flame.
Secret areas and hidden powers await the heartiest adventurers.
Discover memories of keepers who rekindled the flame in generations past to give you hints for your journey!
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 24reviews | 100% | — | $7.3K |
| $19.99 | 4ratings | 64% | — | not modelled | |
Engagement
Reviews
What a great game! OOLO is an isometric metroidvania that captures the same feelings of exploration, mystery, and secret hunting as FEZ. I finished with 96% and there are several secrets I’ll have to keep searching for some other time. I thoroughly enjoyed my playthrough, but I will warn that getting used to isometric platforming takes some time. It’s inherently hard to tell where some floating platforms are in the room, which forces a bit of trial and error. If you’re worried about the challenge, just pick the easiest difficulty which removes the ‘lives’ system entirely. Regardless, I’d still recommend the game to anyone who’s a fan of nonlinear exploration and secret hunting.
I haven't a ton of time in OOLO (yet), but so far I'm really enjoying it. The game has a ton of charm, really amazing music (will probably by the Soundtrack), feels great, and is just the right amount of difficulty (thus far). I see this being my go-to before bed Steam Deck game for a while.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 3ratings |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 24 reviews with recorded playtime.
This game is highly underrated. If you've played Solstice on the NES and enjoyed it, this one is for you. I didn't finish Solstice but I sure as ♥♥♥♥ finished this, properly and it was a pain in the ass at times. 10/10
First time I tried an isometric metroidvania. Unfortunately it is also going to be the last time. I just could not find a comfortable way of navigating in an isometric way. Still, what I saw looked very interesting. There's probably a good metroidvania here. It's just not for me.
Classic Solistice style puzzle platformer. I wish we get more of these!
Oolo is a true love letter to the isometric adventure games of the 80s. If that sounds like your jam, I think you're going to love this!
Very nice indie puzzle game. The isometric perspective takes time to get used to. There are some things I hope will get fixed: There's no setting for controller sensitivity and the game doesn't seem to set the deadzone at all, so both of my controllers drift upwards. The controllers are wired XBox360 ones. Developer, if you're reading this, please add the option. Because of this I had to play using keyboard, which is a subpar experience. I wish there was support for numpad, so I can move in all 8 directions with keys 1-9 on numpad. That would make it super precise. The reset option doesn't see to work, at least on keyboard. I press the key and nothing happens. As for the game content, the story is interesting and the puzzles are very good. The only problem I have is, being a metroidvania, you often get into a dead-end where you lack some powerup and you have to backtrack through difficult platforming or perform a tedious puzzle again. I wish there was some way for the game to mark the room "solved" and maybe have the exit(s) change the color or glow or something and then you can press some key combination to just "teleport" to the exit arrow tile. So far it's 6/10 for me, but it could improve up to 10/10 if those issues get fixed.
Recommended with the advice to play on the low difficulty option: essentially, you either restart at a room's entrance when you die, get two restarts then are warped back to a save point, or all save points are replaced with one-ups and if you run out of lives it's Game Over (which, to be fair, is accurate to its primary inspiration, an NES game named Solstice). Save points aren't too scarce, but often you will face a gauntlet of 3-4 difficult rooms in a stretch, making it deeply annoying to re-do the whole sequence if you trip up on the final few steps. Don't convince yourself you need to choose greater annoyance like I did! Outside that, it's very true to its inspiration and if you recognize it, you'll like what you get. There are QOL improvements like the ability to tilt the view slightly left and right to clarify where in space things are, and the controls are generally smooth and responsive. Some things are devilishly tough to find if you want to get absolutely everything (and a slightly better ending). There's room for some improvement, notably in when and where your shadow is shown, but overall a pleasing spiritual sequel of sorts to a captivating-for-its-time old game.
This needs way more love. Criminally underplayed imo.
Oolo is a fantastic exploration game with metroidvania (zelda?) progression, smart puzzles and challenging platforming. I'm going to rate the game at 8/10 and I would have rated higher, but the constant crashes I suffered made it less enjoyable. Well, at some point I took it as an added challenge to get to the next save point ;) I enjoyed the game very much to the point I got it to 100%, and I would have slept on it if it wasn't for a kind soul on reddit that recommended hidden gems of 2025. I also encountered an annoying bug towards the end or maybe it's intended [spoiler] int he pyramid after the north exit, one of the skeletons would randomly stop moving until you move, which in the room where there are three it makes it annoyingly challenging, other times they move faster than it should. It was an interesting mechanic, and smart mechanic but the randomness added a bit of frustration to it. [/spoiler] Thanks to the devs for this great game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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