
OOLO is a modern take on the classic isometric adventure. Embark on a non-linear journey across mysterious forests, haunted catacombs, and magical factories. Solve puzzles to collect keys and discover upgrades that change the way you explore this lush fantasy world.
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Set off into the lush fantasy world of OOLO, a modern take on the classic isometric adventure game! Embark on a non-linear journey across mysterious forests, haunted catacombs, magical factories, and more as you collect keys, solve puzzles, and discover upgrades that allow you to explore the map in new and exciting ways. Collect memories of previous adventurers to piece together the secrets of the Isle of Souls on your quest to rekindle the World Flame.

Explore a vast world with over 400 interconnected rooms!
Venture through dark forests, subterranean crypts, deadly swamps, and more.
Find new artifacts that change the way you move and interact with the world.
Move blocks, ride enemies, and jump your way to exciting new areas.
Non-violent fun for the entire family!

Scour the land for the six elemental keys that will unlock the portal to the World Flame.
Secret areas and hidden powers await the heartiest adventurers.
Discover memories of keepers who rekindled the flame in generations past to give you hints for your journey!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Oolo has been an awesome experience so far, testing my platforming abilities and gamer endurance in an old school way. If you want the vibes of 1990 with some 2025 quality of life mixed in, this is 100% the game for you. The exploration has been delightful with every new discovery feeling fresh and unexpected and the challenges often had me scratching my head in wonder as to how to pull some of the maneuvers off. But nothing beats that Soulslike "aha" moment when you finally put 2 and 2 together and overcome the room. A must play for anyone who wants to see exploration in its purest form.
Oolo is a true love letter to the isometric adventure games of the 80s. If that sounds like your jam, I think you're going to love this!
This is a charming little isometric platformer that is oozing with nostalgia. It reminds me of Landstalker, a game I have fond memories of. Love the music. And the puzzles keep you going.
I haven't a ton of time in OOLO (yet), but so far I'm really enjoying it. The game has a ton of charm, really amazing music (will probably by the Soundtrack), feels great, and is just the right amount of difficulty (thus far). I see this being my go-to before bed Steam Deck game for a while.
Very nice indie puzzle game. The isometric perspective takes time to get used to. There are some things I hope will get fixed: There's no setting for controller sensitivity and the game doesn't seem to set the deadzone at all, so both of my controllers drift upwards. The controllers are wired XBox360 ones. Developer, if you're reading this, please add the option. Because of this I had to play using keyboard, which is a subpar experience. I wish there was support for numpad, so I can move in all 8 directions with keys 1-9 on numpad. That would make it super precise. The reset option doesn't see to work, at least on keyboard. I press the key and nothing happens. As for the game content, the story is interesting and the puzzles are very good. The only problem I have is, being a metroidvania, you often get into a dead-end where you lack some powerup and you have to backtrack through difficult platforming or perform a tedious puzzle again. I wish there was some way for the game to mark the room "solved" and maybe have the exit(s) change the color or glow or something and then you can press some key combination to just "teleport" to the exit arrow tile. So far it's 6/10 for me, but it could improve up to 10/10 if those issues get fixed.
This needs way more love. Criminally underplayed imo.
A really cool puzzle platformer Zelda-like Metroidbrania similar to Tunic. I enjoyed it and I'm pretty hard to please.
Recommended with the advice to play on the low difficulty option: essentially, you either restart at a room's entrance when you die, get two restarts then are warped back to a save point, or all save points are replaced with one-ups and if you run out of lives it's Game Over (which, to be fair, is accurate to its primary inspiration, an NES game named Solstice). Save points aren't too scarce, but often you will face a gauntlet of 3-4 difficult rooms in a stretch, making it deeply annoying to re-do the whole sequence if you trip up on the final few steps. Don't convince yourself you need to choose greater annoyance like I did! Outside that, it's very true to its inspiration and if you recognize it, you'll like what you get. There are QOL improvements like the ability to tilt the view slightly left and right to clarify where in space things are, and the controls are generally smooth and responsive. Some things are devilishly tough to find if you want to get absolutely everything (and a slightly better ending). There's room for some improvement, notably in when and where your shadow is shown, but overall a pleasing spiritual sequel of sorts to a captivating-for-its-time old game.
Oolo is a fantastic exploration game with metroidvania (zelda?) progression, smart puzzles and challenging platforming. I'm going to rate the game at 8/10 and I would have rated higher, but the constant crashes I suffered made it less enjoyable. Well, at some point I took it as an added challenge to get to the next save point ;) I enjoyed the game very much to the point I got it to 100%, and I would have slept on it if it wasn't for a kind soul on reddit that recommended hidden gems of 2025. I also encountered an annoying bug towards the end or maybe it's intended [spoiler] int he pyramid after the north exit, one of the skeletons would randomly stop moving until you move, which in the room where there are three it makes it annoyingly challenging, other times they move faster than it should. It was an interesting mechanic, and smart mechanic but the randomness added a bit of frustration to it. [/spoiler] Thanks to the devs for this great game!
Super rad. Great exploration. Lots of secrets.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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