
Push and kill waves of enemies off the ancient pillar of sacrifice to become the only one left standing
Modeled estimate, not a reported figure. How we estimate →
About
Pick up the sword of power and fight atop the pillar of sacrifice
Master timing and positioning to kill or push enemies off the edge
Fight across 120 levels and defeat 12 bosses to become the only one left standing!



Physics based combat with parry and push mechanics
Fight swordsmen, archers, slimes, skeletons, bats, berserkers, wizards and more
Defeat enemies for their loot or knock them off the pillar for instant kills and extra points
Collect health to stay alive, shields to block attacks and power of fallen enemies to grow stronger
6 active and 8 passive abilities
Gamepad and steamdeck supported
Game Modes
Quest: Fight through 120 levels with bosses every 10 stages
Endless: Survive against endless waves as long as you can
Trials: Take on intense challenges, earn stars, and unlock new trials
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautiful as the day I first played it
oldy but goldy
"Only One" Ha sido un juego que me encantó como concepto cuando lo jugué en móvil. Es bastante disfrutable con su dificultad incremental, aunque, desde un criterio personal. La versión de PC pensé que iba a implementar nuevos cambios, más enemigos, más dificultad o formas de cambiarla, muchas cosas son similares a las vistas en su versión de móvil. Pero, para mi decepción no hubo cambios tan importantes, de hecho me he encontrado ciertos fallos visuales y de controles, cosas que muy pocas veces me pasaba en la versión de celular. Si bien, es un juego disfrutable para jugadores nuevos, no creo que valga la pena el explorarlo de nuevo para jugadores previos que probaron el juego, yo me complete el juego en menos de 6 horas, pero durante este proceso de volverme a pasar el juego hubieron fallos visuales y de movimiento que hacían frustrante la jugabilidad. Aquí les comparto con unos que me he topado durante las horas que he estado jugando. **Errores visuales** - A veces en el fondo parpadea con un fondo negro, no es totalmente molesto, pero puede llegar a ser una distracción. **Errores de jugabilidad** Aquí es un apartado algo largo. . . - Los controles del movimiento del personaje no están totalmente refinados, por lo que en algunas ocasiones puede derivar en movimientos falsos/ no deseados, esto puede ser frustrante porque en niveles más altos, la cantidad de enemigos y peligros que hay por el perímetro es mayor, por lo que el movimiento es fundamental para sobrevivir. En mi caso yo perdí del nivel 101 al 110 por la mitad, y pasó porque el personaje no paró de moverse a una dirección inclusive apretando las teclas designadas para el movimiento, por ende, el personaje cayó al vacío. (En otros casos, el click izquierdo no funciona o deja de funcionar temporalmente, por suerte puede ser arreglado con presionar el espacio para atacar, pero puede ser incómodo en algunos casos) - A veces con la aparición de varios enemigos (Usualmente cuando el mapa se llena más de 10 enemigos al mismo tiempo o en un lapso muy corto de tiempo) falla el audio, lo que no permite oír la aparición de ciertos enemigos o inclusive de ataques, el audio en cierta medida es bastante útil en estos casos por lo que puede ser perjudicial para los jugadores. - Hay algunos fallos menores, más que todo en los cuales a veces los enemigos no son dañados por la espada, no me ha pasado muchas veces pero por suerte no es tan molesto. ------------------------------------------------------------------------------------------------------ Si bien la experiencia es disfrutable, el juego ofrece bastante para un precio bastante bajo, para jugadores previos que probaron la versión de celular, no le podría recomendar el volver a jugar el juego, no cambia casi nada, tal vez solo resulte más cómodo el jugar en teclado o mando, pero dudo que sea disfrutable el volver a jugar lo mismo. En mi caso lo re-jugué por que hace años que no probaba la saga, pero, de una diferencia de 4 años hasta hoy en día, la verdad me decepciona el saber que no hay cosas nuevas. Para jugadores nuevos tal vez si valga la pena el probarlo, ya que ofrece una buena rejugabilidad y dificultad, siendo progresiva con el tiempo, además de los desafíos y el modo infinito, que en mi opinión personal podría mejorarse.
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was one of, if not the best mobile game back in the day. i am so happy it came to steam and without micro transactions too. super enjoyable gameplay loop in terms of the combat and upgrade system, especially if you like enemies that have unique ai and the threat management that comes with that. some bosses are quite easy, but all of them are unique. there are many different ways to build up your character and play style, the game isn't super hard, but it takes skill to win.
[h1]Half-baked mobile port[/h1] Small, but fun borderless arena fighter with neat progression and responsive combat, but it should be polished more for it to be worthy for steam release. [hr][/hr][i]I am more positively biased towards this game due to what it is at the core, but i just cant ignore the cons, so i'll start with them first.[/i] [h3]Negatives:[/h3] [b]Game is poorly ported[/b] for a steam release. It's been on mobiles for [b]12[/b] [b]years[/b] already! And under the main negative review, dev said he didnt have resources and [b]TIME[/b] to get it out proper. Like, dev had no deadlines from where im looking, and all time in the world to sort out the graphics, controls and UI, which he brought to an "operational" state, but still with a lot of room for improvement. Idk if it is because game's engine being old and mobile-first, but at least the game performs the same as on mobile due to that choice. Regarding controls/UI polish, right now its getting along, but on release it was painful for keyboard. Defaults are not really good, but operational, had to use autohotkey script to rebind these. [b]Now game has a .cfg file in AppData folder [/b]while dev figures out how to implement rebinding menu in the game itself. [b]12 YEARS![/b] Also that .cfg menu doesnt allow for rebinding to mouse buttons because engine's documentation doesnt contain these buttons ([i]but contains TV REMOTE buttons!!! XD)[/i], so thats very unfortunate. Compared to mobile release [b]content[/b]-wise, it seems its just 20 levels, 2 bosses and a "trial mode", which is a score challenge with RNG involved in some of them. If enemy drops a heart/shield and you're full on HP/shields, it converts to score. Some levels [i](minority)[/i] might not get 3-star'd even on a perfect play because enemies just didnt drop enough hearts and you will need to restart few times until they will. Frustrating, but these levels are very good for farming currency. [h3]Positives:[/h3] Last time i played this game was several years ago when it just stopped opening on my iPad 2, and all i remember is having difficult time progressing, grinding for currency and access to better skills was paywalled (it was F2P). In regards to [b]progression[/b], it has been sorted out for the release. You'll be able to max everything you need almost at the same pace you'll finish everything this game can offer. [b]Gameplay is simple, but engaging[/b], as it was on the tablet. There's a good variety of enemies, skills, characters, combat doesnt get tedious, you can mix/match to what fits your playstyle the most, but respec'ing bought upgrades costs a little, and bought characters are non-refundable, so be careful. Finishing main levels took me ~6.5 hours i think? And trials took longer than they should [i](~2.5 hours)[/i] due to all the restarts [b]before[/b] dev balanced the 3-star scores in a patch. Miscellaneous stuff: [list] [*]Game reeks of 2010's atmosphere: trendy media, SCP-096 screams, cake trap, ♥♥♥♥♥♥♥ flappy bird and pedobear enemies, such a time capsule this game. [*]OST is few, but pretty good [*]Zesty Green Guacamole recipe in "Pro tip"`s [/list][hr][/hr] I would [b]highly[/b] recommend this game to those who played this in the past, or just enjoys arena combat, but [b]only after controls rebind update[/b]. You can still do it through editing .cfg, but i dont think its fair.
I'm loving this on steamdeck even MORE than on my phone. Great port great work by the developer! Will continue playing to unlock it all!
J'y joué sur mobile il y a quelque années. Le voir arriver sur Steam est vraiment une bonne chose car c'est vraiment sous-coté. J'espère que cela veut dire qu'il y aura des nouveauté ou la possibilité d'ajouter des mods dans le futur, car pour le moment je retrouve le même gameplay qu'à l'époque avec quelque changement à sa près. Les mécaniques sont bonnes, les différents mode de jeu parfait, la possibilité de reprendre ou de recommencer une run est là, tout est fait pas en fonction du type de gameplay qu'on recherche ne pas être déçu et frustré. Je recommande ce jeu indé très sympa !
Excellent jeux simple efficace!
Amazing game ! Was very fun on phone and is even better on steam !
Eu jogava muito esse jogo no celular até enjoar. Eu gostei, que adicionaram coisas novas e deixa mais divertido esse jogo que só tem eu e os desenvolvedores nessa fandom.
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