
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.8Kreviews | 90% | #34 | $36.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
毫无疑问的神作,支线也很不错,除了那个私募的弓术高手,最终BOSS战更是交互拉满。 我能给到 9.8/10
牛逼
Eu nunca fui fã da Capcon, mas que jogo BOM eles fizeram! Lembra muito ghost of tsushima com uma mistura de sekiro. Recomendo fortemente o game, os boss sao dignos também, apesar de ter dois modos de dificuldade, o modo historia e o modo normal (poderia ser o mais dificil?), recomendo fortemente o modo dificil, pois torna o jogo muito mais recompensador. Ele não é um sekiro, o jogo nao te pune nem nada, vc pode tentar 20x o mesmo boss com os mesmos itens, para jogadores casuais como eu isso é ótimo! A mecanica de luta do jogo é incrivel, as parrys são desafiadoras e posso dizer inovadoras em alguns combos. A história é muito boa também, vale o dinheiro pago. Outro detalhe é a otimização, o jogo tem graficos dignos de verdade, são otimos, com muitos detalhes e uma ambientação cheia de detalhes também, mas mesmo assim o jogo rodou no ultra tranquilo, sem travas em nenhum momento. Parabeiunss para Capcon, entregaram tudo.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is good , did not update my gpu drivers and could run game on ultra no crashes with my 5060 ti gpu . some of the bosses gets really hard 2 phases etc . but the enemies dies really qiucky. i really wish soki and akane ( jubeis granddaughter was in this game) but i guess there's a new story and there are no unique weapons dawn of dreams had 300 + i have played all onimusha games have 1000+ hours in the series all copies on physical on the ps2 . the bossfights are really the good with this game. but yeah i miss the artbooks from onimusha 2 , the test of valor from onimusha dawn of dreams. also the co-op . in dawn of dreams there were rifles, daggers, swords, greatswords also you could switch beetween characters. also chain criticals are gone from onimusha 3 and 4 when you block and then can peform a critical . they basicly took all mechanics from sekiro and thymesia . sekiro has the posture system and parry mechanic and then they took the sub weapons from thymesia . the teleport zip is also taken from thymesia where you shot an arrow and then can teleport to an another enemey. but that mechanic exist in shadow of mardor also shadow strike ability. the cooldown system is bad though , doshent allow you to get stylish . its not good for a hack n slash game , makes it more slowpaced like a soulsgame. , soulslike is pretty much the most overused word during this modern era of gaeming. and mortal shell 2 does the oposite no stamina at all . and calls them a souls game thats blasphemy but yeah so the game has a lot of elements . there is also a boss that have godricks movement from elden ring and doors that dont open from this side. the memes hits hard lol. really happy that there are chinese voices in this game . combat is good, and bosses are good and story is good also its not just dawn of dreams that i love so much. i really hope though that there will be more onimusha games . they need to test new things and experimate. the subweapons without cooldown would be really cool. not a fan of the cooldown system. but yeah so 7 out of 10 for me probably a 9 or 10 for others. also really hope we get an onimusha blade warriors 2 such a cool game. musashi was in that game also where he had duo swords. theres another problem i have with the lore, is sasaki ganryu kojiro sasaki ? or is it a new character. cause hes rival in real life was kojiro sasaki or did capcom name him different cause of other reasons ? someone who knows. cause in onimusha blade warriors he's name is kojiro sasaki and not sasaki ganryu. hope there will be a soki dlc for this game a man can dream right ? in the dawn of dreams. please a soki and akane dlc would be amazing let me see soki one last time or am i gonna wait 10 years more for another soki game., i did indeed wait 20 years for this game
想了想还是下放得了
бред сумасшедшего, мне понравилось
Peak
The return of a classic franchise done right!
很久没玩过这么爽的动作游戏了
un juegazo el único problema es que tiene una dificultad nivel "xokas" es horriblemente facil la IA es muy pasiva y no pelea solo se dejan matar uno por uno no se siente que meteran presion en algun momento aunque sean 10 no pido que sea nivel souls pero que al menos peleen en conjunto o tengan una estrategia tenes muchas mecanicas para aprovechar pero falta que las peleas sean desafiantes para sacarles proveco hubiera estado bueno que tenga un nivel "dificil" en vez de tener que pasarte el juego para desbloquearla (espero que lo tenga al menos)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $39.1K | 110 | 79% | $11.54 | |
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| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.8M | 67.6K | 86% | $19.99 | |
| $36.9M | 53.4K | 95% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 |