
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.8Kreviews | 90% | #34 | $36.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,优秀的战斗系统以及boss设计。无趣且繁多的支线,奖励还少得可怜,当我将地图上所有问号清空后,还是无法升至满级,令人感叹。小怪从前期直到后期都令人讨厌,除了一闪,没什么快速清杂兵的方法,想要绕过还得接战减速。最终boss二阶段光污染啥都看不清。boss紫光可被弹开,最终boss却不行,很诡异。无法快速返回传送点加上到处是死路的地图,是最为痛苦的一环。
Very impressed
这是一款动作太牛了以至于长板太长的“汤勺”型游戏,但能不能别给我塞那么多通马桶呢的任务来硬水时长啊?别的也就算了,这是真的是我的雷区了,宁愿你像生化危机9那样虎头蛇尾。看来卡普空这两年还是吃太好了。 PS:另外我这配置竟然闪退了不下5次,卡普空你长点心吧就。
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What I've played of the game so far has me excited to play more. The action is fun. The story is great, and the world is beautiful.
非常NICE,动作丰富,战斗爽快,交互拉满,如果你真喜欢这游戏就不会觉得清支线是无聊的事情,整个洛东都不够我砍的,缺点平A没有震动反馈,精英怪确实复用太多,卡普空还是有自己东西的,解法多,不像忍者组只会跟风,除了石火还是石火
Damn good game
Peak
卡普空今年真无敌了,今年玩的最爽游戏的两个,一个质识存在还有一个这个
I do recommend it. Coming from a mid-30's gamer who played all the original Onimusha games, its just great to be back experiencing the franchise. There are moments when it feels like classic Onimusha, but those moments aren't often enough. Original Onimisha was Resident Evil with swords. Of course I don't miss the tank controls and fixed camera, but RE was also more than that. Onimusha WotS nails the atmosphere but I wish there were more RE style puzzles, weird doors, etc. like it used to. I had hoped Way of the Sword would have more connection to the original world building, but a fresh take is also welcome. The story is alright, it kind of feels like its missing a more thorough connection from plot point to point rather than just "Go here and kill the next boss" but we get what we get. I will say that the writing for Musashi is fun, I love his expression and emoting. But Shizuka is basically the AAA dialogue meme and its a bit painful at times. She offers hints to puzzles when it's not asked for nor needed and that is quite unfortunate. The customization increments are agonizingly slow, I guess that's for the pacing and balance of the game. The combat is the shining point for this game. To those complaining of easy difficulty, you just don't get it. It's not a souls-like, its an action game. And the "easy" comes from the fact that the developers have given us so many different tools to play with. There are just so many different ways of tackling different encounters. You can be slow methodical, you can hack n slash, spam ultimates, you can parry everything. The game allows you to adapt and change tactics on the fly, and that's so much more engaging than a souls-like. The one criticism I have is the pacing of the enemy attacks. It could be tweaked up a bit for more challenge. I'm sure a mod will fix that. I also love that there is a built-in boss replay system. Often times during the story fight, I'll be so aggressive that I don't get to see all of the modes and transformations. Replaying allows you to switch up fighting styles and adapt to different strategies. Its an amazing game, I haven't finished but I hope there's a space for a sequel to happen because I just want more.
This game is pretty well made but does not justify the $70 price tag. Wait for sale. Highly recommend the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 33.4K | 64% | $69.99 | |
| $36.8M | 67.6K | 86% | $19.99 | |
| $36.9M | 53.4K | 95% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36M | 495.6K | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $39.1K | 110 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
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