
One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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Fun for cheap, the jump scares for monsters is actually more fun than youd think, not really meant TO be beaten but rather to see if you can make it to the next floor with a new character next time. 6/10
A pretty fun little game. Sadly though, there really isn't all that much to it. Two floors in the ruins, two floors in the sewers, two floors in the frozen zone, and two levels in the fire zone, with a final level to beat the game. Yes, the levels are randomly generated, but that doesn't really help to give the game much in replay value. This is because the enemies are always the same on each level, including the mini bosses that you have to defeat to go down lower. In fact, having the randomised levels can often be a pain. Several times I saw rooms, or even entire portions of the map, blocked off by random objects that you cannot break through. This was particularly noticeable in the sewers with the fallen masonry, and in the frozen area with all of the crystals. In one hand you get a ranged weapon, a staff that can shoot different kinds of projectiles, and in the other hand a melee weapon that does less damage for a faster swing, or more damage for a slower swing. Once you have played through a level it is nearly impossible to fail. You will have memorised how the 3-5 enemies on that level react, move, and attack. In the end it all boils down to: shoot ranged enemies while moving side to side, and kite melee enemies backwards while you swing. There is not much more to the AI than this sadly. After about three runs through the game I became bored, of the combat, of the levels and enemies. There are 'mutations' that you can activate by purchasing them with your score at the end of a run. They are seemingly there to add extra difficulty or flavour so that you keep playing, but none of them seemed all that interesting and didn't really change too much. Other than the ones that cost the score of an entire successful run, but they were 'start the game with 1 hit point and never get more' and 'you take one hit point of damage every thirty seconds.' Just sounds painful, not fun. Ultimately, while it was a little bit of fun, I have to give it a negative review. That is the problem, it is only a little, short, bit of fun. I only really got about three hours out of it. The other two of those were me going AFK and forgetting that I had left the game on.
decent little dungeon crawler. gameplay is very simplistic. the procedural generation robbed me of chest loot a couple of times.
Juego de Dungeons en Primera persona, Graficos hibridos entre minecraft y juegos de los 90 estilo wolfenstein. Corto, disparas bastante bien, buen surtido de enemigos, se disfruta, no es un juego GUAU que no lo olvides nunca, como un Diablo o un Torchlight o mas viejo el Quake, Wolfenstein o Zero TOlerance, pero Se hace su lugar en el mercado sin dudas. Logros y Cromos le dan mas valor al titulo - Sonidos y musica decentes, rayando en la semi-decencia. Pero safa. 6.5/10 - Si te gusta el genero FPS o Mazmorra metele.
I used to play this game all the time on my Nintendo Switch, and I can honestly stay it still holds up years later. It's a fun little dungeon crawler with a fair amount of replay value that has very attractive sprites. I'm pretty sure you can pick it up for $.99 on sale but I'd still recommend it at its $5 price tag.
我的3D晕系列之一,这游戏玩没多久我就开始晕了,差评。
I have fond memories of this game, it's so simplistic. Keep in mind it's hard.
Be cautious with this game, it's very hard though very good and has some nice replayability
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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