
One More Dungeon is a first person shooter roguelike with procedurally generated levels and pixel-art graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 665reviews | 77% | — | $70.9K |
| $7.99 | 285ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One More Dungeon..:3
Juego de Dungeons en Primera persona, Graficos hibridos entre minecraft y juegos de los 90 estilo wolfenstein. Corto, disparas bastante bien, buen surtido de enemigos, se disfruta, no es un juego GUAU que no lo olvides nunca, como un Diablo o un Torchlight o mas viejo el Quake, Wolfenstein o Zero TOlerance, pero Se hace su lugar en el mercado sin dudas. Logros y Cromos le dan mas valor al titulo - Sonidos y musica decentes, rayando en la semi-decencia. Pero safa. 6.5/10 - Si te gusta el genero FPS o Mazmorra metele.
A pretty fun little game. Sadly though, there really isn't all that much to it. Two floors in the ruins, two floors in the sewers, two floors in the frozen zone, and two levels in the fire zone, with a final level to beat the game. Yes, the levels are randomly generated, but that doesn't really help to give the game much in replay value. This is because the enemies are always the same on each level, including the mini bosses that you have to defeat to go down lower. In fact, having the randomised levels can often be a pain. Several times I saw rooms, or even entire portions of the map, blocked off by random objects that you cannot break through. This was particularly noticeable in the sewers with the fallen masonry, and in the frozen area with all of the crystals. In one hand you get a ranged weapon, a staff that can shoot different kinds of projectiles, and in the other hand a melee weapon that does less damage for a faster swing, or more damage for a slower swing. Once you have played through a level it is nearly impossible to fail. You will have memorised how the 3-5 enemies on that level react, move, and attack. In the end it all boils down to: shoot ranged enemies while moving side to side, and kite melee enemies backwards while you swing. There is not much more to the AI than this sadly. After about three runs through the game I became bored, of the combat, of the levels and enemies. There are 'mutations' that you can activate by purchasing them with your score at the end of a run. They are seemingly there to add extra difficulty or flavour so that you keep playing, but none of them seemed all that interesting and didn't really change too much. Other than the ones that cost the score of an entire successful run, but they were 'start the game with 1 hit point and never get more' and 'you take one hit point of damage every thirty seconds.' Just sounds painful, not fun. Ultimately, while it was a little bit of fun, I have to give it a negative review. That is the problem, it is only a little, short, bit of fun. I only really got about three hours out of it. The other two of those were me going AFK and forgetting that I had left the game on.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $7.99 |
| 37ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Имба
.
Is good
10/10
Netter, kleiner roguelike dungeon crawler mit an Retro-Spiele angelehnter Grafik. Genau das Richtige für Zwischendurch.
Я в восторге от этих разработчиков) Делайте еще, это нечто классное
Minimalist first person dungeon crawler. It's simple, but it has procedural generation so there's always something new.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $903.4K | 2.9K | 88% | $14.99 | |
| $1.7K | 42 | 62% | $3.99 | |
| $775K | 2.1K | 83% | $13.99 | |
| $175.6K | 562 | 81% | $10.99 | |
| $446 | 8 | 88% | $2.99 | |
| $3.9M | 9.3K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $70.9K | 157 | 85% | $12.99 | |
| $71K | 328 | 95% | $9.99 | |
| $70.9K | 368 | 97% | $8.99 | |
| $70.9K | 452 | 59% | $1.99 | |
| $71K | 2.2K | 91% | $2.24 | |
| $71K | 769 | 79% | $3.99 |