
Manga are comics created in Japan. The problem for most people is, as they're made in Japan they're only produced in Japanese; someone has to translate them to English! Is one man able to accomplish this? Is there more to his team's relationships other than business? Can everything in a translator's life be simple and clear?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 16, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $258.6K | 2.5K | 94% | $3.99 | |
| approximately $371.6K | 979 | 95% | −60%$3.19reg. $7.99 | |
| approximately $67.6K | 178 | 84% | $7.99 | |
| approximately $182.4K | 128 | 92% | $29.99 | |
| F2P | 78 | 54% | Free | |
| approximately $12.9K | 16 | 94% | $15.99 |