
Do you want to fight with a sword? Do you want to feel like a hero? "One Man Is Not No Man" project will quench that desire! You will defend the castle from the army of enemies on your own!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра на вечерок, рекомендую
I am very confused by this game
This game makes you feel like an unstoppable force. An immovable object. Pure power. I love it. The 13 minutes I have played in this game where perhaps the best in my life. For now I refuse to open it again, as I worry it may consume me. 13 minutes, then 3 hours, then 33 hours, then 333 hours and so on. I would only want to play this game if I opened it again. But I know deep down sooner or later, I will open it. I do not stand a chance. It was too good. Please save me. 8/10
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
После 3 уровня противники просто не идут,но при этом всём играеться очень интересно.ЖЕЛАЮ УСПЕХОВ В ТВОРЧЕСТВЕ
мне игра не особо зашла, но минусовать её не буду GamePlay - https://www.youtube.com/watch?v=TAs6X8MpjLI
6из10
avoid
Cool time killer
Surprisingly fun little game. Hit people with a weapon to make them unalive. All their is to it really. Solid 8/10
[h1]Before I played One Man Is Not No Man, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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