
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
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About
Hey folks, Jason Rohrer here. After 8+ years of existence, the Discord server had devolved into a very unfriendly, negative, and drama-filled place. It had gotten to the point where I didn't even like stepping foot in there myself, and every time I did, I regretted it. I considered just closing it down entirely.
I recently took some very big steps toward cleaning it up, appointing a new outside moderator (a personal friend from real life who has a very level head), and banning anyone who was continuing to be unfriendly and negative (including some of the old moderators, some of whom who had become ringleaders of negativity and personal attacks).
Of course, the people who got banned are upset, and (surprise!) they are review bombing the game.
But it's pretty amazing: in just one day, the Discord server is already much more calm and friendly and positive. I'm sure game sales will be temporarily affected by this review bomb.... but... well... something had to be done.
Thank you for taking a look at One Hour One Life anyway, which is a deeply personal game that I sunk my heart and soul into.
Jason Rohrer
July 9, 2026
Dover, NH
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A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam. Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.
Okay, so what about the game itself?
First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.
Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.
But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?
The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.
I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.
No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.
Jason Rohrer
October 2025
Dover. New Hampshire
*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, bad dev
This game has great potential but has been ruined by the developer who allows hate and harassment to run wild within the game and on the Discord. I stopped playing when it got to the point I couldn’t start a life without a barrage of racial slurs. The developer defends this behavior as free speech but can’t take any criticism himself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
~ Free speech for me but not for thee ~ Tale as old as time...
I really love this game and have been playing it for years; its mechanics and creativity are unlike anything I’ve ever seen. However, regarding the abusive language or discriminatory remarks from other players, while there is a unique "curse" system to banish offenders to the infamous "Donkey Town", one still has to endure them ruining the game experience before that happens. I rarely leave reviews on Steam, but I hope Jason hears this feedback and helps keep the game free from such toxicity so we can continue to enjoy its freedom. Will edit this if the situation been changed.
I adored this game... it used to be mostly wholesome and cute, with some bad actors sometimes. Now it's vile cesspit of human garbage, where threats of sexual assault, along side with the glorification of nazis are commonplace. The developer encourages these filth. Avoid this game.
I enjoyed this game a lot in the past. I bought the game from the main website before I had steam. There was a year or so that it was my main game. After that it was the sort of game I came back to every now and then. I liked the community and gameplay. Things have changed. The game is in a nearly permanent state of "Low Population Mode" which means you no longer have to coordinate trading missions with other families. The game survived and did well in spite of the efforts of the developer. The developer has some very troubling opinions about gender based violence and racial prejudice. He has recently increased his efforts to drive his core gaming audience away by making his community into a safe space for hate. It was such a soft, sweet, sincere, and wholesome game. It's so jarring and strange that this is what the game has become. I'll miss making "Dangerous Boar Pits" or as I called them, "Combination Medical Training Centers/ Petting Zoos". I'll miss camping, planting trees, and wrangling horses too. I don't think I will play this game anymore because the developer has grown increasingly intolerable. This game has opened a window to me for many experiences I wouldn't have without it. The pride of teaching a person to support a town, the pride of having children that defended the town from raiders. The sorrows of losing a parent. The heartbreak of countless miscarriages in one life and, in another life, the heartbreak of being the last woman in a family only to never have a child. I made paper and wrote bad jokes, I told fortunes too. This was a game of tragedy and comedy. I'll try not to be sad that it's gone, just glad that it happened.
Dont play this game there's no moderation, the developer is a bad person who will literally ban you just for disagreeing with him and supports all the bad people.
Unfortunately the griefing escaled into naziism which was supported by the developer instead of fixed
It's so heartbreaking how the developer of such an incredible experience has turned out to be a bigoted edgelord.
Wow.....Sad it's come to this. Really wish we could separate quality products from low quality people but we can't. Don't give this Dev your money. He made a great game at one time but lack of oversight and.....pathetic policies have led to Armageddon. The concept exists now so it's a matter of time before there's something like it that's actually enjoyable. Edit: Scrolling down on the store page I found the dev excusing these reviews as people who are mad they got banned. I'm not banned, you can check. We're review bombing a hellhole where people were naming their Eve R**e so that it would be their last name and going around naming other family's kids so that they were "R****d" as children. The Dev SUPPORTS this. There's Nazi Concentration camps IN THE GAME due to a lack of oversight. We're review bombing BECAUSE it's too little too late. Also: 2HOL is a separate game and has been for years. Play that instead, it's like the original but without the Nazi camps.
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