
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
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A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam. Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.
Okay, so what about the game itself?
First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.
Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.
But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?
The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.
I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.
No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.
Jason Rohrer
October 2025
Dover. New Hampshire
*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This might be the craziest game I've ever played. You get born to players who happen to be playing a female character and they have to choose to pick you up and feed you or you die. You only survive your first couple minutes if they pick you up when you're hungry (female characters picking you up feeds you). Then you, and your entire family of players who started the same way, have literally nothing unless you progress through the tech tree (which you don't have enough time to do yourself) as generations of people. You start with a sharpened stone, and foraging for barely viable nutrition in the form of wild plants. You can make string, into rope, into potentially a stick with string tied on it, and then you get old and die. Next life your great great grandchildren may have eventually invented a ho and agriculture at large, so food isn't as much of a worry, but when you're born you have to be taught what they learned about farming, or making rubber, or clothing. Eventually you will teach others who are new to the reincarnation cycle that they have to say F when they're hungry as babies because they start only being able to say one letter. Eventually they'll be old and teaching others about hunting. It took me a while to get into this game, but honestly the live play with other players are where its at. The gameplay loop of the tutorial is helpful, but also boring as hell. You gotta just get in there and have someone teach you. 10/10 game. I only wish wasd worked for nav.
To my mom "She taught me everything except how to say goodbye." I spawned into the world as a helpless, crying baby. Another player—a complete stranger—(MOM) picked me up, named me Leon, and fed me. She spent her entire life keeping me warm, teaching me how to farm, and showing me where the water was. As I finally grew old enough to work and help her, she suddenly stopped moving. She looked at me and typed her final words: 'I about to die son,you, my beautiful son. Keep the fire alive.' Then, her character collapsed into a skeleton.She spent her whole 60-minute life making sure I survived, but she didn't teach me how to live in this massive, quiet world without her. I love u mom This game can be sooo wholesome and sad at the same time yet very challenging to learn, i just wish a voice chat system was implanted
Its an Okay game, but not really worth it, game got old pretty quick, as well, you cant really do much in 1 hour, unless you are a pro at this game with 1000 hours, buy it if ya want on sale. Also people on here were pretty rude like, there is like 0 moderation on here
남자로 태어나 무거운 사명감을 안고 마을의 번영을 위해 철을 구하러 거친 황야로 떠났다가 끝내 고향 땅을 밟지 못하고 객사하게 되면 그 좌절감은 이루 말할 수 없다. 여자로 태어나 마을의 존속을 위해 기꺼이 아이를 낳고 밭을 가꾸며 살아가다 먼 길 떠난 아들이 목이 빠지게 기다려도 영영 돌아오지 않는다면 그 상실감은 이루 말할 수 없다. 마을에 가임기 여성이 없어 종말을 앞둔 유령도시가 되기 직전 기적처럼 마지막 여자아이가 태어나면 이름을 호프라 짓고 니가 우리의 유일한 미래야 라며 막중한 책임감과 극도의 스트레스를 안겨주는데 이 어린 딸랑구가 그 압박감에 멘탈이 붕괴되어 결국 살자를 택해버리면 그 애통함은 이루 말할 수 없다.
who wouldnt like this?
I think its a good game. But i didnt get to experience that. I spent exactly 5 hours and 22 minutes trying to debug a "lost connection" error whenever i tried to interact with anything. I can walk around for as long as i want to, but the moment i try to interact, it disconnects me. I have tried about everything. Wine did not help. Reinstalling did not help. A new user did not help. Doing this and that with the game files did not help. Nothing helped. My internet is completely fine. My laptop is completely fine. Perhaps its linux. But i dont know. Goodbye.
great game
[h1] Не работает [/h1] Не коннектится ни к одному серверу. Я еще раз повторяю. Если из России нельзя подключиться к вашему дерьму. Это проблема не в России, а в ваших конченных серверах.
Very fun game
初プレイはかなり発展した村スタートでした。 私のママはその村で過ごしていくセオリーをすべて教えてくれました。 ひとしきり説明が終わったら「楽しんで」と言い残し土へと還りました。 そのあと私も子を産みましたが、華麗なネグレクトをカマして餓死させてしまいました。 そんな私の最期は食料のありかを忘れて餓死です。 人生をたった一時間で経験できてしまう神ゲーです。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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