
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Hey folks, Jason Rohrer here. After 8+ years of existence, the Discord server had devolved into a very unfriendly, negative, and drama-filled place. It had gotten to the point where I didn't even like stepping foot in there myself, and every time I did, I regretted it. I considered just closing it down entirely.
I recently took some very big steps toward cleaning it up, appointing a new outside moderator (a personal friend from real life who has a very level head), and banning anyone who was continuing to be unfriendly and negative (including some of the old moderators, some of whom who had become ringleaders of negativity and personal attacks).
Of course, the people who got banned are upset, and (surprise!) they are review bombing the game.
But it's pretty amazing: in just one day, the Discord server is already much more calm and friendly and positive. I'm sure game sales will be temporarily affected by this review bomb.... but... well... something had to be done.
Thank you for taking a look at One Hour One Life anyway, which is a deeply personal game that I sunk my heart and soul into.
Jason Rohrer
July 9, 2026
Dover, NH
--
A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
Hey folks, I'm Jason Rohrer, and I spent more than 6 years making One Hour One Life. I did everything myself---I drew all the graphics on paper with pens and markers, I coded the entire engine from scratch, I composed and performed all of the music*, and I even made all of the sound effects. It's a very personal game, and it's really unlike anything else that's out there. It's also a huge game---over 4,400 fully interactive, craftable objects and over 2,400 hand-drawn sprites. The game was initially released on my own website in February of 2018 and then later that year on Steam. Over next few years, I released 154 weekly updates as I aimed for my goal of making the largest, most comprehensive crafting game in history.
Okay, so what about the game itself?
First of all, you only live for an hour, where each minute marks a passing year. You join the game server as a newborn baby, and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because she's going to die in an hour just like everyone else, and if she wants what she accomplishes in her lifetime to have any meaning, then the next generation (aka, you) is her only hope. And if you survive into adulthood, you may get the chance to have babies of your own---other players, just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.
Across this ever-growing family tree of generations, players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west, and four billion meters wide from north to south, with a total surface area of over 18,000,000,000,000,000,000 square meters, or 36,000 times bigger than Earth). The very first player to join the server is Eve, and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization, perhaps making a few primitive tools, cooking basic foods, and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation, eventually mastering more and more advanced technology, including domesticated animals, metal working, permanent buildings, engines, transportation networks, photography, electronics, and even interplanetary travel.
But as real-life history has shown, civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors' hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time, so careful management, planning, and organization are necessary to prevent an inevitable collapse. Thus, the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?
The main mode in the game involves being born as a helpless baby to another player as your mother, but you can also play with your friends as twins, triplets, or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.
All of this is happening on my own centrally-managed, persistent servers, and your purchase includes a lifetime account on these official servers. After you buy the game, you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code, including the server code. Technically-minded folks can run their own private servers, or even use the powerful content editor to make their own mods.
And once you master interplanetary travel in the game, you will gain access to Another Hour Another Planet, which features an alien world where all game elements and artwork are made entirely by the community.
I hope you'll join us as this sprawling civilization-building experiment continues to unfold. Many tens of thousands of players have already collectively lived over 3.7 million hours in this endlessly-changing world so far. Over the life of the game, he average playtime for each player has been 22 hours, with over 1100 players logging over 500 hours each.
No two lives are ever the same, and a new story always awaits on the other side of the [GET REBORN] button.
Jason Rohrer
October 2025
Dover. New Hampshire
*If you ever get to witness interplanetary travel, you will be treated to some special bonus music by my lifelong friend Tom Bailey ( @delcroy on Instagram )
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 175 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love griefing, rasism, and just generally harassing people, this game was made for you! Don't forget to join the discord for more like-minded individuals 🥰
I URGE TO TAKE EXTREME CAUTION BEFORE PLAYING THIS GAME I've played the game one and off for about a year. I love the concept, but sadly can't recommend due to the nature and recent actions taken by the dev to kill-off his own game. Jason Rohrer, the game dev, has shown himself to be a powertripping maniac, that believes in 'no-moderation' and 'freedom of speech' to the extremes. But only to the point where you agree with his opinion, because complaining of having critique on his methods gets you banned. He comes over to me as sociopath and is a hypocrit, who endorses nazism roleplay as 'funny' and leaves in surnames like 'rape' because it 'technically exists and is on some last name list'. I can tell you, the griefers using that last name aren't using it with the meaning those people might have of it, but are well versed in the normal meaning of the word. This game allows easy destruction of people's work in a civilization by a few bad egg players with multiple accounts, ruining the game for all other players. The curse system doesn't suffice to counter them and there's no in-game moderation. These players have been known to roleplay nazism, rape, racism, prison-play and slavery rp, and the dev allows this as 'freedom of speech' in his game and welcomed them back in the discord server. The discord server is basically a hellhole now of griefer and griefer alts, all the good 'solid' players that remained have largely been banned for their complaints or have left that server on their own terms, as have I. He recently banned/removed all moderators in his discord server, adding back many removed players that were banned for hate speech, doxxing, and so on. Jason has a history of doxxing players of his game himself too. This indie game has a lot of potential, is actually really fun, already has a really small playerbase, and it'll become even lower now. Real shame the dev doesn't realise at all that he's killing his own game. I've played over 300 hours, mostly through modded clients (don't shows on STEAM hours played).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 175 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sword update made the game bad. Do not recommend playing until fixed.
Dev is a racist, nazi sympathizer who thinks rape and doxxing people is funny. Disgusting human being.
求你了, 简体中文,chinese
There is basically no moderation in this game. The developer allows griefers to harass and threaten others, and it seems to be getting worse over time. On Discord, the developer also released the names of people who bought the game. The gameplay itself is enjoyable so I recommend the free spin-off Two Hours One Life, which is run by different people. 2HOL has better moderation and more crafting recipes.
Would love to be able to play, but due to an FPS mismatch error, that you need to go edit files to even get the game to work. The fix is from a player 6 years ago, and linked in an FAQ. Why in gods name would that not be fixed? Not sure about all the other stuff, it worked years ago at some point, but wanted to try it again today, and can not even get it to run. Good times.
do i have to
I felt like this game had a lot of charm, and the love this game has from its community was apparent for the lives I played. I think it's a neat concept, and I thought the visuals and sound design were quirky and interesting. I typically don't mind games that are grindy, but the way the grind expresses itself in this game isn't for me. The immense sequencing required to perform actions and craft items didn't click in a way that was fun or engaging to me. I can see why so many people have loved it, but it just wasn't the life type of survival sim game for me.
this game would be 10/10 if there was any kind of moderation whatsoever
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 3.1K | 88% | $19.99 | |
| $48.9K | 71 | 94% | $17.99 | |
| — | 0 | — | — | |
| $18.8M | 35.1K | 97% | $13.99 | |
| $4.1M | 4.1K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 3.6K | 86% | $29.99 | |
| $2.2M | 8.2K | 84% | $14.99 | |
| $2.2M | 6.1K | 83% | $19.99 |