
One Gun Guy is a straight forward no nonsense action platformer, one giant level littered with player upgrades, hazards to tackle, enemies to destroy, a boss to kill, and multiple difficulty settings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.1Kreviews | 69% | — | $94.8K |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评分:5 / 10 【像素 2D 平台】 简单的平台跳跃+弹幕射击 缺点:1.不允许改键且初始键位逆天 2.游戏流程过短,普通+困难模式都通关才一个小时 3.难度过于简单
梦回红白机的年纪,啊童年
Plataformero 2D pixelart típico. Entretenido aunque sea bastante repetitivo y cliché, pero el boss final es lo más cutre que he visto jajaja. Para pasar un rato centrado en algo no está mal. Duración: 30 mins - 1 hora.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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ну я прошел
Какой то пиксельный чел бегает и стреляет в роботов каких то я ничё не понял, но советую
выйти из игры нельзя
Mi ricorda i vecchi giochi del Gameboy. Breve e divertente
Aburrido
[b]TL;DR:[/b] Short and small, but decent and enjoyable platformer game. Let's set the expectations: this game has one (long) level and the normal mode can be beaten in about half hour. It only takes 7 megabytes of storage. The question isn't about "how much content" it has. The question should be: "how enjoyable is the content?" Is this content worth of my time and money? I'd say yes. It's a decent platformer game. There are in total about four chiptune songs throughout the whole game, and although listening to the same thing can get repetitive, the songs are enjoyable and the melody can get stuck in your head. The level design is simple, just one very long linear level. But it is also varied, different sections of the level with slightly different visuals and different challenges. There are plenty of collectible coins, and a magnet power up effortlessly to collect them. The graphics are clear and very readable. The game controls fine. Overall, it's a nice package. There are reasons to replay the game a few times. Besides the secret rooms you may nave missed, there also a hard mode and achievements for completing both normal mode and hard mode without taking a hit. Thus, if you're up for these extra challenges, the game can last several hours. It plays absolutely fine with the Steam Deck. I recommend having a gamepad with Turbo function, or configuring a repeating X button press via Steam Input, if you want to play the Hard mode. Minor complaints: - It seems there is no [url=https://en.wiktionary.org/wiki/coyote_time]coyote time[/url] when jumping off platforms. Sometimes it feels like it should have jumped but didn't. - Feels like there is a tiny delay when shooting the gun. Probably because it only shoots upon releasing the button. - I found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3785412295]one bug and got stuck[/url], and had to restart from the title scren. - The sound effects for charging the gun and for shooting the gun (specially if playing with a Turbo controller) are a bit too loud and annoying. These sound effects easily overshadow any other background sound effects. - There is a bit too much screen shake for the bullets hitting anything. Even a tiny player bullet hitting a hard wall causes significant screen shake. Gets worse when we have to mash the button (or use a Turbo gamepad) due not being able to charge the gun in hard mode.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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