
In the world of "One" Action Third Person Shooter, fighters with enhanced combat suit get bigger and stronger for every kill they get.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 70 | 70% | Free | |
| approximately $0 | 941 | 79% | Free | |
| approximately $8.1M | 6.9K | 84% | $49.99 | |
| approximately $0 | 17 | 65% | Free | |
| approximately $0 | 126 | 75% | Free | |
| approximately $0 | 89 | 74% | Free |