
ONCE UPON A GALAXY is an easy to learn Card Battler with incredible strategic depth and near infinite fun! Which of your favorite characters from myth and fairy tale will you choose?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
Once Upon a Galaxy is a fast-paced, free-to-play card battler of cosmic proportions. Captain a crew of characters from myth and fairytale lore into battle across a spectacular galaxy in search of allies, spells, and treasures to ensure your ultimate victory!

Begin each game by selecting a Captain with its own unique effect.
Will you choose Dorothy to help complete her friends’ quests? Or Dragonmother to discover what hatches from her Mysterious Egg? Play as Indiana Clones to "clone" your best three treasures, or lead a troupe of toys as Geppetto!

More captains are released each month, so there’s always something new to try!

Galaxy features an eclectic cast to help you on your journey. Recruit characters and cast spells each round to prepare for your next challenge. Carefully position your cards while planning your turn—then enjoy their auto-battle against other captains and crews!

Upgrade your crew throughout the game. Character-copies give bonuses and discover powerful treasures. Enhance your board directly to keep buffs as you replace characters. The most powerful cards appear later in the game—find a Legendary crew to help make you the last captain standing!

You can capably lead any odd character, but your most powerful crews will come from smartly-selected synergies. Combine treasure effects with characters’ abilities for powerful outcomes. Leverage powerful character factions, each with their own focus, such as treasure-loving Dragons, spell-enhanced Mages, or Toys which summon additional characters during the fight!

In addition to the common pool of cards you encounter each game, each captain commands its own list of collectible elite characters to customize your plans. Select 12 cards before the game—they’ll be mixed into your card pool to potentially draw!

No timers, no pressure. Galaxy's matchmaking and async-multiplayer mean you can battle fun-but-challenging opponents whenever you want. Face real boards from other human players’ earlier games. Your finished run will join the opponent pool for others to challenge. It's fast, strategic, and endlessly fun!
When you're ready to crank up the intensity, you can play with friends in 6-player live lobbies... warning: live lobbies are the ultimate competitive experience!

While our Steam build is great for the desktop experience, Galaxy is also available on your phone or tablet! With a cross-platform account, you can sync your progress no matter which device you use and so can explore Galaxy on-the-go!

Once Upon a Galaxy is created by Million Dreams Games, an indie studio boasting a talented team. Our leads have worked on iconic games like Magic: The Gathering, Hearthstone, and Runeterra. We’re diehard fans of the card and auto-battler genres.
We believe in building a fully-functional free-to-play experience. We partner with wonderful artists to bring our vision to life (no AI artwork is used in Galaxy).
If you love our game too (we think you will!) and want to support us, you can boost your collection rewards or style your favorite cards with alternate-art skins. A monthly Galaxy Pass offers both!

Give Galaxy a try and experience the thrill of this groundbreaking card battler.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Magnifico autobattle, me deja con ganas de partidas mas largas la verdad, se pueden hacer combos relocos. Si me das un solo player de esto te doy mi dinero, gracias.
Suffers from Meta Hell, fun until you hit a certain rank. The only solution is more balance and remove candy. Candy is such a stupid mechanic, either its useless late game because you never invested or its utterly broken because you have a candy captain, allowing you to invest early and snowball.
They're adding a permanent reroll button ( that you have to pay for ) in order for you to cycle through your set of 3 hero. Don't have to say more than this, get this game out of here
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty great little drafting game; very easy to lose an hour or two spamming runs. Multiply that by a half-year worth of nights, and suddenly you've put in over a hundred hours without meaning to.
No More 2D Card Games! I thought it would at least do something else
The game concept is fun and a very cool twist on autobattlers in that you can craft a deck for each specific Captain, who each have special abilities similar to Hearthstone's heroes. Once you play long enough, you realize this is, like most CCGs in the modern era, just a scheme to make you pay more money. Not only do you need to get each specific card, you need to get each specific card FOR EACH SPECIFIC CAPTAIN. There's something close to 50 Cpts and more get added all the time. So that means you need multiple copies of every card. Not 3 or 4, like other games, but around a dozen for niche cards and 30 or 40 for cards that are good in a large number of decks. On top of this, while the fact that I don't need to wait for a timer for battles to happen is cool, the fact that I'm playing pre-programmed decks that don't have live pilots adapting to my strategy is less than exciting. It's not really 'PVP' as much as "PV some other decks people at your rank made before you played." Overall, some cool concepts but some 'features' make the game less strategic and the money grab is brutal.
I used to love this game. The whimsical card design and the asynchronous battles have been a major selling point for me. It felt fun and refreshing and you certainly did not need to spend any money to be competitive. This made any pass purchase feel like you were supporting the dev team for a job well done. Unfortunately, the game is now at a state where multiple captains are dumped in the game every month, making this increasingly daunting for new players. As the, inevitably, imbalanced captain pool grows, f2p players will be stuck with considerably worse captains or a vastly diluted card pool, meaning their chances of winning diminish with every passing month. Worst of all though, and the reason why I am uninstalling, is because the dev team has introduced P2W elements in the shop in the form of reroll. This is an incremental benefit, as the captain pool is ever-expanding, but those who do not purchase the reroll system (which is per card set) are immediately worse off. I wish the game stayed more f2p friendly and less predatory, but unfortunately the trajectory the game has taken means this will only cater to whales. And there are more established card games for whales out there.
Horrible rng and balancing
I enjoyed this game for the first 15 hours I played this, but I reached a point where I'm just done with the game. Here's my journey through playing this game. First time you play this game it's clearly a mobile game interface but it plays similarly to other card based autobattlers. It's very easy to miss tutorial popups playing on PC and there is no way to ever see them again if you miss it, you just have to learn by trial and error if you miss the popup. Matches are quick in this game and it's very quick to start a new match, which is very addictive and probably kept me playing 10 more hours than I should've played this. 10 hours in, I learn that you can drag your card to the top left to toss it. Massive failure of the interface for me to learn this so late, way after hitting legendary rank. 15 hours in, I learn Captains (the character you choose at the start of each match) for some reason have a customizable deck. Cool, except some of them I couldn't make a custom deck for, and also you have to play games on the captain to unlock cards for it, and cards you unlock on one captain are not unlocked for other captains. Very grindy and made me think that playing some captains is a noob trap because you need to unlock cards for it and grind losses otherwise. I realized very quickly that some captains are just straight up better than 90% of the other captains in the game (when your goal is to get 1st place). I found myself clicking the same few captains on repeat (the captains that either generate mass treasures, buff treasures or generate captains that then generate treasures) which eventally led to every game feeling very similar. You also generally see the same few captains in each game at legendary rank which also contributes to stagnant feeling games. The randomness in this game is so insane that you can go from dying (losing all 3 hearts) by turn 5 to bad hit rng (can cause you to lose a full heart in a turn), to winning by turn 20 (games typically end around turn 13) only because you found one random spell/treasure that allows you to high roll and significantly improve your board too late. Matches usually end up as you hitting 3rd place because the top 2 players high rolled with stats 3x as large as your board or you hitting 6th place because you low rolled, scaled up slightly too slowly, or got 2 turns where you were hit for a full heart (bad hit rng). The game eventually felt repetitive, frustrating, and it felt like I was just cranking a slot machine praying for good captain and hit rng so I stopped playing at 2973 mmr. I enjoyed my time with this game but probably ended up playing it too much to the point where I don't want to ever play it again. It's a good game but definitely something you have to pace yourself playing. Surprisingly it's difficult to not just click the play button after each game ends. Very addictive game.
One of the most interesting Autobattler/Drafters I have played. Thanks LSV for your videos about this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.