
ONCE UPON A GALAXY is an easy to learn Card Battler with incredible strategic depth and near infinite fun! Which of your favorite characters from myth and fairy tale will you choose?
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About
Once Upon a Galaxy is a fast-paced, free-to-play card battler of cosmic proportions. Captain a crew of characters from myth and fairytale lore into battle across a spectacular galaxy in search of allies, spells, and treasures to ensure your ultimate victory!

Begin each game by selecting a Captain with its own unique effect.
Will you choose Dorothy to help complete her friends’ quests? Or Dragonmother to discover what hatches from her Mysterious Egg? Play as Indiana Clones to "clone" your best three treasures, or lead a troupe of toys as Geppetto!

More captains are released each month, so there’s always something new to try!

Galaxy features an eclectic cast to help you on your journey. Recruit characters and cast spells each round to prepare for your next challenge. Carefully position your cards while planning your turn—then enjoy their auto-battle against other captains and crews!

Upgrade your crew throughout the game. Character-copies give bonuses and discover powerful treasures. Enhance your board directly to keep buffs as you replace characters. The most powerful cards appear later in the game—find a Legendary crew to help make you the last captain standing!

You can capably lead any odd character, but your most powerful crews will come from smartly-selected synergies. Combine treasure effects with characters’ abilities for powerful outcomes. Leverage powerful character factions, each with their own focus, such as treasure-loving Dragons, spell-enhanced Mages, or Toys which summon additional characters during the fight!

In addition to the common pool of cards you encounter each game, each captain commands its own list of collectible elite characters to customize your plans. Select 12 cards before the game—they’ll be mixed into your card pool to potentially draw!

No timers, no pressure. Galaxy's matchmaking and async-multiplayer mean you can battle fun-but-challenging opponents whenever you want. Face real boards from other human players’ earlier games. Your finished run will join the opponent pool for others to challenge. It's fast, strategic, and endlessly fun!
When you're ready to crank up the intensity, you can play with friends in 6-player live lobbies... warning: live lobbies are the ultimate competitive experience!

While our Steam build is great for the desktop experience, Galaxy is also available on your phone or tablet! With a cross-platform account, you can sync your progress no matter which device you use and so can explore Galaxy on-the-go!

Once Upon a Galaxy is created by Million Dreams Games, an indie studio boasting a talented team. Our leads have worked on iconic games like Magic: The Gathering, Hearthstone, and Runeterra. We’re diehard fans of the card and auto-battler genres.
We believe in building a fully-functional free-to-play experience. We partner with wonderful artists to bring our vision to life (no AI artwork is used in Galaxy).
If you love our game too (we think you will!) and want to support us, you can boost your collection rewards or style your favorite cards with alternate-art skins. A monthly Galaxy Pass offers both!

Give Galaxy a try and experience the thrill of this groundbreaking card battler.
Genres
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Languages: English
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They introduced a bunch of actual pay to win crap today, steer clear of this game if you value your time.
Trash balancing I really want to enjoy playing but just end up frustrated
Once Upon a Galaxy's a fun autobattler that comes from people with prior experience with them, and it looks pretty good! (and is morally good with the art credits and all; there's great art that doesn't look uncanny!) The balance right now is a little strange, but you can definitely just win with anybody; there's really strong moves you can do without a captain power, so thinking about how a new card can synergize with a captain is pretty fun as a thought exercise, and sometimes even more fun in practice. Also, Top 3 is where the rewards start, so that's pretty generous... There are unfortunately a few hitches at the moment. For one, card acquisition is a little strange, to the point where you sometimes get more after surrendering to a specific board lategame since the other person just didn't run any characters on boards that could be unlocks for any number of reasons! (Secret rares on opposing boards really should make another unlock happen; you're so incentivized to keep them!) Related to that, Boons have made games go up to a crazy fever pitch in record times; there's sometimes a Legendary on Turn 5 or so, and that sometimes *really* cramps you in particular up due to the nature of asynchronous lobbies. Despite all of that, there's a lot of fun just booting up to a Galaxy, playing into a specific style, and just jamming a few games out. It's great, you don't have to spend any money if you don't want to, but doing so does support the fine people that made the game. It sounds like a good enough deal, every once in a while! And balance patches happen at least on a bimonthly basis, so these balance issues will eventually just become less of a problem. Which is great.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's the spiritual successor to Storybook Brawl, which is a good thing. Pros +++ Storybook Brawl successor +++ Great artwork +++ Fun to play with friends +++ Free to play + Learning curve is not steep + Rounds don't take long + Wins feel earned and rewarding + Some old familiar combos still exist + Some new mechanics such as banking cards and sweetners Cons -- Everything happens very quickly, such as attack animations and buff animations that it's hard to follow -- Fewer card slots than SBB means less strategies - Treasures become so numerous, you forget what you have. - Toss Boons into treasures, and things get insane - Sound effects don't really land for me - AI is hit or miss at times Overall (in current state) : 7/10
best auto battler on steam. great monetization model, everything is free. new heroes will be locked for a month or two but eventually get rolled out free of cost
Pretty great little drafting game; very easy to lose an hour or two spamming runs. Multiply that by a half-year worth of nights, and suddenly you've put in over a hundred hours without meaning to.
This game is too good: it boils everything that makes auto-battlers good and condenses into pure, uncut, sugar. If you have a life or a family or anything, don't even get started. The balancing is trash, but you kind of have to expect that. If it were perfectly balanced, it wouldn't be anywhere near as fun or addictive. The monetization is minimal tbh. As long as you're playing for _fun_ then you won't get too hung up on the bad parts. Do not take this game seriously, it's just meant to be something you can start and finish in a matter of moments.
Las 10 horas jugadas no representan las cantidades de horas que le e metido en telefono a este juego desgraciado. Es buenisimo, tremenda droga. Recomendado.
Love this game as much as if not more than oaken tower/bazaar but this game has a step up on bazaar by using no ai artwork, theres an astounding number of cards and captains to play with compared to bazaars like 8 or so characters and oaken towers 12 packs, all good games but this is a very serious contender and games take a fraction of the time. its fun its quick, ftp feels fine too highly reccomend.
They're adding a permanent reroll button ( that you have to pay for ) in order for you to cycle through your set of 3 hero. Don't have to say more than this, get this game out of here
Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.