
A story-driven, first-person adventure game offering a cinematic experience. Embark on a journey to HaustVille, an abandoned settlement in a post-apocalyptic world. Explore your surroundings and uncover the mystery behind the disappearance of the last survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Part I: THE LAST SURVIVOR
Sixteen years have passed since humanity's extinction due to a global virus outbreak. You play as James, who, along with his brother, believes they are the last survivors. However, this changes when he discovers an invitation to a survivors' base, HaustVille.
Part II: WHATEVER IT TAKES
Determined to find others, the brothers leave everything behind. After a few days, they reach HaustVille, but something feels wrong about this village.
Part III: THEY ARE GONE
"Where is everyone? What happened here?" The player must explore HaustVille to uncover the mystery behind the villagers' disappearance and learn more about the virus.
Developed using Unreal Engine 5, utilizing cutting-edge technology for a fully immersive experience.
The entire village is waiting to be explored. And every place has a story to tell.
Discover the past through environmental storytelling, speech echoes, and objects left behind by other survivors.
A hostile world awaits, where the virus has not only decimated the population but made animals more aggressive. Caution is essential in the wilderness.
Experience cinematic cutscenes that intensify the narrative.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−35% | 495reviews | 84% | — | $82.8K |
| $9.99 | 36ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A chilling reminder of how some facets of human nature manifest. Great job for a solo developer's first game.
I enjoyed playing this game.
Fena değil
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LIKE IT
Öncelikle bu yapıtta emeği geçen herkese teşekkürler. Güzel bir hikaye anlatılmaya çalışılmış ve bunda da başarılı olunmuş. Potansiyeli var düşüncesindeyim. Keşke oyunun atmosferi içinde biraz da aksiyon ve daha fazla bulmaca olsaymış. Kısa ama güzeldi. Yapanların ellerine sağlık.
Take this as a everyone's gone to the rapture dlc
Dear developer, sometimes it's better not to follow your dreams. Because they might turn into someone else's nightmares. Like this game, for instance. Cheers
Story: Der Protagonist durchstreift eine Postapokalyptische Welt in der ein Tollwut artiges Virus Menschen und Tiere befällt. Das Dorf Haustville soll ein Zufluchtsort Überlebender sein. Doch als er dort ankommt, ist niemand mehr da. Gameplay: Man durchstreift das Dorf und bekommt die Geschichte der Bewohner von Haustville in Form von Flashbacks mit abstrakten Rauchgestalten, welche die ehemaligen Bewohner darstellen so wie mit optional auffindbaren Zetteln erzählt. Es gibt einige Action-Sequenzen, wo man z.B. vor tollwütigen Vögeln flüchten oder Fallen ausweichen muss, sowie kleinere zu lösende Aufgaben. Ansonsten ist das Spiel aber eher ein linearer ein Walking Simulator. Leider hat das Spiel ähnlich wie viele Genre-Vertreter eine zu langsame Laufgeschwindigkeit. Ich habe eigentlich die ganze Zeit Shift gedrückt. Sound: Der Soundtrack und die Sprecher sind soweit OK. Es gibt keine Deutsche Sprachausgabe, aber die Untertitel sind soweit ich das beurteilen kann, gut übersetzt. Grafik: Wenn man bedenkt, dass das Spiel von einem einzigen Entwickler mit der Unreal Engine 5 gebaut wurde, der laut eigenen Aussagen davor noch nie ein Spiel erstellt hat, ist es schon recht ansehnlich. Die Charakter-Animationen sind nicht so berauschend. Manche Geröll-Texturen sehen nicht so gut aus. Ich hätte mir eine Option gewünscht, den Film Grain Effekt auszuschalten. Performance: Unreal Engine 5. Viele Gamer wissen wahrscheinlich schon, was diese Worte in Bezug auf Performance ungefähr zu bedeuten haben. Ich habe das Spiel in nativem 1440P (also ohne FSR) und mit hohen (nicht epic) Details gespielt und die meiste Zeit über mehr als 60 FPS bis auf gelegentliche kleinere Einbrüche, die vor allem in Szenen mit intensiven Partikeleffekten auftraten, sowie den UE5 typischen Mikroruckler. Bugs: Ich habe es einmal geschafft, mich an einer Stelle festzubuggen, wo man eigentlich nicht hingelangen sollte. An einer Stelle muss man in einem Gewächshaus eine Glasscheibe mit einem Stein einwerfen um einen Gegenstand zu nehmen. Ich konnte den Gegenstand erst nicht nehmen, obwohl ich die Scheibe bereits eingeschlagen hatte. Die Glasscheibe hat die ganze Zeit Geräusche gemacht, auch als ich den Gegenstand schon genommen und das Gewächshaus verlassen habe. Keine Ahnung was da technisch schief gegangen ist. Die Stelle war echt albern. Fazit: An sich hat mir das Spiel gefallen, aber ich hatte mir ein bisschen mehr Action-Sequenzen gewünscht. So was wie am Anfang des Spiels, wo man vor den Krähen flüchten muss. Dafür dass man sich in einer postapokalyptischen Welt mit tollwütigen Tieren befindet, ist es in dem Spiel viel zu ruhig. Würde das Spiel vom Vibe am ehesten mit Spielen wie 35MM, What Remains Of Edith Finch, The Vanishing Of Ethan Carter und Everybody's gone to the Rapture vergleichen.
great game massive props to the dev of it i loved the story and i loved the fact you can move object like the wood planks and climb on them hope for more
Rezalet bir unreal engine asset simulasyonu. Optimizasyon un O su yok.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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