
ON&OFF is a turn-based strategy game where you manipulate pieces on a grid to trigger explosive chain reactions. Toggle pieces ON to attack, defend, and heal. Read the enemy's telegraphed intents, unleash powerful skills, and master the board to survive!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A turn-based deckbuilding roguelike where you place magical cards on a grid and connect signals.
In a typical deckbuilder, cards disappear after being used once. This game is different — cards remain on the board, switching between ON and OFF states, and activate their effects each time they turn back ON from OFF.
If you reactivate the same defense card twice, its defense is applied twice. If you reactivate the same attack card five times, it becomes a five-hit attack.
The true power of your deck is not just how many cards you have, but where you place them and how you turn them back ON.
When a card turns ON from OFF, it activates its effect and sends signals to nearby cards in the direction of its arrows. A card that receives a signal switches between ON and OFF. Among those cards, only cards that turn ON from OFF activate their effects again and continue sending the next signal.
Turning on just one card in front of you is not enough. Place your cards so that the signal flows from one card to the next, then to the next again, expanding a single activation into a powerful chain. You can create short, reliable chains, or design massive flows that cross the entire board.
Having powerful cards is not enough.
What matters is reusing the effects you need from the cards you have already placed. Reactivate attack cards to stack up damage, trigger defense cards again to block incoming attacks, or prepare the board for your next chain.
Gain new cards as you fight, and build a deck with cards that work well together.
You can move the board in many different ways: a deck that repeatedly awakens one key card, a chain deck that activates many cards at once, or a deck that builds up cost and unleashes it all at once. Through choices that change with every run, complete your own chain structure.

Reusable Cards — Cards do not disappear after being used once. They remain on the board, and whenever a signal turns them back ON from OFF, they activate the same effect again.
Signal Chain Design — The path of a signal changes depending on each card’s position and direction. With a single placement, complete a massive chain that crosses the entire board.
Effects That Activate When Turned ON — When a card switches from OFF to ON, it activates its unique effect, such as attack, defense, or draw. Which cards you turn back ON, and how many times you do it, determines the outcome of battle.
Reusing the Effects You Need — What matters is not creating new effects, but bringing out the effects you need from cards you have already placed. Reactivate attack cards to stack up damage, or trigger defense cards again to block incoming attacks.
Build Your Own Chain Deck — Gain new cards through battles and build your deck. Move the board in many different ways, such as a deck that repeatedly activates a key card, a chain deck that triggers many cards at once, or a board-building deck that prepares a major activation for the next turn.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有潛力的免費遊戲,好玩
neat
とても面白かったです! スレスパで疲れた脳を、お手軽な最強脳汁無限コンボで癒してくれる・・・そんなゲームでした。 結局は無限コンボが最強なので、デッキを圧縮して、矢印を増やしたカードを引きやすくする立ち回りが強いです。 無限コンボで削りきるのが基本になるため、攻撃カードよりも、防御系やドロー系のカードのほうが優先度が高い印象でした。 ただ、せっかく色々なカードがあるのに、最終的には矢印が最重要になってしまうのは少しもったいない気もします。 無限コンボを縛ればより深いゲームになりそうな雰囲気もありますが、 開発元の名前が「DopamineCrucian」ですし、これこそが正しい遊び方なのかもしれません。 なにしろ、チュートリアルから無限コンボをさせてくれますからね。
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PORNIT și OPRIT?
このゲームはさいこう
컨텐츠 더 생기고 유료로 만들어도 충분히 구매할 의향이 있는 겜이라고 생각합니다.
this game is fun and it require a lot of thinking ,but maybe some balancing is needed?some combo feel too overpowered compared to others idk
Fun and games
interesting game mechanic
재미있다. 단지 무한루프가 너무 쉽게 나오는 경향이 있다(주로 마나덱을 고른 시점부터) 책의 효과가 너무 강력해서 그냥 카드 3장만으로 적을 순살시켜버린다. 무료게임 기준으로 다른사람에게 추천할만한 게임이다
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $2.1M | 4.6K | 84% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| $89.8K | 212 | 81% | $7.64 |