
ON&OFF is a turn-based strategy game where you manipulate pieces on a grid to trigger explosive chain reactions. Toggle pieces ON to attack, defend, and heal. Read the enemy's telegraphed intents, unleash powerful skills, and master the board to survive!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
A turn-based deckbuilding roguelike where you place magical cards on a grid and connect signals.
In a typical deckbuilder, cards disappear after being used once. This game is different — cards remain on the board, switching between ON and OFF states, and activate their effects each time they turn back ON from OFF.
If you reactivate the same defense card twice, its defense is applied twice. If you reactivate the same attack card five times, it becomes a five-hit attack.
The true power of your deck is not just how many cards you have, but where you place them and how you turn them back ON.
When a card turns ON from OFF, it activates its effect and sends signals to nearby cards in the direction of its arrows. A card that receives a signal switches between ON and OFF. Among those cards, only cards that turn ON from OFF activate their effects again and continue sending the next signal.
Turning on just one card in front of you is not enough. Place your cards so that the signal flows from one card to the next, then to the next again, expanding a single activation into a powerful chain. You can create short, reliable chains, or design massive flows that cross the entire board.
Having powerful cards is not enough.
What matters is reusing the effects you need from the cards you have already placed. Reactivate attack cards to stack up damage, trigger defense cards again to block incoming attacks, or prepare the board for your next chain.
Gain new cards as you fight, and build a deck with cards that work well together.
You can move the board in many different ways: a deck that repeatedly awakens one key card, a chain deck that activates many cards at once, or a deck that builds up cost and unleashes it all at once. Through choices that change with every run, complete your own chain structure.

Reusable Cards — Cards do not disappear after being used once. They remain on the board, and whenever a signal turns them back ON from OFF, they activate the same effect again.
Signal Chain Design — The path of a signal changes depending on each card’s position and direction. With a single placement, complete a massive chain that crosses the entire board.
Effects That Activate When Turned ON — When a card switches from OFF to ON, it activates its unique effect, such as attack, defense, or draw. Which cards you turn back ON, and how many times you do it, determines the outcome of battle.
Reusing the Effects You Need — What matters is not creating new effects, but bringing out the effects you need from cards you have already placed. Reactivate attack cards to stack up damage, or trigger defense cards again to block incoming attacks.
Build Your Own Chain Deck — Gain new cards through battles and build your deck. Move the board in many different ways, such as a deck that repeatedly activates a key card, a chain deck that triggers many cards at once, or a board-building deck that prepares a major activation for the next turn.
Genres
Stats
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese, German
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great short game to kill a couple of evenings to. Finally building a loop and obliterating an enemy feels very satisfying. No bugs, no performance issues, and considering it's free, it's definitely worth a try.
The mana loop is our power!!!!! Gosh it has been so much fun with the loops/arrows. something unique and adds to the roguelite gameplay! Oh, its only 3 acts, how unfortunate. Still very fun.
好玩!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
how tf this game is free?
This game is really cool and a lot of fun, but sadly very easy. It could really profit from additional difficulty modes imo.
本来个人是很腻歪塔like的,只要看到路线流程图三选一新卡牌火堆商店就不想点开。 但这个卡牌on & off状态,构筑回路的创意真的很有意思,确实做出了自己的东西,而且数值确实经过打磨。 期待创作团队以后能够大胆做出完全属于自己风格的游戏,不需要依附于前人的系统
玩法很不错,但流派太少,闯关节奏也有点紧凑,总体还算可以
通关了,玩法比较简单,能玩下去,建议完善游戏道具,只有卡牌娱乐性较低
Fun and addictive 10/10 oh hey its 1AM
ローグライクカードゲームとしては自分が今まで遊んだ中では新しい感じがして楽しめました。 考えた連鎖が綺麗に機能した時、音も相まって気分がいいです。 システムは面白かったが、相手が1ターン目から体力の2,3割削るような攻撃をしてくるのでそこは手心加えて欲しいなといったところ。 ワンプレイも最後までやって1時間ぐらいだったので、無料だし気になったらサクッと遊んでみるといいと思います。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $1.1M | 1.6K | 75% | $22.99 | |
| $89.8K | 212 | 81% | $7.64 |