
Experience the deep fusion of rhythm and visuals in this innovative fixed-track rhythm game. Through meticulously designed charts and performance effects, every track presents a unique sensory world for you to explore.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
OMVROS is a brand-new indie falling-note rhythm game. It expands upon traditional 4K gameplay by splitting the track into upper and lower sections, where notes strike from both sides simultaneously.
【Game Features】
Dynamic Chart Effects: Every chart features unique visual performances, including but not limited to scroll speed changes (BPM changes), speed offsets, fake notes, and color shifts. The background environment also evolves with the atmosphere of each track.
Original "Moe" Anime Style: The game features multiple original, cute anime-style character illustrations.
Immersive Visual Performance: Certain hidden tracks feature stunning unlock animations. Combined with dynamic lighting and particle effects, the finale of each chapter is a true visual feast.
Renowned Composer Lineup: Featuring masterpieces from several well-known artists in the rhythm game scene, ranging from high-speed hardcore electronic music to melodic pop tracks.
【Early Access (EA) Description】
The game is currently in its early development stage, and Chapter 1 is now fully available. We look forward to hearing feedback from the Steam community regarding judgment feel, visual effects, and chart difficulty. Future updates will include:
More challenging original chapters.
An original storyline presented in a Visual Novel format.
Genres
Stats
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
first impressions I can already tell this game has a lot of potential. there's a lot of jank in its current state but its so so fun to play! AND i LOVE the visual effects in the charts...
seria um jogo incrivel se tivesse como trocar os controles, só que esses controles simplesmente não fazem sentido, é um jogo bem leve, mais não tem tutorial, e isso é terrivel
very fun looking, you should make a discord to make a community
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
音ゲーとしてはとても満足できるものだし見た目や演出などにこだわりを感じられて視覚的な飽きがこないゲームだと思います。上下で4鍵ずつで分かれていて8鍵あるもののざっと気になった曲で遊んでみましたが4本指で足りると思います。現時点での不満点としては同時押しをした際に反応してくれない時があるのとキーボードでのプレイとなると少し操作性が悪く感じてしまいました。それと個人的にはウィンドウの設定が欲しかったです。 全体的な評価でいうととても楽しい音ゲーだと思います。 まだアーリーアクセスなので不具合があっても仕方ないとは思いますがそれでも楽しめるゲームです。
best flat-screen rhythm game for me so far
[AI-translated] First of all, thank you for making such an interesting game. I can see that the UI and presentation were inspired by various other games. I like the art style. It’s cute. b As for the story, I honestly don’t know much about it. Really, I don’t. I can’t read English or Chinese very well. However, I do have a few suggestions. Some of these have already been mentioned by other reviewers. [list] [*]There is a bug with key bindings. If you assign one key to a button, then assign another key to the same button and press save... ta-da! A secondary key gets added. You can also assign the same key to multiple buttons. If this is intentional, I think there should be an explanation for it. [*]There is a big gap between the judgment for normal notes and the release timing for hold notes. The hold note judgment, in particular, sometimes makes patterns harder than they need to be. The intro of “Hyper Rhapsody” is a good example. [*]Hold notes are sometimes hard to see. The dark blue hold notes in “Syncorrupt” are especially bad! [*]Please hide the mouse cursor during gameplay, and show it again while the game is paused. Having to restart because I forgot to move the cursor away after restarting is pretty painful. [*]The Charter text for “Solstice” goes outside the UI. It might be better to make long text scroll automatically. [*]The small song list is not a problem for now, but in the future, I would like to see a full song list and sorting options. [/list] Anyway, this is a pretty interesting game, even though it has a bit of a barrier to entry. I’m looking forward to seeing how development continues.
Pretty fun, looking forward to new content in the future!
some qol changes and its 10/10 game no joke
pretty cool
pretty good game. The playstyle is surprisingly easy to get used to, it's basically 4+4K (T,Y,O,P | G,H,K,L). The charting is good so far, I can easily pick up lv12 charts after 20 minutes. Currently missing a lot of settings like keybinds, resolution (not even fullscreen setting is here), UI customization, etc. Menu navigation is completely only controlled by mouse for now, which doesn't feel good on a trackpad. For the optimization, it's pretty good. The game basically loads instantly and so far I don't get any lags on my laptop. I hope it stays that way
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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