
Omensight is an Action Murder Mystery game. In order to prevent the apocalypse, you are fated to repeat the last day of the world until it can be saved. Investigate clues, fight enemies, and solve the murder of the Godless-Priestess.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 89% | — | $641.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game that improves a lot from the gameplay loop Stories: The Paths of Destiny laid out initially. If you liked the first game you will like this
Es uno de los mejores juegos que eh jugado esta en mi top 10 y siempre lo juego de nuevo cuando me aburro las imagenes, musica y historia te atrapan desde el primer minuto <3
Detetives em um loop temporal no fim do mundo, tudo de bom
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]It was fine[/h2] Taking a trip back in time felt fitting, much like the mechanics of this game, which lets you jump through different parts of history to piece together a world teetering on the edge of ruin. With the announcement of Spearhead Games upcoming sequel to Stories, I was inspired to revisit some of their past original titles. This is a very linear game. You travel through time, ask questions or kick ass to get answers, with moderately frustrating enemies. Unfortunately, many action scenes and transitions remove your ability to move and react, often resulting in unavoidable, unnecessary damage or failed escort missions. This is also before all the bugs and glitches happened, some of which required a restart or even a character death to resolve. Progress depends on who you visit and what you say to unlock new dialogue and hints. The game can be completed in as little as 5 hours or as many as 12, easy mode or hard mode. Depending on your chosen difficulty and the paths you take. I played on hard mode, which paradoxically felt both easy and unfair, with awkward scaling / enemies as they frequently spam powerful attacks and cheap shots, especially when you’re locked in animations. Most combat boils down to freezing time, whipping enemies, running around, tossing them, and repeating the process with companion skills. It gets repetitive quite quickly, and so does the time manipulation / story, if I am being quite honest, but I still found it to be fun, regardless of all that. The story didn’t particularly grab me, though I really dig Ratika’s character design. There’s a lot of rerunning the same stages multiple times, and you can’t properly skip cutscenes or stories, which becomes tedious. Overall, this isn’t a terrible game, but it doesn’t offer anything really to mention as big, either. [h2]Conclusion[/h2] I had my fun with it, wouldn't highly recommend it, wouldn't push it so far down that there isn't much to offer. If you're looking for something repetitive to keep you occupied for a handful of hours, it could be a good fit. One full run will get you 95-99% of the achievements, so it's really not going to take too much time from you. So in summary. It's fine, didn't get a whole lot of traction back then due to being released by the AAA giants. (RDR2, MHW, Etc) [b]Video Review TBD[/b] [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
Не сложный слешер со среднимким сюжетом, в целом на вечер пойдет
Great time loop game Just challenging enough and just long enough where it dosen't get tedious, plenty of paths to take though you don't get to see the clues and the mystery part until new game plus. It also gets dropped 75% through the campaign The memory hunts were the worst part as there are no walk throughs to find a certain memory, you have to go through all of them until you find the one you missed I spent 2 extra hours getting them all. Games length will be 10 hours for most.
probably the best branching story game
game seemed OK, but did overall feel left me wanting
Best Rogue like ever what i played🔥💯
So I made it a thing to try to play some of the games I bought and never played so I came around trying out Omensight this weekend And it was like some other reviewer wrote: super frustrating in the gameplay department. Yes you are supposed to play with controller, but from what I read that is not that much better and it does not change one of the worst things about the game: the camera and since controlling the game with the mouse is just a tad extra anoying, you will fall into holes all of the time. I admit that I am not good at platforming or enjoy platforming, but in this game it felt not only frustrating, as you cannot do wsad as normal, you can do w and then move where the mouse points. well and then the camera suddenly rotates and you are in the hole. or because you misjudged the distance, because the camera is looking on that rock sideways - oh well guess what? you go in the hole! I really want to like this game, because some sections of combat were really fun, all things considering but then like someone else wrote; the input buffering? So the last fight of the game I would just die becuase I would hit the key 3 times and it would just not channel my ability? And then the camera moves weird and a hole opens in the ground and guess what? you fall in the hole! and you have to start the whole end boss fight over! and then you have to watch those anoying unskippable cutscenes (ok you can sometimes skip parts of the dialog) over and over and over and over again because you are just a noob who cannot fight for their life. the only good thing were the checkpoints, because imagine if I had to have had played the whole boring and anoying level all over again because I fell in a hole because the camera moved weirdly and unexpectedly? The story was ok, but for a time travel game the levels felt very limited and linear (like someone else mentioned) it's really a shame, it was a nice idea but badly exectuted also why does nobody optimize their games anymore? I understand that this is 3d with some shaders to look cartoony and 2d, but still, it's not that impressive that my graphics card has to scream at me??? you know the fights weren't even that hard? They were just anoying. they skills had some cool things you could do and if they had polished taht a bit more and the camera thing, then made the boss fights a tad more enjoyable. stop with the insta kill holes in the floor. Oh yeah or when your dash just decides to not work right now for no good reason and you go from ful live to like a quarter of a life in one second because the boss send a barrage of attacks onto you and they all hit? you know, I had to replay parts of the boss fights so often, I realized how incredibly inconsistent that was? sometimes I would not loose a single bit of health and hack like half of the bosses life down, then fall into a hole, replay the boss and don't even get him to half life, because something weird happened and you loose half your life in the first second of the fight? like the camera would like someone else pointed out just randomly pan around (not exactly random, it was trying to show you something, but it was super superflous) and then when it came back to you an enemy would just attack you immediately without you having a chance of reacting... and then you end up in the bosses combo attacks and since none of your skills decide to fire right now, well good thing about the checkpoints, ey mate? like sometimes I would almost defeat waves of enemies with just random button mashing and then the next wave I would die in the first 2 seconds lol at least for all it's flaws, it was good that the enemies scaled pretty well with the character. if anything they seemed to become harder in every iteration, but if someone like me who's bad at all of that can finish the game, it can't be that bad (I played on I think it's called balanced mode, so like second easiest) so not saying it's a bad game overall, I think if you can get it on sale for like 5 bucks it's worth it. But it could have used some more love and attention to become really great. oh and apparantly it took me 10h to get through the whole thing.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $641.1K | 4.1K | 88% | $5.99 | |
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| $640.4K | 683 | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4M | 6.6K | 88% | $14.99 | |
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| — | 0 | — | — |
| $0 | 20 | 85% | Free |