
Omensight is an Action Murder Mystery game. In order to prevent the apocalypse, you are fated to repeat the last day of the world until it can be saved. Investigate clues, fight enemies, and solve the murder of the Godless-Priestess.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its fine. fun enough.
Good game. was a lot of fun playing it.
Не сложный слешер со среднимким сюжетом, в целом на вечер пойдет
замечательная игра на пару вечеров, визуал и музыкальное сопровождение очень хороши. Сюжет довольно предсказуем, но это не сильно напрягает, боёвка простая но многие механики просто лень использовать из-за малой эффективности и узкости их направления, хорошая 6 из 10
Needs to work on the pace of its difficulty increase.
This is a fun game, if somewhat short.
Detetives em um loop temporal no fim do mundo, tudo de bom
Great time loop game Just challenging enough and just long enough where it dosen't get tedious, plenty of paths to take though you don't get to see the clues and the mystery part until new game plus. It also gets dropped 75% through the campaign The memory hunts were the worst part as there are no walk throughs to find a certain memory, you have to go through all of them until you find the one you missed I spent 2 extra hours getting them all. Games length will be 10 hours for most.
A really solid action rpg. The narrative and murder/mystery is engaging enough to keep you interested (I recommend playing on "True Detective" difficulty for a first playthrough to allow you to really discover the narrative on your own) and the combat can be challenging enough on higher difficulties to keep more advanced players from getting bored (though it's never on the level of a From Software game). It's relatively easy to get all of the achievements as well - the most difficult one to get (Masterful Denial) is just a matter of positioning and RNG, and even then isn't too terribly hard. The game recommends a controller, but I played through it to 100% with keyboard/mouse and did just fine. WASD control support would have been great though, as the keyboard/mouse controls are a little unintuitive and clunky, but not so much that you can't get used to it.
So I made it a thing to try to play some of the games I bought and never played so I came around trying out Omensight this weekend And it was like some other reviewer wrote: super frustrating in the gameplay department. Yes you are supposed to play with controller, but from what I read that is not that much better and it does not change one of the worst things about the game: the camera and since controlling the game with the mouse is just a tad extra anoying, you will fall into holes all of the time. I admit that I am not good at platforming or enjoy platforming, but in this game it felt not only frustrating, as you cannot do wsad as normal, you can do w and then move where the mouse points. well and then the camera suddenly rotates and you are in the hole. or because you misjudged the distance, because the camera is looking on that rock sideways - oh well guess what? you go in the hole! I really want to like this game, because some sections of combat were really fun, all things considering but then like someone else wrote; the input buffering? So the last fight of the game I would just die becuase I would hit the key 3 times and it would just not channel my ability? And then the camera moves weird and a hole opens in the ground and guess what? you fall in the hole! and you have to start the whole end boss fight over! and then you have to watch those anoying unskippable cutscenes (ok you can sometimes skip parts of the dialog) over and over and over and over again because you are just a noob who cannot fight for their life. the only good thing were the checkpoints, because imagine if I had to have had played the whole boring and anoying level all over again because I fell in a hole because the camera moved weirdly and unexpectedly? The story was ok, but for a time travel game the levels felt very limited and linear (like someone else mentioned) it's really a shame, it was a nice idea but badly exectuted also why does nobody optimize their games anymore? I understand that this is 3d with some shaders to look cartoony and 2d, but still, it's not that impressive that my graphics card has to scream at me??? you know the fights weren't even that hard? They were just anoying. they skills had some cool things you could do and if they had polished taht a bit more and the camera thing, then made the boss fights a tad more enjoyable. stop with the insta kill holes in the floor. Oh yeah or when your dash just decides to not work right now for no good reason and you go from ful live to like a quarter of a life in one second because the boss send a barrage of attacks onto you and they all hit? you know, I had to replay parts of the boss fights so often, I realized how incredibly inconsistent that was? sometimes I would not loose a single bit of health and hack like half of the bosses life down, then fall into a hole, replay the boss and don't even get him to half life, because something weird happened and you loose half your life in the first second of the fight? like the camera would like someone else pointed out just randomly pan around (not exactly random, it was trying to show you something, but it was super superflous) and then when it came back to you an enemy would just attack you immediately without you having a chance of reacting... and then you end up in the bosses combo attacks and since none of your skills decide to fire right now, well good thing about the checkpoints, ey mate? like sometimes I would almost defeat waves of enemies with just random button mashing and then the next wave I would die in the first 2 seconds lol at least for all it's flaws, it was good that the enemies scaled pretty well with the character. if anything they seemed to become harder in every iteration, but if someone like me who's bad at all of that can finish the game, it can't be that bad (I played on I think it's called balanced mode, so like second easiest) so not saying it's a bad game overall, I think if you can get it on sale for like 5 bucks it's worth it. But it could have used some more love and attention to become really great. oh and apparantly it took me 10h to get through the whole thing.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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