
Investigate a paranormal disease that threatens to eradicate humanity in this unsettling Lovecraftian adventure, inspired by the choose-your-own-adventure gamebooks of the 80s and 90s. Your choices will determine the story, your character’s destiny… and the future of humanity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
翻译不错玩法也不错,但是作为一个故事来讲我觉得并不精彩,基本上前后除了有一个主线连着之外毫无关系,去一个新地方就全是新的人然后莫名其妙出来一堆新的事,之前的事就完全消失不见了。但是玩法选择配上这个加点系统和能影响主角命运倒是给人一种想继续玩下去的感觉,总的来说打折之后还是挺推荐的
克苏鲁的世界由我推动。适合想睡前推一下。
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各个选择体现了是勇是怯是义是私是智是愚,玩之前没看简介,没想到是克系神话背景,中前期只当是普通侦探或冒险之类的。游戏透着被打磨圆润的成熟感。共两个故事,长一点的可自定义加属性的是主线,短一点的无自定义的是支线或副章。
就离谱哇 但有汉化还是诚意满满的 你能改变一点但不多 hints: 主线:[spoiler]《作为士兵还是要能打》[/spoiler] 支线:[spoiler]《人没有办法看到自己的后脑勺》[/spoiler]
I really like how the story and choices in it are given. While the 5 skills for the story adds some small but fun strategy to your choices. Only thing that drags it down, is how you visit a lot of locations in the world, but they feel very disjointed. Meaning the story focus change to a new topic it feels, rather than continuing on the one you are on. Which also means some story choices you do become irrelevant sadly towards the end.
剧本是亮点,沉浸感和节奏都很不错。 但游戏本身还是有很多,让我感到不怎么舒服的点: 1. 在我打完一周目后,直接把我的游戏存档删除了。我本来还想通过这个完全体存档,来回顾一下我这个存档中所做出的选择和整体的游玩经历,根据我的个人习惯,我还会将这些经历整理成自己的小说,但很可惜,这些都做不到了。 2. 总是弹出“你错失了一个成就”。我不认为自己是很追逐全成就的人,我也能够理解制作组这样做是为了让我们在多周目完成全成就的时候,能够结合历史选择来判断应该选择哪些选择来获得成就,又或者体验别的故事路线。但是这种“遗失感”让我感到很别扭,就好像作者在告诉我“你做出了错误的选择”一样,尽管我知道没有选择是绝对正确或者错误的,但这种否认的感觉让我感到不舒服。 (补充:二周目的时候,发现成就提示、历史选择和快进真的很好用!只不过故事的走向似乎并没有太多的变化) 3. 没有很让我印象深刻的人物形象。每个人物的出场和离去都是那么的短暂,除了迈耶先生,还有那位所谓的“友人”贯穿了全文,我对其他人基本没有留下什么印象,更何况迈耶先生也并没有展现出多么复杂的、立体的人物性格,他只不过是整个密教的一个符号。而“友人”,就是撒托古亚的信使们,它们的出现固然让我感到一丝兴奋,但也仅此而已。可能还是整个故事流程太短了,没办法支撑复杂的人物形象。 4. 音效没有沉浸感。这是让我感到最遗憾的一点,毕竟有着相当优秀的剧本。如果能和Scarlet Hollow一样,拥有丰富的人物立绘和符合情绪流动的音效,那我相信游戏的质量可以提高一大截。 总的来说,是一款佳作,但也仅此而已。
4/10 just boring
奔着克苏鲁风来的,其实克苏鲁要素极少,略失望,不过剧情还是不错的,叙事也挺符合个人胃口。翻译有些错误,多刷时没有存档点不太方便,但是3元已经是物超所值了。
商店页面已好评,差评呼吁校对翻译质量包括steam deck上的,成就也需要中文。 202304,steam,steam掉卡掉物抵扣,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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