
A Lovecraftian investigative gamebook. New York, 1927. A case pulled from real history, wrapped in cosmic horror. His name was Billy Gaffney. The man who took him was real. But his purpose was from another plane of existence. You play a journalist. You make choices. The story remembers all of them.
Modeled estimate, not a reported figure. How we estimate →
About
A boy named Billy Gaffney disappears from his apartment building. The case is real. The killer is real. The man who took him was real. But his purpose was from another plane of existence.
Omen Exitio: Hunger is a Lovecraftian investigative gamebook set in the darkest corners of 1927 New York. You are a journalist. The city needs you to find the truth. The truth needs you to go somewhere you cannot come back from.
Omen Exitio: Hunger is a gamebook, and every decision you make leaves a mark. You cannot be everywhere, and what you choose to pursue shapes not just the investigation but the story itself. Paths you ignored three scenes ago will close quietly, without warning.
As the investigation deepens it will pull you beyond the streets of New York, into dreams, other worlds, and the Lovecraftian mythology that underpins everything.
Multiple endings await, shaped by every choice you made and every one you did not.
Not every witness wants to be found. Not every suspect will tell you the truth.
Talk to suspects and persons of interest, extract what they know, and persuade them to collaborate when they would rather not. New dialogue mechanics let you push, empathize, or apply pressure depending on who is sitting across from you and what the case demands.
What people say matters. What they choose not to say matters more.
The events of Omen Exitio: Hunger are rooted in documented historical fact: real people, real places, real newspaper archives, all reconstructed with meticulous accuracy before being draped in cosmic horror. Every crack in the historical record is where something ancient and hungry waits.
To close the case you will need your skills as a reporter and your eye for detail. Move through cramped alleys, decaying buildings and the neighborhoods the famous Roaring Twenties never touched, and use everything you find.
The investigation takes you beyond conversation and deduction. Certain locations demand a closer look: every object, every document, every detail that does not belong. The most important clue in a room is rarely the most obvious one. Train your eye, because what you notice and what you miss will both shape the case.
These are not puzzles to solve. They are moments where the case becomes physical and you will need to decide what to do with what you find. Your instincts as a reporter are the only tool you have, but some of those decisions cannot be undone.
This is not the glamorous New York of the Roaring Twenties. This is the other side of 1927: cramped neighborhoods, cold streets, decaying buildings that never made it into the history books.
Navigate the city from an interactive map, choose where to direct your investigation, and accept that you will not be able to go everywhere. Every decision about where to look is also a decision about what you are willing to leave in the dark.
Branching narrative inspired by true events from 1927 New York
A story that remembers every decision you make, from the first scene to the last
Interactive city map: choose where to direct your investigation
Investigative Hidden Objects: examine locations and search for clues
Investigative dialogue system built around deception, empathy and pressure
5 unique endings
Over 900 original illustrations, inspired by the work of Frank Miller and Corrado Roi
Cinematic sound design crafted to immerse you in the atmosphere of 1927
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
弥补了一个人不能跑团的遗憾
选地点时有恶性Bug,点击一个地点再取消,所有的互动功能全没了。很多翻译和记录下来的信息对不上,人名对不上,看得人一头雾水。从进到幻梦境之后立刻无聊了起来,本来以为是个有趣的推理解谜,突然就魔幻了起来。浪费时间
Good interactive fiction. Not great, but alright. The writing is ok. Occasionally it drops to a bit amateurish feeling, but generally it rhymes pretty well with Lovecraft's style. Most characters have their own distinctive "voice". The whole story is set very neatly into historical period and Lovecraftian mythos, while building on the mythos without just repeating it. Main character's surname is Pickman, IYKYK. Probably my biggest gripe with it — as far as I understand, there is no way to get killed or end the story prematurely some other way. Whatever you do, you'll get to the epilogue. On the other aspects, illustrations are at least as good as they seem by the store page. Sound design (both music and SFX) is not perfect, but surprisingly good for such a product.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(ノ◕ヮ◕)ノ*:・゚✧ I had such a fun time reading this story and seeing how my choices played out. Let me tell you, my ending was interesting which makes me curious how different it could have been with some of the other options selected. https://youtu.be/4QT80Yd9b9o
No Sir, I didn't like it.
텍스트 베이스라 약간 걱정했는데 (아직까진)내용이 흥미롭고 효과음이 꽤 잘 들어가 있어서 몰입감이 상당하다. 고양이가 귀엽다..
游戏内容不错,如果能够有中途手动存档就更好了,或者加入跳过已阅读文本的功能,毕竟不是每个人都能从头开始再来一遍的
存档太不方便了,但游戏剧情画风都很不错。
本作是一款以文字叙事为主的游戏,在写作手法上文风与叙事描写风格更像传统的欧美悬疑小说写法。 作为一款以黑白线笔漫画为主要美术的风格的游戏,本作在插画上的数量使用毫不吝啬,随着段落文本的推进,对应桥段的插画也同时在左边更新,两者合一使得本作比通过电子阅读软件更模拟还原出纸质书的阅读习惯。 作为一款克苏鲁题材的作品,在引子与描写手法上也在开篇和早期尽可能有意引导观众进入这个题材的脑内预设之中。正如开头所说的欧美悬疑小说写法,其对于环境细节的逼真细致描写也强化了玩家对于角色的代入感。 为了在叙事时间线上让玩家不陷入对时间线的难记,在阅读日记档案时上方会有一条总的时间线进行标记。 在音效使用上制作组也同样做出了随文本与插画的同步音画体验,在角色在文本描述身处一处残骸环境中,制作组模拟出了雨天中雨滴落下后环境发出的那股拧巴声。 本作在文字描述之余,也引入了常规的场景线索探索与互动作为点缀。除了表现手法单一外,其难度也处于在引导范围内较为简单的难度,不太会卡进度影响破坏文本叙事的主题节奏。此外制作组还贴心的在你未完全探索时告知你遗漏线索,即使对于非“舔图”爱好者,在悬疑解密环节中仍会受本能驱动在场景里里里外外再全点一遍。 作为一款克苏鲁题材文字游戏,本作在叙事部分的游玩体验做出了沉浸式拟真体验,受限于题材的特殊性也无法进行剧透对内容进行点评,但对于克苏鲁题材的爱好者,能够以“阅读”形式体验克苏鲁游戏也是别有的特殊体验。
感觉bug有点多 不过也算是不错的克苏鲁游戏 虽然打了个坏结局
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