
Omae Wa Mou Shindeiru - The game requires you not to allow evil spirits to get to you. Kill him quickly and ruthlessly. In the game you need to press certain keys of the keyboard to cause damage to the enemy.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
zaman odaklı bir oyun tür olarak ne denir bilmiyorum gta sa oyununda müzikle araba zıplatma görevi vardı yaptığımız şeyler bu oyundada aynı ama sonuçta bişey yok yeni bölüm oynanır olarak bulmadım aynı hep
Omae Wa Mou Shindeiru is a pretty simple time-killing arcade game.
Omae wa mou Shindeiru ist ein Sidescrolling-Rhythmusspiel, entwickelt und veröffentlicht von Laush Studio. Das Spielprinzip ist wie folgt: Als der in der rechten Ecke des Bildschirmrandes stehende Hauptcharakter muss man in bestimmter Geschwindigkeit und Rhythmus die Pfeiltasten drücken, wie sie in einer Leiste am oberen Rand des Monitors angezeigt werden. Dies muss getan werden, um einen nahenden Feind abzuwehren, welcher den Hauptcharakter bei zu kurzer Distanz mit nur wenigen Angriffen umzubringen vermag. Sobald die Lebensleiste des nahenden Feindes auf 0 % reduziert ist, rezitiert der Charakter den Spruch „Omae wa mou Shindeiru“, woraufhin der nahende Feind ein „Nani?“ erwidert und im unmittelbaren Anschluss stirbt. Aus dieser sich in 8 Leveln mit immer höherem Schwierigkeitsgrad wiederholenden Abhandlung besteht dieses Spiel. Dieses offensichtlich als eine Anspielung an Fist of the North Star geschaffene Spiel lässt sich innerhalb von einer halben Stunde komplett mit allen 13 Achievements durchspielen. Demnach lässt sich seine Existenz bereits dadurch rechtfertigen, dass es gut für Achievementjäger geeignet ist. Jedoch ist Omae wa mou Shindeiru trotz seines lustigen Grundkonzepts und genereller Freiheit von spielbrechenden Bugs ein mangelhaft erstelltes Spiel, welches um ein vielfaches besser hätte sein können. Im gesamten Spiel gibt es nur ein einziges Musikstück. Obwohl Omae wa mou Shindeiru von einer Mehrzahl an Musikstücken in Kombination mit längeren Leveln hätte profitieren können, spielt für die Dauer des Spiels nur ein einziges Lied, welches etwa fünf Minuten geht und für die restlichen fünfundzwanzig Minuten, die man damit verbringt, Level 5 bis 8 zu bewältigen, ertönt nichts weiter als dieselben paar Soundeffekte mit kompletter Hintergrundstille. Demnach handelt es sich hierbei um ein Rhythmusspiel ohne Musik. Der Schwierigkeitsgrad des Spiels erstreckt sich über Level 1 bis 8 und wird den Zahlen entsprechend immer höher geschraubt. Dabei lassen sich die Level 1 bis 5 noch in einem Durchgang gut meistern, für die darauffolgenden Level jedoch werden häufig mehrere Versuche benötigt. Spätestens ab Level 8 wird außerdem bemerkbar, dass einige Eingaben in unregelmäßigen Abständen angefordert werden, wodurch das Spiel noch hektischer wird, als es sein sollte. Obendrein sind die Texturen der beiden Charaktere und der Hintergründe nicht selbst erstellt, sondern kostenlosen Assets entnommen. Das Fazit ist, dass Omae wa mou Shindeiru ein mangelhaftes Spiel ist, das nicht einmal dadurch gerettet werden kann, dass es entweder für Achievementjäger oder schlicht als Meme erstellt wurde. Obwohl die Grundidee gut ist, mangelt es sehr an der Umsetzung, welche um ein vielfaches hätte besser sein können. Omae wa mou Shindeiru erhält 2 von 10 Punkten und das Prädikat „Nicht Koboldgerecht“.
Игра, которая испытывает вашу реакцию и внимательность. Управление на WASD. Нужно жать ту букву, которая соответствует стрелочке-направлению движения. От этого зависит жизнь вашего подопечного - шаолиньского монаха, на которого надвигается кровожадный зомби. Успешное нажатие кнопки - плюсик к ульте монаха и минус к здоровью зомби. И только вы можете спасти монаха... ну или угробить его.
Giochino carino, utile per testare o migliorare i vostri riflessi: ottimo se siete a caccia di achievement facili da sbloccare! Se avete difficoltà a completare l'ultimo livello, provate a giocarlo sul pc più potente che avete: sembra una stupidata immane (visti i requisiti minimi davvero ridicoli), ma con me ha funzionato. Se scontato del 90% o 80%, io lo comprerei; a prezzo pieno, mai nella vita.
Лучшая часть этой игры состоит в том что когда попадаешь в такт то слышишь как стонет эта нежить... Если заменить этот звук на гачи шлепки то игра стала бы сложнее... Ведь попадать в ритм когда ты ржёшь еще сложнее)
Жанр: аркады. простая игра, с простой графикой. Ставлю игре лайк!
I feel genuine hatred for this game, but more than that I feel genuine hatred for myself for clicking "buy" without thinking. Absolutely worthless and the very existence of this in my Steam library taints it.
Omae Wa Mou Shindeiru is yet another construction kit template copy+paste from serial Russian shovelware pushers, Laush Studio/Repa Games/Falco Software. These guys (or just one guy flipping accounts to mislead gamers) do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. This time Laush have ripped off a basic Unity rhythm game and slapped some mismatched assets on it (some things aren't even properly pixel "art"... talk about lazy!). There's no value for gamers in this shovelware, no depth, it's just another Russian cash grab. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes this is a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 2 players. That's right, only 2. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][url=https://mmofallout.com/valve-bans-titles-for-review-manipulation/]Warning: Review Manipulation![/url][/quote] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Omae Wa Mou Shindeiru has an overly optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
Игра в жанре аркады, с простой графикой и геймплеем, мне понравилась!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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