
OK/NORMAL is a short, experimental third-person horror experience, inspired by early 3D console games of the 90's. Journey through a dark, disjointed, dreamlike dimension with your cloud companion! Remember a good diet, take your medicine, and you should be fine!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
라이브러리를 보면서 무슨 게임할 지 망설여질 때 손풀기 내지 본격적으로 스토리 보거나 게임을 하기 부담스러울 때, 혹은 킬링 타임용으로 괜찮다고 생각합니다. 게임 자체는 맵을 구경하며 아이템을 먹는 게 전부입니다. 다만 카메라 시점이 진짜 짜증나리만큼 바뀌어서 조작하기 단순한데 힘들어요. 대비가 강한 색조합을 싫어하거나 빠르게 섬멸하는 빛에 발작을 일으키거나 두통을 느끼는 분들은 주의해주세요. 제가 영어권 사용자가 아닌데다 엔딩까지는 못봐서 게임 내내 나오는 텍스트를 전부 보지는 못했는데 아직까지는 그렇게 중요하진 않은 것 같아요.(이건 더 플레이해봐야 알 것 같습니다.) 대충 구름같이 생긴 친구는 저를 응원하고 화자를 모르겠는 낮고 음침한 목소리는 자신을 비하하거나 플레이어를 매도하는 내용이었습니다. 솔직히 말해 위에서 언급했다시피 사이키델릭 아트, 베이퍼웨이브 같은 스타일에 큰 관심이 없으면 재밌는 게임은 아닌 것 같습니다. 추천하자니 지루하지만 개인적으로는 그래도 이런 아트 스타일을 좋아하기 때문에 추천 눌렀습니다.
直立した彫像のようなプレイヤーキャラクターを操作して、皿にのった料理(マカロニチーズやパスタにみえる)や薬のカプセルをあつめるゲームです。そうすることでゲームは進行するのですが、進んでいるうちに雰囲気がどんどん不穏になってゆき、ルールは壊れてゆき、UIの表示もおかしくなったりします。ええ、単にそういうゲームです! 率直にいって、ゲームとしての出来がよいわけではありません。延々と迷路めいた空間を歩かされたり、目印にとぼしい場所でひとつ残らずカギをあつめろといわれたり、「よしよし進んでいるぞ」とおもっていたら突然の即死によってやりなおしが発生したりもします。 もちろん体験の設計として、ある程度の停滞が発生することは意図されていることはわかります。(迷路の目的というのはプレイヤーを迷わせることだからです。)しかし、調整の不足によってプレイヤーに対して過剰な足止めをしてしまっているのは、これはヘタな設計といってよいところです。 全体としてこのゲームの(その芸術的な)目的は達成されているとおもいますが、粗がないわけではありません。粗削りなアート作品です。
+1 有成就 没中文 正常 / 尚可 《正常 / 尚可》是一款短篇实验性第三人称恐怖游戏,灵感源自 90 年代早期的 3D 主机游戏。与你的云朵伙伴一同穿越黑暗、破碎、如梦似幻的维度!记得保持良好饮食,按时服药,一切都会好起来的! 技术层面,《正常 / 尚可》尽可能还原初代 PlayStation 的机能表现,包括但不限于仿射纹理映射、顶点捕捉与低多边形 3D 模型。不过与多数 PS1 游戏不同,本作以 60 帧运行,力求视觉还原的同时,带来更流畅的游玩体验。 游戏为短篇线性流程,根据游玩风格不同,时长约 30 至 60 分钟。建议放慢节奏,四处探索,聆听伙伴的絮语! 强烈推荐一次性通关,但各关卡间设有存档,若中途离开,可随时从上次进度继续。 警告:本作可能对光敏性癫痫患者诱发癫痫发作。
Thank you for the tinnitus
It's good. Sadly, we did not get any other planned projects like December 2000. 98Demake is still one of the most unique projects in general, and hopefully we'll see more.
I find this game to be a good representation of trippiness expressed by the subject matter of substance abuse. I admit, after reading other reviews, that was what helped me realize it was about that subject. Otherwise, it kind of just seems like a trippy game with horror elements. I'm not sure why I didn't realize that before with collecting pills and such. Anyways, the game looks awesome with its PS1 90'S aesthetic. You will definitely feel something while playing this, and for how affordable it is it justifies the price.
The second I booted up the game and saw the visual style, I was hooked. I LOVE games with this kind of style, a mix between early 90's games and weirdcore. I would 100% play more games by this developer.
I don't recommend it Long walk asf walking labyrinth simulator. It just has cool visuals.
♥♥♥♥♥♥♥ beautiful man
The Maze Level kicked my ass. i kept exploring the whole map over and over again, always going around the temple, never finding the front entrance. Unlucky ig IM STUPID. you go into first person by pressing G, you can speed up with LEFT SHIRT. Knowing that would've made this game a lot lot more enjoyable and easier.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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