
OK/NORMAL is a short, experimental third-person horror experience, inspired by early 3D console games of the 90's. Journey through a dark, disjointed, dreamlike dimension with your cloud companion! Remember a good diet, take your medicine, and you should be fine!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
라이브러리를 보면서 무슨 게임할 지 망설여질 때 손풀기 내지 본격적으로 스토리 보거나 게임을 하기 부담스러울 때, 혹은 킬링 타임용으로 괜찮다고 생각합니다. 게임 자체는 맵을 구경하며 아이템을 먹는 게 전부입니다. 다만 카메라 시점이 진짜 짜증나리만큼 바뀌어서 조작하기 단순한데 힘들어요. 대비가 강한 색조합을 싫어하거나 빠르게 섬멸하는 빛에 발작을 일으키거나 두통을 느끼는 분들은 주의해주세요. 제가 영어권 사용자가 아닌데다 엔딩까지는 못봐서 게임 내내 나오는 텍스트를 전부 보지는 못했는데 아직까지는 그렇게 중요하진 않은 것 같아요.(이건 더 플레이해봐야 알 것 같습니다.) 대충 구름같이 생긴 친구는 저를 응원하고 화자를 모르겠는 낮고 음침한 목소리는 자신을 비하하거나 플레이어를 매도하는 내용이었습니다. 솔직히 말해 위에서 언급했다시피 사이키델릭 아트, 베이퍼웨이브 같은 스타일에 큰 관심이 없으면 재밌는 게임은 아닌 것 같습니다. 추천하자니 지루하지만 개인적으로는 그래도 이런 아트 스타일을 좋아하기 때문에 추천 눌렀습니다.
直立した彫像のようなプレイヤーキャラクターを操作して、皿にのった料理(マカロニチーズやパスタにみえる)や薬のカプセルをあつめるゲームです。そうすることでゲームは進行するのですが、進んでいるうちに雰囲気がどんどん不穏になってゆき、ルールは壊れてゆき、UIの表示もおかしくなったりします。ええ、単にそういうゲームです! 率直にいって、ゲームとしての出来がよいわけではありません。延々と迷路めいた空間を歩かされたり、目印にとぼしい場所でひとつ残らずカギをあつめろといわれたり、「よしよし進んでいるぞ」とおもっていたら突然の即死によってやりなおしが発生したりもします。 もちろん体験の設計として、ある程度の停滞が発生することは意図されていることはわかります。(迷路の目的というのはプレイヤーを迷わせることだからです。)しかし、調整の不足によってプレイヤーに対して過剰な足止めをしてしまっているのは、これはヘタな設計といってよいところです。 全体としてこのゲームの(その芸術的な)目的は達成されているとおもいますが、粗がないわけではありません。粗削りなアート作品です。
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Maze Level kicked my ass. i kept exploring the whole map over and over again, always going around the temple, never finding the front entrance. Unlucky ig IM STUPID. you go into first person by pressing G, you can speed up with LEFT SHIRT. Knowing that would've made this game a lot lot more enjoyable and easier.
Thank you for the tinnitus
It's good. Sadly, we did not get any other planned projects like December 2000. 98Demake is still one of the most unique projects in general, and hopefully we'll see more.
I don't recommend it Long walk asf walking labyrinth simulator. It just has cool visuals.
Lots of fun! A really good game if you're looking for something simple, but with a lot of character, definitely would recommend.
The second I booted up the game and saw the visual style, I was hooked. I LOVE games with this kind of style, a mix between early 90's games and weirdcore. I would 100% play more games by this developer.
this game will make you feel epileptic
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.1K | 1.6K | 88% | $4.49 | |
| $356 | 6 | 100% | $3.20 | |
| $1.6M | 3.8K | 97% | $10.39 | |
| $818K | 4K | 85% | $19.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $619.9K | 34.3K | 96% | $1.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 84 | 40% | $7.99 | |
| $25.4K | 78 | 59% | $7.49 | |
| $25.4K | 131 | 69% | $10.99 | |
| $25.4K | 100 | 91% | $6.99 | |
| $25.4K | 112 | 59% | $8.99 | |
| $25.4K | 66 | 73% | $9.99 |