
You are super soldier whose mission is to find captured oil which is captured from evil army from East
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Oil Invasion - to gierka 3d w której jako żołnierz pokonujemy przeciwników w celu odzyskania ropy. Mamy do dyspozycji kilka rodzajów broni oraz podwójny skok... który pozwala nam ominąć większość gry. Aby ukończyć ostatni poziom musimy znaleźć gwiazdkę na polu z wodą a nastepną mamy w stodole. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
охуительная игра всем советую стоит своих денег!!!
Дитя DOOM 10/10 зірок
So instead of making a level pack in GZDoom the developer decided to make a soulless Unreal Engine slop with awful level design and gameplay that is just awful. Expect the two or three levels all of them can be skipped. Movement is awful and does not feel good at all for doing parkour and there is pretty much nothing here of value. Don't recommend it.
This game attempts to channel the spirit of Doom, Rise of the Triad, and Duke Nukem 3D, and at first glance, it seems to succeed with its retro-inspired art style and enemy designs. However, closer inspection reveals inconsistencies—some enemies look like they came from completely different games, as if pulled from various asset packs. The level design is just as problematic. It’s way too easy to fall through the map, get stuck in terrain, or be trapped between objects due to poorly implemented hitboxes. The controls feel like Catacomb Abyss if your keyboard had been dunked in Mountain Dew, and the motion blur doesn’t help. There’s very little in the way of visual or audio customization, making the experience even more frustrating. The soundtrack? Imagine My First Dark Synth—repetitive and uninspired. If a five-year-old composed it, I’d be impressed. If anyone older did, I’d suggest leaving music composition to those with actual talent. With only a handful of maps (about 6-8), you pick one, clear waves, and earn achievements. That’s it. It feels like an asset flip, though I can’t verify it. If it isn’t, that doesn’t really change the outcome. Either way, this one isn’t worth your time.
Если считать что она вышла вместе с 1 Doom, то это шедевр для того времени.
[h1]游戏背景[/h1] 玩家扮演一名超级士兵,玩家会进入多张地图去夺取石油。和不少FPS一样,剧情背景是屁用没有,反正就是告诉玩家干就完事了。 [h1]游戏内容[/h1] 《Oil Invasion》的游戏内容分为了选择森林、战场、地牢1、地牢2、竞技场、农场这6张不同的地图,在初始界面选择进行的地图。 游戏中有例如霰弹枪、手枪、火箭发射器等多种武器,z键切换枪支,x切换近战。 游戏的流程基本就是找钥匙开门,(说是门,但其实是仿佛铁皮墙壁一般的东西),找到黄星与蓝星开门,然后就能找到石油。而关于游戏的怪物,商店界面也很诚实的说明了游戏的怪物就朴实无华的分为三种。游戏的难度不高,关卡也都不长,总体大约1个多小时便可体验游戏的全部内容。 [h1]评价[/h1] 1.本作是一款复古像素风格的第一人称射击游戏,说到这种风格的FPS游戏,就不得不提到DOOM系列,当然本作质量肯定没法和doom比的,毕竟以前做像素是时代限制下的技术原因,而现在则是质量原因以及模型细致程度问题,但好在游戏的价格便宜,就当喜加一版doom玩玩。 2.游戏虽然不支持中文,不过基本也没有需要翻译的东西。 3.敌人很多时候都很呆,不少敌人会一直愣在原地,挨打也不移动。 4.游戏难度较低,整体难度最高的地方在于,由于游戏跳跃体验比较糟糕,面对熔岩等陷阱经常会失败,然后就要重新开始。 [h1]总结[/h1] 《Oil Invasion》是一款由Tero Lunkka和Valkeala Software制作并发行的一款复古像素风格的第一人称动作射击类游戏。 好评支持,建议喜加一入手,喜欢复古fps游戏的可以尝试游玩。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
Oil Invasion, developed by Ruskija Game Experience and Valkeala Software, is a straightforward first-person shooter that builds itself around a simple premise and an even simpler execution. Set in a scenario where hostile forces have taken control of global oil supplies, the player is tasked with recovering these resources across a series of compact levels. It presents itself as an action-focused experience with light objective-based progression, but beneath that surface lies a very minimal design that rarely expands beyond its most basic ideas. The structure of the game is built around a sequence of short, contained stages where the primary goal is to locate oil barrels while eliminating enemies and unlocking access to new areas. Each level follows a similar pattern: navigate through a confined map, collect items such as keys or symbols to open doors, and clear out enemy presence along the way. This formula is easy to understand and requires little time to grasp, making the game accessible from the outset. However, this simplicity quickly becomes a limitation, as the lack of variation in objectives means that each stage feels almost identical to the last. Combat is centered on a small selection of weapons, including standard firearms and occasional heavier options, but their use rarely demands more than basic shooting mechanics. Encounters are repetitive, with enemies approaching in predictable ways that do not require much adaptation or strategy. The limited variety in enemy types further reinforces this, as most opponents behave similarly regardless of their appearance. While the game attempts to introduce different challenges through stronger or more aggressive enemies, these changes are largely superficial and do not significantly alter the overall flow of combat. Level design offers some variation in visual themes, but the underlying structure remains largely unchanged. Maps are relatively small and linear, with only minor branching paths or optional areas. Exploration is minimal, as most progress is tied directly to completing straightforward objectives rather than discovering hidden elements or engaging with the environment in meaningful ways. The inclusion of locked sections that require item collection adds a basic puzzle element, but it is too simple to provide a sense of depth or engagement. Visually, the game reflects its low-budget origins. Environments are sparse, textures are basic, and character models lack detail, resulting in a presentation that feels unfinished. While the game runs smoothly due to its simplicity, this comes at the cost of immersion, as the world lacks the visual richness needed to draw players in. Animations are stiff, and effects are minimal, further emphasizing the game’s rough and unpolished nature. The overall aesthetic does little to distinguish the experience or create a memorable atmosphere. The audio design follows a similarly minimal approach. Sound effects are functional but unremarkable, and there is little in the way of music or ambient audio to enhance the experience. This lack of auditory depth contributes to a sense of emptiness, making the game feel more like a mechanical exercise than a fully realized world. The narrative, such as it is, remains largely in the background, offering only a basic justification for the gameplay without attempting to develop characters or a compelling storyline. One of the most noticeable aspects of Oil Invasion is its limited scope. With only a handful of levels and a repetitive gameplay loop, the experience is relatively short and offers little incentive for replay. Once the core objectives have been completed, there is little reason to return, as the game does not provide additional modes, meaningful progression systems, or varied challenges. This lack of longevity makes it difficult for the game to maintain interest beyond its initial playthrough. Despite these shortcomings, the game’s simplicity may appeal to a very specific audience. Its straightforward design makes it easy to pick up and play, requiring minimal commitment or learning. For players looking for a basic shooter experience without complexity, it can provide a brief diversion. However, this accessibility is overshadowed by the lack of depth, variety, and polish, which limits its broader appeal. Ultimately, Oil Invasion feels like an underdeveloped concept that never fully evolves into a complete experience. While it establishes a clear objective and functional mechanics, it does not build upon them in ways that create meaningful engagement. The repetition of its gameplay loop, combined with its minimal presentation and lack of refinement, prevents it from standing out even within the indie space. In the end, it is a game that delivers exactly what it promises—a simple, no-frills shooter—but fails to offer anything beyond that. For most players, it will likely feel repetitive and quickly exhausted, leaving little lasting impression once completed. Rating: 5/10
Jogo daorinha de tiroCom um monte de preset pronto, que nem dá pra usarUm mapa bonitasso, 3d com shaders, mas com o personagens mais feios do que doomSinceramente, recomendo, joguinho pra passar o tempo3 reais, vale até, joguinho trash, que tu se diverte um pouco e ainda passa o tempo7/10
Za łóżka pościelone w misji farma, ha ha ha
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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