
You are super soldier whose mission is to find captured oil which is captured from evil army from East
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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охуительная игра всем советую стоит своих денег!!!
Oil Invasion - to gierka 3d w której jako żołnierz pokonujemy przeciwników w celu odzyskania ropy. Mamy do dyspozycji kilka rodzajów broni oraz podwójny skok... który pozwala nam ominąć większość gry. Aby ukończyć ostatni poziom musimy znaleźć gwiazdkę na polu z wodą a nastepną mamy w stodole. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Дитя DOOM 10/10 зірок
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
This game attempts to channel the spirit of Doom, Rise of the Triad, and Duke Nukem 3D, and at first glance, it seems to succeed with its retro-inspired art style and enemy designs. However, closer inspection reveals inconsistencies—some enemies look like they came from completely different games, as if pulled from various asset packs. The level design is just as problematic. It’s way too easy to fall through the map, get stuck in terrain, or be trapped between objects due to poorly implemented hitboxes. The controls feel like Catacomb Abyss if your keyboard had been dunked in Mountain Dew, and the motion blur doesn’t help. There’s very little in the way of visual or audio customization, making the experience even more frustrating. The soundtrack? Imagine My First Dark Synth—repetitive and uninspired. If a five-year-old composed it, I’d be impressed. If anyone older did, I’d suggest leaving music composition to those with actual talent. With only a handful of maps (about 6-8), you pick one, clear waves, and earn achievements. That’s it. It feels like an asset flip, though I can’t verify it. If it isn’t, that doesn’t really change the outcome. Either way, this one isn’t worth your time.
Za łóżka pościelone w misji farma, ha ha ha
Oil Invasion, developed by Ruskija Game Experience and Valkeala Software, is a straightforward first-person shooter that builds itself around a simple premise and an even simpler execution. Set in a scenario where hostile forces have taken control of global oil supplies, the player is tasked with recovering these resources across a series of compact levels. It presents itself as an action-focused experience with light objective-based progression, but beneath that surface lies a very minimal design that rarely expands beyond its most basic ideas. The structure of the game is built around a sequence of short, contained stages where the primary goal is to locate oil barrels while eliminating enemies and unlocking access to new areas. Each level follows a similar pattern: navigate through a confined map, collect items such as keys or symbols to open doors, and clear out enemy presence along the way. This formula is easy to understand and requires little time to grasp, making the game accessible from the outset. However, this simplicity quickly becomes a limitation, as the lack of variation in objectives means that each stage feels almost identical to the last. Combat is centered on a small selection of weapons, including standard firearms and occasional heavier options, but their use rarely demands more than basic shooting mechanics. Encounters are repetitive, with enemies approaching in predictable ways that do not require much adaptation or strategy. The limited variety in enemy types further reinforces this, as most opponents behave similarly regardless of their appearance. While the game attempts to introduce different challenges through stronger or more aggressive enemies, these changes are largely superficial and do not significantly alter the overall flow of combat. Level design offers some variation in visual themes, but the underlying structure remains largely unchanged. Maps are relatively small and linear, with only minor branching paths or optional areas. Exploration is minimal, as most progress is tied directly to completing straightforward objectives rather than discovering hidden elements or engaging with the environment in meaningful ways. The inclusion of locked sections that require item collection adds a basic puzzle element, but it is too simple to provide a sense of depth or engagement. Visually, the game reflects its low-budget origins. Environments are sparse, textures are basic, and character models lack detail, resulting in a presentation that feels unfinished. While the game runs smoothly due to its simplicity, this comes at the cost of immersion, as the world lacks the visual richness needed to draw players in. Animations are stiff, and effects are minimal, further emphasizing the game’s rough and unpolished nature. The overall aesthetic does little to distinguish the experience or create a memorable atmosphere. The audio design follows a similarly minimal approach. Sound effects are functional but unremarkable, and there is little in the way of music or ambient audio to enhance the experience. This lack of auditory depth contributes to a sense of emptiness, making the game feel more like a mechanical exercise than a fully realized world. The narrative, such as it is, remains largely in the background, offering only a basic justification for the gameplay without attempting to develop characters or a compelling storyline. One of the most noticeable aspects of Oil Invasion is its limited scope. With only a handful of levels and a repetitive gameplay loop, the experience is relatively short and offers little incentive for replay. Once the core objectives have been completed, there is little reason to return, as the game does not provide additional modes, meaningful progression systems, or varied challenges. This lack of longevity makes it difficult for the game to maintain interest beyond its initial playthrough. Despite these shortcomings, the game’s simplicity may appeal to a very specific audience. Its straightforward design makes it easy to pick up and play, requiring minimal commitment or learning. For players looking for a basic shooter experience without complexity, it can provide a brief diversion. However, this accessibility is overshadowed by the lack of depth, variety, and polish, which limits its broader appeal. Ultimately, Oil Invasion feels like an underdeveloped concept that never fully evolves into a complete experience. While it establishes a clear objective and functional mechanics, it does not build upon them in ways that create meaningful engagement. The repetition of its gameplay loop, combined with its minimal presentation and lack of refinement, prevents it from standing out even within the indie space. In the end, it is a game that delivers exactly what it promises—a simple, no-frills shooter—but fails to offer anything beyond that. For most players, it will likely feel repetitive and quickly exhausted, leaving little lasting impression once completed. Rating: 5/10
Doom at home:
So instead of making a level pack in GZDoom the developer decided to make a soulless Unreal Engine slop with awful level design and gameplay that is just awful. Expect the two or three levels all of them can be skipped. Movement is awful and does not feel good at all for doing parkour and there is pretty much nothing here of value. Don't recommend it.
I can't tell if this shooter is satirical social commentary or just not a very good game. Either way, if you love jank, you'll love this. The fact that they charge real human money for this game is the best part!
有成就 没中文 石油入侵 游戏剧情 来自东方的邪恶军队夺走了全世界的石油桶,并将它们藏在 6 张不同的地图中。玩家可使用霰弹枪、手枪、火箭筒等多种武器,对抗守卫石油桶的敌人 —— 近战战士、射击虫、巨型火焰喷射怪等。部分门需要收集星星等道具才能开启。在这款第一人称射击游戏中,消灭敌人,找回被夺走的石油桶吧! 游戏特色 6 个不同主题的关卡 近战武器 霰弹枪、手枪、火箭筒等武器 需收集星星解锁的门 3 种敌人:近战战士、射击虫、巨型火焰喷射怪 Steam 成就系统
Players by region
Where this game's players are, estimated from review languages.
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