
Kvark is an FPS game set in a fictional version of the 80s Czech Republic. The player finds themselves in an underground facility that is falling apart as they travel through it. They will have to navigate through dark tunnels and will encounter many obstacles and enemies that will test their skills
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Simplified Chinese, German, Japanese, Polish, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A miserable, one-note slog with precious little variety in environment, action, or enemies. I made it half way through Kvark before repeated game-crashing bugs, coupled with the checkpoint save system, finally broke my patience. Feels like I played for a lot longer, as at no point did I actually have fun.
Очередная попытка поляков сделать свой халф лайв, только в этот раз первый. И в целом как бы получилось неплохо, Но зачем было растягивать такой бюджетный продукт на 10-12 часов для меня загадка. Мб пытались продолжительностью показать свой скилл или ещё что, но на мой взгляд игра ужасно затянута. Я прошел её почти за 12 часов, редко умирал и в целом на уровень у меня уходило не больше 30-40 минут, с учетом поиска секретов и тд. И с учетом, опять же, бюджетности, врагов в игре не так много, оружия тоже, декорации постоянно повторяются, из душных тесных подвалов вы выйдете впервые на поверхность только через часов 6-7 с начала игры, игра могла бы спокойно проходиться на 4-5 часов короче и это пошло бы ей только в +, а в итоге все третью главу у меня было только желание поскорее бы она закончилось. Но я все равно не могу поставить этой игре отрицательный отзыв, я же прошел её все таки, мне было интересно перестреливаться до самого конца, хоть и ближе к финалу эти перестрелки уже скорее начали вызывать раздражение. Да и каких-то вопиющих проблем у игры нет, это крепко сбитый, целостный шутер. Затянутый, скучноватый, но вполне себе отрабатывающий свой ценник. А если взять по скидке, то оно вполне того будет стоить, просто не ожидайте от игры уровня того же первого халф лайфа, это очень бюджетный его польский брат близнец.
Definetly one of those hidden gems of a game! It has this Half-Life feel to it, but it manages to stand on its own two feet with a unique, gritty aesthetic that nails that 1980s Cold War, Soviet-era vibe perfectly. The atmosphere is incredibly thick, pulling you into these crumbling, claustrophobic underground facilities that feel lived-in and genuinely unsettling. The combat is methodical and punchy—every weapon has a satisfying weight to it, and the environmental storytelling via notes and subtle worldbuilding keeps you hooked without ever feeling like it's holding your hand. It’s a rewarding, old-school experience with enough secrets and puzzles to make exploring every dark corner worth your while. If you’re a fan of atmospheric, retro-inspired shooters, this is an absolute must-play.
Gives me Half-Life vibes. Hope this gets a sequel.
I really enjoyed it. It has a very definite Half-Life influence, but that's not a bad thing in my book. The story is thin, but the world is interesting. The weapons are enjoyable to use and the enemies are fun to fight, even if they're not very sophisticated. I like the humour in the bureaucratic posters and notes. The ending leaves it open for a sequel, which I hope it gets.
годнота
i REALLY (!!) enjoyed: - the aesthetics, the mix of pixel art and modern effects works wonders, it's super creative and stylish! - the fast pace, it's very dynamic - the general atmosphere, it's really coherent and well done, the level design was really good and it got better and better along the game - the variety of environments, despite all this time spent between concrete walls, it didn't feel repetitive - all the little interactions (turning on the radio, breaking monitors, opening taps, flushing things down the toilets, ...) brought a lot of life to the game - the vibe of the game, there's a lot of funny posters and notes and random silly stuff, it doesn't try to be realistic, it's not very serious and the tone of it all was great - and who doesn't like to make fun of how communist (well, dictatorship) countries make no sense with their propaganda! - it runs on mac (thank you for that!!) i found VERY frustrating: - the enemies shoot through the walls and metal doors, it gives a sense of randomness to our playing, like, you can play perfectly, protect yourself from the enemies, but still get hit, and those enemies hit hard... very frustrating to die because of an enemy we can't even see (and that shouldn't be able to see us either)! - the keyboard mapping isn't great. with an AZERTY keyboard, i couldn't map the keys as one usually would and had to find other keys on the keyboard, which felt very unnatural since all other FPS i played would have a correct mapping, that was super annoying - too many weapons at the end of the game, and because anytime we open a door there's a different type of enemies, we never know which weapon to choose before opening a door and are wrong half of the time, also giving a sense of randomness, like, you can't play the game without getting hit at some point even if you're playing amazingly... because we need to kill the enemies very quick (as they are quite aggressive and... can shoot through the walls!!), it means we need to get ready for action any time we open a new door or climb up a stairway, meaning going through a dozen of weapons every time to reload them all... things to improve: - the enemies should shoot with less precision when they're far away, it would give those fights a better balance - there's a lot of little bugs that i'm sure wouldn't take that long to fix. from the enemies floating in the air when killed in a stairway, to the level "Labs" that has buggy light baking, the light reflections at the very top/bottom of the transparent capsule of the player, ... - the balance of the weapons... sometimes it feels like using the simple pistol is a better choice than one that's supposed to hit a lot harder etc, and as mentioned before, there's so many weapons and it's not easy to rapidly switch when fighting the enemies... all of that felt a bit off - after an auto-save near the saving points, it would be great being able to interact with the machine to save again manually. i often wanted to loot everything in the room, reload all my weapons and then save again just in case i die soon after, but couldn't i probably forget a few things, but in short, this is a a very great game, i really enjoyed it despite the very frustrating things i mentioned... really hope the devs will give this game more love and improve those things that a lot of players have noticed too, because it's really a shame that with just a few weeks more of work it could go from "great" to "memorably amazing". it's sooooo close to it, and i would love to play it again without the frustrating part, and recommend it to my friends with full enthusiasm, instead of saying "yeah play it, it's really really cool, but be ready to be frustrated because it's not polished". wishing all the team the best for your next games!!
banger
Bardzo przyjemna gra. Polecam miłośnikom oldschoolowych FPS( ze względu na oprawę graficzną), jak i również Half-Life(zwłaszcza pierwszej części), gdyż gra ma podobny klimat. Mam nadzieję ,że powstanie kontynuacja.
Quite a nice game for such a small team ! Art style is quite unique and gunplay is alright !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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