
Spot anomalies and uncover hidden clues to escape an office where overwork turns strange and experiments happen more often than coffee breaks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Office After Hours is a 1-2 hours light horror experience with scary and funny anomalies set in a mysterious story.
Your boss has insisted on extra overtime and now you're stuck in the office after work. Keep an eye out for strange occurrences and you might find your way home.

During your shift, the office will change and you will discover a lot of work, coffee and, if you are lucky, the office pet.
To escape from Endless Solutions, you must find clues that will give you access to new areas and reveal new secrets.
Can you find all the numbers and collect the story-related items?

30 Story based anomalies
40+ Anomalies in total
~1-2 hours (+overtime)
Discover 7 major anomalies - one hiding 4 smaller ones. References to other anomaly games.
No punishment for missing anomalies, just pure exploration and fun encounters. (~15–25 min)

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was one of the more fun anomaly finder games I've played. Unlike the other anomaly games, where they tend to make pointless changes such as adjusting the rotation of a vase or something obscure like that, this game seems to have a tendency to have anomalies easy to find and interesting. There definitely could be more subtlety to activating some of the anomalies, but it was a nice change of pace to not have to examine every single letter on every surface to be sure an E wasn't change to an A or something. Worth a play.
Sie suchen nach einem Spiel wo man im Loop eines Alltäglichen Büro Job ist? Dann ist dieses Spiel genau richtig für dich machst du Überstunden um deinen Chef zu Beglücken oder weigerst du dich und wills nur noch Feierabend machen?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, Japanese, Korean, Vietnamese, Spanish - Spain, Russian, Portuguese - Brazil, French, Turkish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bien ton jeu Gomart
LMAO this is hilarious. Great references and the reason that immediatly made me write this revirew I won't spoil here.
Office After Hours is a compact indie horror-adventure developed and published by gameandcode that takes an everyday workplace and slowly twists it into something unsettling, surreal, and quietly memorable. Rather than relying on combat or elaborate mechanics, the game builds its identity around observation, atmosphere, and the creeping sense that something is fundamentally wrong with a place that should feel routine and safe. By grounding its horror in the familiar setting of an office after closing time, it creates a strong emotional contrast that fuels both tension and curiosity throughout its short but focused runtime. The premise is simple yet effective: after staying late at work, you find yourself unable to leave because strange anomalies have begun appearing around the office. Desks, hallways, lights, and mundane objects subtly change, distort, or behave in ways that defy logic. Your task is to explore the building, identify these irregularities, and piece together what is happening behind the scenes. The game leans heavily into the idea of environmental storytelling, using visual clues and spatial inconsistencies to communicate its narrative rather than explicit exposition. This approach makes the player feel like an active observer rather than a passive recipient of the story. Gameplay centers on careful exploration and anomaly detection. There is no combat, no timers pushing you forward, and no harsh penalties for missing something on the first pass. Instead, the experience rewards patience and attention to detail. Some anomalies are immediately obvious, while others are subtle enough to blend seamlessly into the environment, encouraging players to slow down and truly examine each room. Progression is tied to discovering story-relevant anomalies and collecting clues that unlock new areas, creating a steady sense of forward momentum without overwhelming the player with objectives. One of the game’s strengths lies in its variety of anomalies. While the core mechanic remains consistent, the ways in which the environment breaks down are diverse and often imaginative. Visual distortions, impossible layouts, unsettling figures, and moments of absurdity coexist within the same space, preventing the experience from becoming predictable. The game balances unsettling imagery with moments of dark humor, making it feel eerie without becoming relentlessly oppressive. This tonal balance helps sustain engagement and gives Office After Hours a distinct personality within the anomaly-spotting subgenre. The narrative unfolds gradually as you uncover more anomalies and clues scattered throughout the office. Rather than delivering a single shocking revelation, the story builds through implication, allowing players to connect the dots themselves. Themes of corporate identity, routine, and isolation quietly surface beneath the surface-level mystery, adding depth without demanding interpretation. The choice to limit overt storytelling keeps the experience immersive, as the office itself becomes the primary narrative device. Visually, the game opts for realism grounded in simplicity. Fluorescent lighting, neutral color palettes, cubicles, meeting rooms, and empty corridors form a believable office environment that becomes increasingly unsettling as anomalies accumulate. The lack of visual excess works in the game’s favor, making even small changes stand out sharply against the otherwise mundane backdrop. Sound design complements this approach, using ambient noises, subtle audio cues, and occasional unsettling effects to heighten tension without relying on loud or frequent jump scares. Despite its relatively short length, the game offers meaningful replay value. With a substantial number of anomalies to find, players are unlikely to uncover everything in a single playthrough. This encourages revisiting spaces with fresh eyes, especially once you understand how subtle some changes can be. Additional modes and optional content further extend the experience for players who enjoy thorough exploration and completionist goals, making the game feel denser than its runtime might suggest. Ultimately, Office After Hours succeeds because it understands its scope and plays to its strengths. It does not attempt to be a sprawling horror epic or a mechanically complex puzzle game. Instead, it delivers a tightly crafted experience built around observation, atmosphere, and a clever use of setting. For players who enjoy anomaly-spotting games, environmental horror, or short narrative-driven experiences that linger in the mind after completion, it offers a satisfying and memorable journey. Its ability to transform the monotony of office life into something quietly disturbing makes it stand out as a thoughtful and confident indie horror title that proves effective scares do not require excess, only careful design and restraint. Rating: 7/10
8/8 Exits
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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