
Of Moons and Mania is an interactive psychotic break, based on lived experience. It uses elements of its design to explain the struggles of psychosis, and tells a personal story about mental illness.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
"Of Moons and Mania" is not really a game, it's a frankly stupid "art experience" where you follow the bouncing ball through conversation notes to relay a crappy arthouse e-book about depression and mental health problems. I feel depressed when I see just how much non-game garbage like this there is on Steam. What do you do in the game? Not much, it's mostly just watching the crappy dialogue... there's nothing here for actual gamers. But Steam is for actual gamers, so this is a big problem. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. It's difficult to call this a game; it feels less like an entertainment product and more like a digital art exhibit trying to pass itself off as a game. What negligible gameplay there is serves only as a flimsy excuse to pass this off as a game when gameplay wasn't the developers intention... and that's a problem. We're here for games. It's true that games can be art, of course... art is where the pinnacle of creativity, craftsmanship and expertise come together to form something greater than the sum of its parts. This product does a poor job of all of those three. The Mona Lisa would not be hanging in the Louvre if she was drawn as a stick figure in crayon on a napkin. So this looks like an old 1990's Adobe Flash game that you might play in a web browser, and the problem there is obviously Steam wasn't intended to try compete with Chrome and Firefox. If it can be done in a web browser, it's not even close to a cutting edge PC gaming experience. That's a problem too. This game features very lacklustre minimalist "art" for graphics instead of anything remotely contemporary. I'm sure the "developer" thought this would come across as "artistic", but it doesn't, it comes across as "really lazy". Yes, contemporary 3D graphics take a lot of time and effort to create. That doesn't mean it's okay not to bother! Developers must try to understand that gaming is a visual medium, and gamers spend a lot of money on high end gaming rigs for a reason. And that reason is not so they can look at lazy, phoned-in half efforts like this. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
The gameplay did not really support or add to the story in any way and just kinda hindered it I think.
I want to say wow, this did an excellent job and the creator should be proud of their work! Loved it and the experience in some ways was relatable to a certain degree.
A deeply touching story, short but profound. I felt emotional at some points, and I feel it was time well spent.
very good game/experience. Also a note to the creator: I'm glad you found a way to keep going. Paranoia is really difficult to deal with, even if you're aware it's probably paranoia. Keep going, and I'm glad this game helped you feel better and unpack things. It's rough stuff and I'm glad you made it through it, and if you still struggle with it today then I'm glad you're still making it through it still. It's rough and I hope the best for you
good
I have bipolar with about 6 month periods of mania with psychosis, followed by 6 months of major depressive disorder, then rinse and repeat. from like 20-25 i was in and out of hospitals trying to find the right medications and get help. My friends simply couldn't understand why I kept saying they weren't real and that nothing was real and it was a simulation. I can happily say I have been stable for almost 7 years after finding the right medications, and though I experience some anxiety and mild paranoia it's nothing I cant breath through and recognize I just need to talk to a friend and do some grounding exercises. I recommend this game often when people are trying to understand more about psychosis. It's so beautifully done and perfectly captures the lack of control. Thank you for this, it was beautiful.
This game is a good example of what living with this type of mental difficulties can cause. The stress, inability to talk about problems, fear, and overwhelming "voices" (real, unreal, fake, or anything that one may experience) can cause. As someone who deals with psychosis, I find it difficult to find media that fully portrays some experiences of what it can be. I am not going to pretend like I am a good reviewer, or that I fully understand the complexity or nuance of this symptom. However, the game lets you understand some difficulties that I have not seen other games do. Having to choose the dialogue options knowing full well that they are not good responses or healthy for you, yet having no choice but to say them fits perfectly with what it feels to try and talk about the overwhelming fears that come. Having others reach out to try and talk to you, with them not seeing the "full" picture that you see, yet you have no way to explain it to them, is terrifying. You begin to question if you even know whats real and whats not, which the game shows well with the shaking (which I find often happens with my own.) I wish this game still worked to play once again, and I tip my hat off to the creator, may they find peace with their own mind.
helped me a lot :)
True gem about mental ill story telling
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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