
On a desert planet in the farthest reaches of space, mice await your command! Direct their mobile fortress, and seek the legendary city of gold!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 363reviews | 80% | — | $25.8K |
| $9.99 | 199ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
잼써요
Mice cute
おすすめ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 11/day in the week to Jul 15 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
오늘날 사회, 산업 구조의 변동성을 외부 환경에 따라 지속적으로 바꿔야 한다는 것과 매우 유사하게 만든 게임. 아무리 좋은 시설을 만들어도 환경이 달라지면 그 가치가 내려갈 수 있으니 조심히 설치해야.
还行,几元入库可以推荐;非质量入库要素也有--中文云存档成就掉卡加一。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。 爱人如己,目前就这,看以后追评。
有卡 有中文 有成就 有免费DLC
神
개인평점: 6/10 장점: 파밍하고 거점을 키워가는 재미가 있음. 그래픽이 아기자기하고 캐릭터들이 귀여워서 지켜보기만 해도 좋음. 노력한 만큼 성과가 눈에 보이니 만족감 있음. 단점: 인터페이스가 생각보다 깔끔하지 않아 보기 힘든 부분들이 있음. 시간을 갈아넣어야 하는 게임인데 방치할 수도 없음. 억까나 실수 한번 하면 만회하기 생각보다 벅참. 총평: 느긋하게 찍찍이들이 총총거리며 일하는걸 보는 재미가 있다. 그러나 생각보다 할게 많아 계속 신경써야 해서 느긋하게 플레이하기 힘들다.
纪念一段美好的时光,感谢陪伴
OF MICE AND SAND -REVISED-, developed and published by ARC SYSTEM WORKS, is a distinctive blend of resource management, survival simulation, and light strategy that builds its identity around a simple but unusual premise. You guide a group of mice traveling across a vast desert aboard a mobile fortress, searching for a distant promised land while keeping their fragile ecosystem functioning. It’s a concept that initially feels whimsical, but the longer you play, the more it reveals itself as a methodical and system-driven experience that rewards careful planning and patience. The core of the game revolves around managing the interior of your moving sandship. Every room you construct serves a purpose, whether it’s producing food, refining materials, or crafting essential supplies. Each mouse can be assigned to specific roles based on their abilities, and maintaining a balanced workflow becomes critical as your operation expands. What begins as a small, manageable setup gradually evolves into a layered network of interconnected systems, where inefficiencies can quickly lead to shortages or stalled progress. There is a satisfying logic to optimizing these processes, and much of the enjoyment comes from refining your setup to run as smoothly as possible. Progression is closely tied to travel and resource gathering. As your sandship moves between destinations, your crew automatically collects materials from the environment, which are then used to sustain operations or create goods for trade. Settlements along the way provide opportunities to sell surplus items, acquire new resources, and unlock additional routes. This loop of movement, collection, and reinvestment forms the backbone of the experience, creating a steady rhythm that can feel both relaxing and engaging when everything is functioning efficiently. Visually, the game leans into a bright pixel-art style that contrasts nicely with the harshness of its desert setting. The mice are animated with small but expressive details that give them a sense of personality, and the overall presentation maintains a light, approachable tone. This charm helps soften the more demanding aspects of the gameplay, making it easier to settle into the slower pace. The audio complements this with a subdued soundtrack that reinforces the feeling of a long, steady journey rather than high-intensity action. However, the same systems that provide depth also contribute to the game’s most noticeable drawbacks. The pace can feel slow, particularly as the game progresses and tasks become more reliant on extended production chains and resource accumulation. Even with options to speed things up, there are moments where progress feels gated by time rather than decision-making. This can lead to repetition, as the core loop remains largely unchanged over extended sessions. For some players, this creates a calming, almost meditative experience, but for others, it may feel tedious. The interface and overall usability also present some challenges. Managing multiple systems at once requires navigating menus that are not always as intuitive as they could be, and understanding how different elements interact can take time. The learning curve is not necessarily steep, but it does demand a willingness to experiment and adapt, particularly in the early stages when the game’s systems are still being introduced. Narratively, the game remains minimal. While there is an overarching goal of reaching a distant destination, the story rarely takes center stage. Instead, the sense of progression comes from the journey itself and the gradual expansion of your capabilities. This approach works in supporting the gameplay, but it does leave the experience feeling somewhat lacking in emotional or narrative payoff, especially for players who prefer a stronger story-driven component. What ultimately defines OF MICE AND SAND -REVISED- is its balance between charm and repetition. It offers a unique take on resource management with a distinctive setting and a satisfying core loop, but it does not significantly evolve beyond its initial mechanics. The experience remains consistent from beginning to end, which can be either a strength or a limitation depending on player preference. In the end, it is a game that caters to a specific audience. Players who enjoy slow-paced management, optimization, and incremental progress will find plenty to appreciate in its systems and structure. Those looking for variety, narrative depth, or faster-paced gameplay may find it harder to stay engaged over time. It succeeds in delivering a focused and cohesive experience, even if it does not fully expand on its potential. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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