
Catch cute little animals in this logic puzzle game. Keep coming up with new ways to trap them or play them off against each other. To catch a lizard you have to think like a lizard!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A really good Sokoban-like game, with some mechanics that are both innovative and well-applied. The level design is top-tier: no two levels feel the same; each one presents a refreshingly new idea in an interesting way. Furthermore, they are as minimalist as they can get, with no boring work to be done by the player. The game is appropriately challenging and gets quite difficult if you want to beat it with minimum steps (which I utterly recommend you to try!). Of Mice and Moggies is a true hidden gem for puzzle-lovers. It deserves way more recognition and is worthy the full price.
This game looks casual but the puzzles are well made and difficult. Most of the time I need to think backwards, like "in order to block the rabbit where should I chase the mouse to?". It works at the beginning, but I am still stuck on later levels. I was only given 3 tokens to skip levels they are far less enough. I only wish some hints or solutions can be given in the game. Levels are well made, I always wonder if they are created by devs, or generated by AI after putting in the rules. Anyway, recommend for those who like sokoban, but way too difficult for me.
Nice puzzle game where you play as a cat trying to hunt small animals. Mechanics are fun and clearly explained. There are just over 100 campaign levels. which are fairly easy to clear overall, but the game actually records the number of moves you use to complete a level and challenges you to beat it in the listed optimal number of moves. While I'm not a huge fan of this system as I prefer to just solve a puzzle without caring about the number of moves I used, it does add some additional optional difficulty for players are looking for a challenge. On top of that, there is a 'Hall of Fame' where your profile name will enter after beating all campaign levels, and listed next to your name would be the total number of moves you used to achieve it, so there's some extra incentive to beat levels using the minimum number of moves. While the game doesn't have Steam achievements as yet, you get various in-game badges after completing certain levels. The level-select menu also looks pretty cool. Apart from the standard puzzle levels, there are three types of minigames you can unlock and play: Snake, Maze and Sokoban. I didn't care much for these minigames as I thought they added very little value to the game, but they're still a feature, I guess. What really matters is the presence of an in-game level editor where you can directly publish levels you've created, so you can try your hand at some community-made levels after beating the campaign, or even create your own levels if you're up for it. The level editor also features a kind of animal that isn't found in the campaign for some reason. It seems that animal was added as an update after the game was published, which explains its absence from the campaign, though it would have been nice if the devs updated the campaign by adding some levels featuring that animal into it, though I guess that might mess with the existing in-game achievements by players. To conclude, I would rate the game somewhere between a 7 and 7.5 out of 10. Not a masterpiece, but a game with a cute little concept, charming pixel art, a good amount of content plus a level editor which makes it worth playing if you're fan of puzzle games, or if you're looking to try one, as I find it pretty accessible for people inexperienced with puzzle games because the levels are relatively easy to solve unless you're aiming for the optimal number of moves.
[h1]Katz und Maus/Kaninchen/Eidechsen Spiel [/h1] Das Spiel wurde mir über das Kuratorenprogramm [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] vom Entwickler geschenkt, damit ich ein Review dazu verfasse. Meine Meinung wird aber davon nicht beeinflusst. Aber trotzdem muss ich sagen: OH, WIE SÜÜÜß! [b]Gameplay[/b] Das Prinzip von “Mice and Moggies” ist erstaunlich simpel: Die Spielwelt ist in Felder eingeteilt und wir müssen unsere Katze zu ihrer Beute bringen. Die springt allerdings weg, wenn wir uns ihr nähern und darf den Rand des Levels nicht verlassen. Also müssen wir uns als schlauer Jäger etwas einfallen lassen und unsere Beute bewusst in die Enge treiben, aus hohem Gras hervorspringen oder die Beutetiere gegeneinander laufen lassen. Im Verlauf der Kampagne kommen immer neue Spielmechnaniken dazu, die uns das Leben als anständiger Pirscher schwer machen. So haben die Tiere verschiedende Verhaltensweisen: [quote]Ratten flüchten beispielsweise simpel in die eine Richtung, Hasen laufen dabei immer zwei Felder und Eidechsen laufen solange bis sie ein Hindernis vor sich haben.[/quote] Lasst euch dabei nicht von dem niedlichen Look des Spiels täuschen: Es ist teilweise sehr schwer und meine vulkanische Logik musste mehr als einmal kapitulieren. Für Dummköpfe wie mich gibt es aber extra die Möglichkeit, ein Level zu überspringen. Trotzdem frage ich mich öfters, was wohl die Lösung gewesen wäre. Die Kampagne ist von der Länge überschaubar und davon abhängig, wie viel man Gehirnschmalz man hat. Aber auch hier gibt es viele Communitykarten und einen leicht zu bedienenden Editor. https://steamcommunity.com/sharedfiles/filedetails/?id=2434396677 [b]Story[/b] Lass mich dir eine epische Geschichte erzählen, du kleines Fellohr. Es begann Alles…Nein, wir spielen wirklich nur eine Katze, die auf der Pirsch ist. Es gibt da eine Regel auf Steam: Überall, wo man Katzenohren sieht, bedarf es keiner weiteren Geschichte. [b]Grafik/Sound[/b] “Mice and Moggies” hat einen sehr liebevollen Grafikstil. Die Pixel-Art ist besonders knuffig, wenn die Animationen der Tiere ins Spiel kommen. Natürlich ist die Grafik jetzt nicht total aufwendig, aber sie trifft den Stil des Spiels und wirkt halt einfach niedlich. Musikalisch bietet das Spiel eine schöne Melodie, an manchen Stellen wirkt sie aber etwas ausgedünnt. [b]Fazit[/b] Das kleine deutsche Entwicklerteam hat mit „Mice and Moggies“ nicht nur ein knuffiges Spiel entwickelt, sondern es dazu auch noch mit knallharten Puzzlen versetzt. Man merkt, dass es den Entwicklern am Herzen lag, dass Spiel gut abzustimmen und zu designen. Wer gerne schwere Logikrätsel löst, der ist hier klar an der richtigen Stelle.
关卡有着比较明确的解决思路,一旦想到关键在于如何优化步数,不过有时候也需要跳出思维定式。正如开发者在讨论区留言所说:A different approach ultimately leads to a shorter solution。另辟蹊径以降低最终步数,这也是本游戏除了看猫猫哈气以外的另一乐趣所在。 另:[url=https://www.bilibili.com/video/BV1ox4y1E7i5/] Of Mice and Moggies部分有趣关卡的优化 (solutions to some interesting levels) [/url]
As a fan of puzzle games, I really enjoy this one. I like that the game doesn't get overly complicated, but instead challenges you later using things you've already learned. There are new elements added in every once in a while, but they feel like welcome additions as opposed to gimmicks slapped on there for the sake of being there. The difficulty in the this game is certainly up there (especially the farther in you get). The game is tagged "difficult" for a reason. If you ever get stuck though, you can unwind by playing some minigames that are included like Snake and a maze you have to find your way through in the dark. There's also a level editor and community levels if you finish everything or want something new. I also have to say that I enjoy the ambient bird chirps and the like during levels. They help calm when trying to figure out puzzles.
I like puzzle games. I'm not particularly good at puzzle games, but I like them! This is a good one. The challenge ramps up at just the right pace, and right when I get to a point where I think I can't solve one, the answer finally hits me and it's really satisfying. So yeah... if you're into tile-based brain puzzlers, I can highly recommend!
Beautiful puzzle game with a nice clash of cute animals and brutal hunting animations. The game rewards you for finding the best solution with a gold icon but otherwise doesn't lock you out from progressing if you just want to move on. Does a great job of mixing in new mechanics. Completed all but one puzzle (damn you Stonehenge 4). This should be way more popular than it is.
golf(手数最小化)だけど普通にクリアもある程度考えないと解けないようになっていて良い
"[b]Sokoban[/b]", le fameux jeu de puzzles de 1982 où il faut pousser et ranger des caisses dans un hangar, a malgré sa simplicité produit une énorme quantité de suites et de variantes - parfois, j'ai l'impression que la moitié des jeux de puzzles sur Steam s'en sont inspirés, avec des idées quelquefois géniales ("[b]Baba Is You[/b]") ou une qualité stellaire ("[b]Stephen's Sausage Roll[/b]"). Parmi ces jeux, "Of Mice and Moggies" ne paie pas de mine et a l'air d'un "petit jeu", mais il figure à mon avis parmi les meilleurs. Son gimmick est tout bête: et si, au lieu de pousser les caisses, celles-ci nous [i]fuyaient,[/i] le but étant de toutes les attraper? On incarne ainsi un petit chat sauvage se déplaçant sur une pelouse quadrillée, dont l'objectif est d'attraper des mulots, lapins et lézards. Évidemment, chacun se déplace différemment: le mulot essaie de fuir d'une case lorsqu'on s'en approche, le lapin fuit de deux cases en sautant, et le lézard file tout droit sans s'arrêter. Si un animal sort de l'aire de jeu, on perd - des pierres bloquent le passage, mais des buissons permettent de se cacher (notre chat et les lapins sont trop gros pour s'y faufiler), alors que des herbes hautes nous dissimulent au regard. Pour bien pimenter les choses, il y a aussi des tortues d'eau qui s'immergent après qu'on leur a marché dessus, des chiens qui nous pistent, des toiles d'araignée qui servent de pièges, et des ballons que l'on peut pousser librement. Tout cela est très intuitif voire enfantin (comme "Sokoban"), mais les puzzles proposés sont tous très créatifs et intéressants et parviennent à nous bloquer un certain temps, ce qui est remarquable vu leur nombre (plus d'une centaine). La difficulté reste modérée, mais chaque puzzle propose l'objectif facultatif d'être résolu en un nombre minimum de coups, ce qui est beaucoup plus délicat jusqu'à parfois sembler impossible. Il est franchement remarquable qu'un jeu aussi simple en apparence parvienne à produire des puzzles aussi nombreux et aussi satisfaisants sans jamais donner l'impression de se répéter: personnellement, je le préfère nettement à "Baba Is You" ou à "[b]Patrick's Parabox[/b]", qui sont pourtant beaucoup plus sophistiqués. C'est justement son minimalisme et ses règles simples qui rendent "Of Mice and Moggies" aussi prenant: comment se fait-il que l'on bloque devant quelque chose d'aussi (apparemment) évident? Tout le plaisir est là. En plus de ça, le jeu est très joli avec du pixel art propre et bien animé, beaucoup de charme, une ambiance bucolique relaxante, et même quelques mini-jeux en bonus! Le seul défaut que l'on pourrait signaler est une interface archaïque paraissant remonter à Windows 95 (!), mais c'est très mineur. ([url=https://simbabbad.blogspot.com/p/steam.html]liste de toutes mes évaluations sur mon blog[/url])
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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