
New port for 2016! 60 FPS, higher res textures, higher poly models, improved audio, numerous fixes and improvements, and trading cards, badges, emotes and backgrounds!
Modeled estimate, not a reported figure. How we estimate →
About
We've reported the game for 2016, which now runs at 60 FPS, includes higher resolution textures, better quality cut-scenes, improved audio, higher poly models, numerous fixes and improvements, and trading cards, badges, emotes and backgrounds!
Players guide Mudokon champion Abe, and his aquatic Gabbit partner Munch, in Oddworld's third adventure, using special psychic powers, cool power-ups, and other special abilities to deliver payback as they reclaim the last gabbit eggs on Oddworld, which have been packaged in a can of gabbiar.
Play as a team - players use Munch and Abe cooperatively to make their way through the trials of Oddworld. Leverage both characters' unique strengths:
Abe- Abe can climb and jump to reach new areas, and then run to escape from dangerous enemies. When all else fails, chant to take control of the enemy's soul, and use their guns to clear a path to safety.
Munch - Munch can swim around the new realms of Oddworld. When on the ground, zip along with a wheelchair power up. Need to move some yapping Slogs out of the way? Just use Munch's nifty remote control head port to fire up the crane and drop those Sloggies in their pen.
Special psychic powers - Munch and Abe's psychic powers can extend their reach and get others to do the dirty work:
As Abe - Let Abe's chant roar to take possession of a gun-toting Big Bro Slig and clear almost anything out of the way. Abe can use spooce or spiritual power gained byharvesting SpooceShrubs to posses other creatures as well, but why think small?
As Munch - If Abe can't mesmerize someone into getting the job done, Munch can use his handy remote control head port to hijack nearby machines including cranes, and 50-caliber Anesthesia bots to tackle the really tough obstacles.
Power-Ups – Every friendly character you can find becomes a fighting ally, Fuzzles, Mudokons…. Need to get somewhere quickly or get over a wall, like right now? Use Oddworld's consumer power-ups like Expresso and Bounce to amp up Munch and Abe's abilities to perform cool moves. For the more direct approach, possess high-caliber weapon toting enemies.
Oddworld, now in "new and improved 3D!" - it's a whole new Oddworld, with lush rivers, towering mountains and hundreds of trees that bloom or die.
Interact with dozens of different oddball races - use GameSpeak® to get Oddworld's Inhabitants from the heavily armed Big Bro Sligs to the cute but ferocious Fuzzles) to carry out tricky tasks or just beat the crap out of enemies.
"Frustration Free" gaming - Oddworld's new intelligent cinematic camera, auto-targeting system and no-stick navigation system makes playing a breeze! Plus with easy
QuikSave® and limitless lives, players have plenty of chances to take on any situation…
no matter how Odd!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oddworld: Munch's Oddysee has good graphics for it's age. It's Abe and all of his farting goodness! The biggest problem with this game is the horrible controls. They are nauseating and headache inducing. I just can't play anymore.
Fun unique game. Works great on steamdeck. Love the ost
[h1][b]🎮 Reseña de Oddworld: Munch's Oddysee[/b][/h1] [h2]Resumen del Juego[/h2] Oddworld: Munch's Oddysee es ese clásico raro que mezcla Acción, Aventura y un toque de Estrategia como si alguien hubiera tirado tres géneros en una licuadora… y sorprendentemente no explotó. Aquí alternas entre Abe y Munch para avanzar en plataformas 3D, resolver rompecabezas y sobrevivir a un mundo que parece diseñado por una corporación que odia la vida (y sí, es parte del chiste). La propuesta es: “piensa antes de saltar”, “usa al personaje correcto”, y “manda a tus amiguitos a hacer el trabajo sucio”. Hay comedia negra, violencia caricaturesca y gore lo suficientemente incómodo para recordar que Oddworld siempre ha sido “divertido”, pero con un letrero de “esto en realidad es bastante cruel”. Primera impresión en Steam: se siente como visitar un museo interactivo donde algunas piezas siguen brillando… y otras crujen cuando las miras. Un jugador, logros, cromos, y compatibilidad parcial con mando: lo mínimo para que tu biblioteca se sienta productiva mientras sufres con cariño. [h2][Oddworld: Lo que te abraza y lo que te empuja al vacío][/h2] Lo Bueno: ✅ Alternar entre Abe y Munch le da variedad real a la aventura y a los rompecabezas 🧠 ✅ Mezcla decente de plataformas 3D + acción + estrategia ligera: no es solo brincar por brincar 🎮 ✅ Humor oscuro y comedia absurda: el mundo es miserable, pero al menos se ríe de ti 🤡 ✅ Tiene logros (38) y cromos: dopamina legal para completaristas 🏆 ✅ Clásico con personalidad: no se siente genérico aunque tenga años encima 🧩 Lo No Tan Bueno: ❌ Compatibilidad parcial con mando: o sea, “funciona… pero no te emociones” 🕹️ ❌ Es un juego de un solo jugador: si buscabas caos con amigos, aquí solo tienes tus pensamientos 😶 ❌ Plataformas en 3D de la vieja escuela: a veces el “salto” es una apuesta y tú eres el casino 🎲 ❌ Comunidad actual minúscula (3 jugadores): más solitario que tu lista de deseos en rebajas 🪦 ❌ La violencia/gore puede sentirse más incómoda que “divertida” según tu tolerancia 🩸 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Variedad por personajes y buen ritmo, con momentos torpes.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más por diseño y precisión que por IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura sólida con puzzles y secciones distintas.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Se deja ver como clásico, pero no perdona el paso del tiempo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Sátira rara y mundo cruel; funciona por personalidad.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Oddworld sigue siendo único: feo, creativo y memorable.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores; más funcionales que espectaculares.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien la rareza sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Carisma extraño que sostiene el tono de comedia negra.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de situaciones, pero dentro de un molde clásico.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un clásico en Steam.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Vuelves por logros/completismo más que por necesidad.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.7[/b][/td][td]Un clásico con identidad fuerte, pero con asperezas inevitables.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Oddworld: Munch's Oddysee es “Bueno” porque se atreve a ser raro, cínico y con corazón… aunque a veces te lo entregue a golpes de plataforma 3D y controles que te recuerdan que esto viene de otra era. La mezcla de Acción, Aventura y Estrategia ligera se sostiene, especialmente cuando el juego te obliga a pensar y alternar habilidades en lugar de solo avanzar a lo bruto. Ahora, lo controversial: este juego no te pide permiso para ser incómodo. Entre comedia, violencia y gore, te suelta una sonrisa y luego te hace cuestionar por qué te estás riendo. Y sí, en Steam hay 965 recomendaciones totales, lo cual sugiere que no estás solo en tu mal gusto… aunque irónicamente ahora mismo solo hay 3 jugadores activos, así que el club existe, pero se reúne en una cabina telefónica. Si te gustan los clásicos con personalidad (y toleras sus mañas), vale la pena. Si tu estándar es “todo debe sentirse moderno y suave”, este Oddysee te va a parecer una excursión escolar obligatoria. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.7/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: N/A Veredicto: [i]Un clásico raro y disfrutable, pero con bordes filosos de otra época.[/i] Si quieres una aventura en tercera persona con plataformas 3D, rompecabezas y humor negro marca Oddworld, entra sin miedo (pero con paciencia). Si buscas perfección técnica o comodidad moderna, mejor míralo como lo que es: un clásico “bueno” que no se disculpa por ser incómodo y peculiar.
The gameplay feels crude and unpolished. The platforming feels imprecise and overtly strict. The combat is button-mash trash, while the mechanics for controlling your army of NPCs are just a vastly worse version of Pikmin. The camera's extraordinarily slow movement acceleration makes any sort of fast-paced gameplay impossible. The camera's tendency to simply do as it pleases or sometimes outright ignore your inputs is a baffling choice by the developers that negatively affects the entire game. The way that characters must turn to face the exact direction that the left analog stick is held in before finally being allowed to move a full second after the initial input was made instantly ruins any fluidity this game could have ever had. The sound effects for Munch falling from too high and Abe drowning are shrill and so annoying that it's beyond my comprehension how the developers thought it was okay to leave as is; I would prefer a rusty nail on a chalkboard. I still am nostalgic for this game even 18 years after I first played it. However, after 100%-ing it, I've gotta say I'm beyond disappointed at how little it held up to my expectations. This is at best a very mediocre videogame. But the worst is yet to come. Because if playing this game by itself isn't enough of an issue. The absolutely nightmarish state of this PC port dwarfs any flaws this game has. Upon launch the game always took up both my monitors and only showed 40% of the game's screen to me. Video settings are nonexistent. So you need to use the shortcut (Alt+Enter) to force the game into windowed mode. However, my keyboard has a shortcut (function+z) that puts it in Mac mode. This for some reason swaps the Windows and Alt keys. But it also doesn't register Alt as Alt because Mac has to be special and replaced Alt with the options key for some absurd reason. So I spent an hour and a half trying to find some 3rd-party program that auto-launches games in windowed mode before finally pulling up a keyboard press website that displays which keys are being pressed. While much of this scenario isn't the fault of the developers. The root of it is. This game always launches in an unplayable state and requires the player to waste time fixing it because the developer didn't care to do so themselves. Because of that, they will collectively waste hundreds, potentially thousands, of hours of human time that could have been spent having fun with a nostalgic game. Beyond that, the game randomly crashed about half a dozen times during my 2 playthroughs. As well as some absurd vertex stretching in level 22 that made the game pretty difficult to play. But the fun hasn't ended yet, because certain achievements don't work on the default version of the game. Not just one or two either; five out of thirty-eight don't work. So I tried the original 2016 version in the hope I could unlock them there. Half the time it doesn't recognize arrow key inputs from my 60% keyboard, and all menus cannot be accessed by controller. Not only that. But somehow this original version bypasses the multiple layers of framerate limiter settings I have put on my PC. I refuse to let this ancient game run at 4,000 fps and utilize my entire GPU. So I go on yet another hunt to figure out how to fix all this crap. Until I finally come to a realization. The only reason I don't want to use Steam Achievement Manager to unlock achievements that I have already earned through gameplay. Is because I have too much pride as a completionist (cringe I know, but bear with me). Pride is the root of the other 6 deadly sins. So I said screw it and unlocked them with Steam Achievement Manager. I care more about my sanity and well-being than I do about getting a dumb program developed by a bunch of nimrods to actually function properly. Verdict? Munch's Oddysee has 3/10 gameplay with a 7.5/10 story; the music is a straight 0/10 70% of the time, and the port gets a -10/10. I'm taking an additional half point away for the absolutely abhorrent sound design and achievements not functioning properly. Adding it all together, this version of the game gets a big fat ZERO from me. What a disgrace of an application. Shame on you, Oddworld inhabitants.
this is my favorite game of all time but sadly I have to give it a negative review since as soon as I start a new game or load a save the game crashes and I can't even play FIX THIS PLS
Oddworld: Munch's Oddysee represents a significant turning point for the Oddworld series, marking its transition from meticulously staged 2D cinematic platforming into fully navigable 3D environments. Developed and published by Oddworld Inhabitants, the game continues the franchise’s tradition of blending dark satire, environmental commentary, and offbeat humor, but it does so through a noticeably different gameplay structure. Originally released in 2001 and later updated for modern systems on Steam, this installment carries both the ambition and the growing pains of early 3D design, making it a fascinating, if sometimes uneven, evolution of the Oddworld formula. The narrative introduces a second playable protagonist alongside Abe: Munch, the last surviving Gabbit. While Abe’s people, the Mudokons, have long suffered under corporate exploitation, Munch’s species has been hunted nearly to extinction for their eggs, which are processed and sold as a delicacy known as “gabbiar.” The story once again revolves around corporate greed and industrial cruelty, but this time the stakes feel even more personal. Munch’s journey to reclaim the last of his species’ eggs intertwines with Abe’s ongoing resistance against the Glukkons, forming a dual-hero structure that defines the game’s design. Their partnership provides both mechanical variety and emotional grounding, as the survival of an entire species hinges on the player’s success. Gameplay shifts dramatically from the tightly controlled, screen-by-screen precision of the earlier titles into open 3D spaces that encourage exploration. Players alternate between Abe and Munch, each with unique abilities that must be used in tandem to solve environmental puzzles. Abe retains his signature chanting ability, allowing him to possess enemies and command fellow Mudokons, while Munch brings aquatic mobility and the capacity to interact with specific machines and electrical devices. This dynamic creates a cooperative puzzle structure within a single-player experience, where success depends on switching between characters strategically. The concept is clever, and when it works, it delivers satisfying moments of coordination and problem-solving. However, the move to 3D introduces both opportunity and friction. The environments are more expansive than anything previously seen in the series, featuring industrial complexes, natural waterways, and sprawling facilities filled with hazards. This added scale enhances the sense of place and reinforces the world’s oppressive industrial aesthetic. Yet early 3D camera systems and movement controls can feel less precise compared to the deliberate choreography of the 2D entries. Platforming occasionally loses the razor-sharp clarity that defined Abe’s earlier adventures, and navigation can sometimes feel cumbersome. These issues are not constant, but they are noticeable enough to shape the overall pacing and challenge. The thematic identity of the series remains intact. The game continues its biting critique of consumerism and exploitation, delivered through grotesque corporate villains, exaggerated advertisements, and absurd product branding. The humor is still dark and satirical, balancing bleak subject matter with oddball charm. Munch himself brings a different tone to the narrative; where Abe often embodies quiet resilience and reluctant heroism, Munch’s vulnerability and determination add emotional variety. The dialogue and cutscenes lean more heavily into comedic timing than previous installments, sometimes sacrificing subtlety for accessibility, but they still reinforce the franchise’s distinctive personality. Visually, the game captures the strange beauty of Oddworld through expressive character models and varied landscapes. While it lacks the pre-rendered detail of the earlier 2D titles, the real-time environments create a new sense of immersion. Industrial zones are cluttered with machinery and oppressive architecture, while natural areas offer brief contrasts of color and openness. The updated Steam version improves resolution and performance, smoothing out some technical limitations of the original release. Even so, certain textures and animations reveal the game’s early 2000s origins, reminding players of its place in the transitional era of 3D game development. The difficulty curve is more forgiving than in the earlier Oddworld entries, but it still demands attention and patience. Combat plays a slightly larger role, with vending machines dispensing ammunition that can be used against enemies, adding a layer of light action to the formula. This shift makes the experience somewhat more accessible, though it also softens the tension that came from Abe’s near-total vulnerability in prior games. Escorting Mudokons remains a key objective, preserving the moral dimension of saving as many allies as possible to achieve a better ending. Ultimately, the game stands as an ambitious experiment within the series. It may not possess the laser-focused precision or haunting minimalism of its 2D predecessors, but it compensates with expanded scale, dual-character mechanics, and a broader sense of exploration. For longtime fans, it offers a deeper look into Oddworld’s lore and a chance to see the franchise evolve beyond its original constraints. For newcomers, it provides an accessible entry point into a universe defined by satire, survival, and resistance. While imperfect in execution, it remains a distinctive and memorable chapter that demonstrates both the risks and rewards of creative reinvention. Rating: 8/10
I originally played this game on the original xbox when I was a child (like 7 years old). I have no idea how I acquired this game, it just sorta came into my hands. I couldn't afford many games so this was on of the few I had. Keep in mind, that I played this when I also had a Wii, so I was used to super kiddish games like Mario and Pokemon. Immediately upon booting up the game, you get blasted with that Oddworld dark atmosphere: Slavery, extinction, addiction, dark industry, lots of blood, inter-species conflict & cooperation. I was hooked then and there. There's also that cheeky humor that this series has that compliments the atmosphere well. The world design and architecture are so incredibly unique, I sometimes boot up old saves just to walk around the levels. This graphics are very primitive, but I honestly think that adds to the vibe. The game play retains the same mechanics throughout the game. Abe has his own abilities, and Munch has his. Most levels have you solving environmental puzzles, that usually either involve platforming or combat. Some levels are a bit frustrating, as they involve lots of back-and-forth around level. I really love this game, when I found out it was on steam I bought it again.
Munch is back and now with added flavor! This game was so much fun on the original Xbox, its good to play it again on Steam.
This game is really good and fun
Muy divertido completar un juego que formo parte de mi infancia :D Aunque si llega a ser tedioso en algunas partes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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