
Tricked by a shady ad, a cat’s owner signs a contract! Now they must fight through a wild dream to wake up. Crazy weapons, swappable limbs, aerial combat! A roguelite shooting frenzy with spicy difficulty — this is ODDRooM!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Tel 9999 - 9999 - 99999
We’ll make your human’s dream come true.
We do not accept human calls.
Shoot wildly in your dream!Ammo is free.
Just keep shooting!
Eventually, you’ll hit something… maybe?

We’ll grant you one wish — seriously, anything!
You might get a raise!
You might become a better person!
You might wake up from a coma!
“Bring us CatCoins!!”

But in ODDRooM, you FLY and shoot!
But beware…
You can’t get stronger without CatCoins.
“Bring us CatCoins!!”

We’ve got more weapons than your grandma has teacups!
The Random Weapon Vending Machine is totally fair.
(But we don’t do refunds… even for dumb weapons.)
“Bring us CatCoins!!”

Why not? It’s a dream!
Octopus legs? Bone legs? All good.
Don’t worry — you can’t die!

No sweat required.
With CatCoins, anything is possible in dreams.
“Bring us CatCoins!!”

We use them for the welfare of all cats everywhere.
Just… trust us.
“Bring us CatCoins!!”

You don’t have to read the whole thing.
Cats trust each other, right?
Worried the monsters are too strong?
No, no… your human is just too weak.
“Bring us CatCoins!!”
We are not responsible for any side effects in dreams.
If you don’t clear the dream…You may never wake up again.
(But don’t worry — 3% of users have cleared it !! )
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Japanese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
ODDRooM is an incredible little surprise. It’s essentially an FPS with a huge focus on strong movement abilities, wacky weaponry, and creating dynamic gameplay scenarios for the player to tackle. To clarify, while there are roguelite trappings in this game, they’re actually pretty light. The game itself isn’t structured around runs and has more in common with a traditional FPS campaign. Instead, the game has you going through hand crafted levels, with the enemies that spawn being random (it’s not fully random as it pulls from a particular pool of enemies per encounter rather than it just pulling from everything in the game). Every level starts you with a pistol and through the various weapon machines littered throughout the map, you can purchase a random weapon to use in the level for free, with subsequent purchases from the same machine increasing incrementally in cost (you receive money from killing enemies). The more traditional roguelite elements are more prominent in the meta-progression elements. Much like upgrades in other roguelites, the weapon loot pool can be expanded by purchasing them with money. Additionally, you can upgrade the damage of individual weapons or upgrade their odds of spawning when using a weapon machine. Likewise, there is a skill tree that contains all your movement abilities, time manipulation abilities, and melee attacks which you can also obtain and improve through money. With all that explained, how is the actual game? It’s crazy fun. Movement abilities are paramount to success in ODDRooM. Your slides, dashes, wall jumps, double jumps, and wall runs not only boost your damage when you attack while using them, but they’re also littered with invincibility frames. So you end up with an FPS where you’re constantly chaining your i-framed movement abilities not only to avoid the bullet hell inspired, physical projectiles of your enemies, but also to maximize your offensive potential. Additionally, things like the grappling hook and your various melee attacks gain the ability to stun or hit multiple enemies with upgrades, seemingly increasing the possibilities for enemy manipulation and crowd control. And to top it all off, there are time manipulation abilities like bullet time (which also boost your damage and can be used alongside your movement abilities to boost your damage even further). The weapons run the gamut of the usual fare all the way to a gun that shoots explosive physics based soccer balls, with different positioning being rewarded for some of the odder ones in the roster. For example, a crazy rocket launcher that shoots in a random trajectory seems pretty useless and highly dangerous when used on the ground where it can clip a piece of nearby geometry and explode on you, but it becomes vastly more usable when you can gain a vantage point in the air through your grapple hook and shoot down on enemies in a space where there’s free space and little geometry to get in the way of rockets. Positional benefits like this are pretty plentiful in this game, and the enemies will naturally challenge them in interesting ways to keep you on your toes. That said, while the game is fun, I do think it can take a while for the game to fully reveal its very interesting and skill driven systems. Your movement abilities are tied to an action gauge, which is essentially stamina. It’s not a stamina meter that’s tough to manage or really all that intrusive since it refills super quickly, especially since it gets massive to the point where you don’t have to think about it apparently once it’s fully upgraded, but it does hamper your ability to chain various abilities together in the early game. And given movement is your lifeline in this game and affords you a ton of momentum, it can make some of the later levels pretty difficult if you don’t have many action gauges to work with. I only bring it up since there are situations, like with the crazy rocket launcher described previously, where their utility didn’t really click until I had more mobility to work with. Ultimately, ODDRooM shows some pretty amazing promise and is an absolute blast to play. It’s an FPS which blends the fun of classic FPS with sensibilities that are in line with Japanese arcade action games (seriously, the headshots in this give off major Resident Evil 4 vibes in how crunchy and over the top they are). It’s a rewarding, challenging, and surprisingly hilarious experience, but it’s a dream well worth having.
This is Serious Sam meets Sam & Max meets Max Payne meets Painkiller. Serious Sam & Max Paynekiller.
병맛스러운 컨셉에 스테이지 구성에서 나름 다양성을 주려한게 보인다 아직 조작에 익숙치 않아서 많이 죽긴 하지만 익숙해지면 신나게 플레이 할 수 있을듯. 개인적으론 컨트롤러 조작에 더 익숙해서 컨트롤러 지원이 안되는건 아쉽긴 하다.
After finishing all the rooms that are available at the time of this review (19 rooms) and upgrade a decent amount of weapons, I can say the EA of the game is really good and has potential to be another incredible game released by Iggymob! I think it's important to point out that this game is under a limited budget so they had to resort to using things like AI for (some)assets sound and visual, but as of now no AI has been used to affect/contribute to gameplay. Team ODD are hone in on making the actual gameplay great and it shows when playing, each room have similar objective ( kill x amount and find door, kill x amount to complete the level , kill boss, reach the end of the level) but differ in how the level are built like in a city to plane where you jump off to land on another plane, a forest with trees blocking your view on what coming next, a farm that eventually lead into a neighborhood or in a castle to fight a boss with only one safe place to block waves of projectiles. The enemies that they have currently have been fun to fight so far when it comes to blitzing right to them and hitting them in their weakspot/stunning them or just blasting a horde with the many explosive you have and hope the new addition spice up the later Rooms. I think the big negative I have so far is the grinding of weapons and your skills, once you have everything unlocked the games open alot but you have to work towards it since some are really important like the fever mechanic. That and performance can be very rough at times like when killing a boss and all the coins come flying out but since it's early access, this can be minimized. ODDROOM was something I looked forward to and happy to say that it currently been a fantastic time with the hope that the updates come very soon.
이 게임 뭐지? 진짜 이상한데 재밌음ㅋㅋ 방 들어갈 때마다 무슨 일이 벌어질지 몰라서 계속 하게 됨. 총 쏘는 손맛도 괜찮고, 분위기는 꿈속 같고 좀 무서운데 웃기기도 함. 고양이 너무 귀엽고 수상함ㅋㅋ 이런 거 좋아하는 사람한테 강추함!
스테이지 진행혁식으로 스테이지진행할때마다 조금씩 어려워짐 죽으면 가지고있던 코인이 다 사라지기 때문에 새로운 스테이지를 진행하기전에 코인을 다털고 가야한다 스킬도 있고 총기류도 꽤 있는것 같아서 후반부까지 진행하면 꽤 할만할것 같음
저녁에 구매해서 플레이 하는데 재미있어서 새벽까지 달렸네요 ㅋㅋ ㅠ 게임 이펙트도 화려해서 플레이 할 맛 납니다 다른 유저분들도 해보셨으면 좋겠네여 ㅋㅋ 추천합니다
I hate the grasshopper guy and the mushroom guy!!! ahaaaaaaa!!!!!!
Needs work on controls for gamepad especially PS5 controller, but is a fantastic game by an independent developer. I cannot wait to see what this turns into, this is GAME OF THE YEAR material putting AAA developers to shame.
가벼운 마음으로 받았다가 무거운 마음으로 계속하게 되는 이상한 병맛겜 ㅋㅋㅋ
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fire: Ungh’s Quest | $11K | 694 | 85% | $0.99 |
| Jump To Die!! | $11K | 91 | 74% | $3.99 |
| 东方心之解束~Saving from the devil | $11K | 181 | 98% | $3.49 |
| The Winning Secret of the Newbie Strategist Princess | $11K | 52 | 75% | $7.99 |
| House Sitter | $11K | 93 | 97% | $4.99 |
| Solace Inc. | $11K | 133 | 91% | $3.99 |