
A musical toy box, filled with weird creatures, tiny houses and wondrous machines. Create your own songs! Unlock new instruments! Design your own cassettes! Share them! ODDADA!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点无聊的游戏,对不上电波。本来是奔着音游来的,没想到让我编曲 为什么这游戏是特别好评?但这游戏好像是包货,算了 做成就的时候特别折磨我受不了哦用了一下ce变速齿轮,重复度高达99.99。一开始还感觉到好玩,后面其实都大差不差,玩具太少了,而且我没有编曲天赋。 成就触发条件也很迷,好几个成就做了好几遍才跳。 想法很好,将编曲变成视觉游戏游戏,用一些玩具组成一首歌曲。几乎每项操作都可以发出一些很不一样的音效,如果很喜欢编曲可以保存。 很适合放松身心,但如果奔着全成就去算了
I want to be able to recommend this thing. It's interesting and it is pretty well executed visually and response wise for the most part (except for the "recording" section and the general concept of most of the instruments). Where it really falls short is in the execution of the core idea of the whole thing - the sounds you combine and the limited scope of combinations you can wind up with. It's really only a sound library update away from being way better, and if they could rework the recording phase of the creation process, this would be a pretty cool little thing. Most of the mechanics here are interesting though and I wish it had a better end prodcut.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want this game to be better than it is. I am DEEPLY in love with the concept, and there's some moments where this game absolutely shines. But there's a lot that needs another coat of polish, from some of the instruments just never quite meshing with the rest, to the awful "recording" section where the count-ins never feel intuitive and if you make one mistake, you have to try the whole thing over again. I really love the diegetic, creative way of manipulating the instruments, but for the final record I feel like there needs to be some way to have more precise control over how all the parts mesh. There's a lot of ways you could do this while still fitting the toyish whimsy- turn each segment into a string and weave them together? Give each section it's own train and track and you can control when they start and stop? The sky's the limit. I so badly want this game to succeed, but for a game about making music, the actual music-making part feels like a frustrating chore. It breaks my heart to give this game a thumbs down but I just can't recommend it.
It is ultimately too limited to be anything interesting. As a toy, it isn't even that great. It might be worth it if you want to give you 6 year old something to mess with, but otherwise has little value.
The concept is pure genius. You create "tracks" one by one using random "grooveboxes" in the form of toys. Then, you perform in "song mode" (basically mute/unmute tracks) The song becomes a cassette you can customize, and you can export it to your computer. It sounds organic (wood, metal, piano-like) and notes are on a scale so everything fits together nicely. I was especially impressed by the level of polish and how playful the whole experience feels.
新时代赛博玩具
Never played something special like this. Feeling like a kid again with a big box of LEGO. But here you build sounds and music by exploring and experimenting with 3D Objects. In the end you can mix your own tape and export a mp4. You unlock new sounds and 3D Objects while playing. It is amazing. No knowlegde of music or an instrument needed.
做音樂沒有想像中簡單有趣()
一个精致的电子小玩具,通过6个随机的关卡来编辑出一首歌曲。 虽然可以把生成的音乐导入本地,但是游戏每次的关卡都是随机的,可以携带的道具有数量上限,不能真指望靠这个游戏制作音乐,玩具性大于实用性。没有新手教程,直到现在我依然无法理解某些关卡的道具究竟该如何使用。 用来打发时间解解闷挺不错,作为一个电子小玩具是合格的。
If you ever played Electroplankton on the Nintendo DS, you know what you're in for. It's artsy, quirky, and delightful. 10/10 for what it is. It's more of a fun instrument than a game, but what's here is fantastic.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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