
Build a settlement in a realm recovering from the Fracture, a calamity that nearly destroyed the realm. Choose from several unique races, establish a new kingdom, and survive in a land filled with magic and strange creatures. Farm the land, fish the seas, or raid rival kingdoms for their treasures.
Modeled estimate, not a reported figure. How we estimate →
About

5 races to start your kingdom with, each with unique playstyles
Unlimited procedurally generated deserts, mountains, tropical islands, and frozen tundras
Dynamic weather and seasons unique to each biome
Hundreds of plants, animals, and items
A research tree with options for each race that unlock new blueprints and rooms
Outfit individual settlers with tools, weapons, and gear
Manage your kingdom and view other kingdoms on an expansive world map
Battle raiders, invading armies, and underground horrors
Choose from unlimited generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.
Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!
Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!
Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As far as colony sims go, this one has been my most favorite! Comparing it to games such as Rimworld would be unfair considering that they occupy different subsections of the genre. Rimworld is a narrative generator while OddRealm is a straight-up colony sim, and one with a fantasy atmosphere at that! It's simple. It's fun. It's cheap. Give it a try!!
I loathe tutorials, but never before has a game so desperately needed one. I've put thousands of hours into both Rimworld and Dwarf Fortress combined, but this is incomprehensible,
Been awhile since I played it although: Decent game overall. Found out about if from BlindIrl's interviews with the dev. And now that it has Steam Workshop support: I might be working on mods for it.
Super convoluted. Its not easy to pick up like rimworld.
I am really enjoying odd realm, and I'm glad that the developers are still supporting the game. I hope that some more quality of life features are added (draining water to restore after accidentally flooding a cave, job management across rooms, job copy + paste)
Not going to lie, this game is really cool but it needs some QoL features. The dev is very active and listens to feedback, just don't be a jerk. 8/10
Personally for me I enjoy the game so far, the graphics are nice (could probably run this game on a pc from the early 80's ngl), the camera movement system is easy to get a grasp on and its an overall good introductory game to this genre of rts/colony sim. The only problems I can say I really had with it is the lack of a tutorial (the guide barely helps but idk if that's just a bug on my end) and the layering system for the depth of blocks your looking at could use a little indicator past just the sliding bar giving you a ball park idea of what layer you may be looking at.
It's like Dwarf Fortress before Kitfox declawed it.
I am so confused, overstimulated, and I have no idea what I was doing. I accidentally made way too much beds then spent the entire time telling the humans to break the damn beds. In the end, I just closed the game.
It's a cool game, i liked it. I hope we get some world-map content and some adventure outside of our towns. Or better, a lot of adventure :)
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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