
Octopus Goulash is not a videogame. It is a living organism. Enter an urban simulation set in a synthetic and decaying world where reality is slowly slipping into vast datacenters. Explore the last city on Earth, live all possible lives, and find your path toward the Question.
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Octopus Goulash is not a videogame. It is a living organism. Your choices will shape its life.
Enter an urban simulation set in a synthetic and decaying world where reality is slowly slipping into vast datacenters. Explore the last city on Earth, live all possible lives, and find your path toward the Question.
Octopus Goulash is a holistic open world.
A dynamically generated city with a consistent population interconnected with the surrounding world.
POPULATIONEvery character in the city is procedurally generated at software startup.
Each operator has their own personality, job, and relationships.
During gameplay, every NPC will live their own life between work, home, and entertainment.
Relationships are very important in OG.
Although you are in a world where human relationships have been deprecated, interacting with other inhabitants can prove extremely useful.
Through the communication system you can talk to other operators, discover their point of view on certain topics, sell or gift items, or even insult or act aggressively.
Every NPC will remember your interactions and will act accordingly.
Your means of movement inside Hub38 is the body avatar.
A fully mechanized body housing the only organic organ you have left: the brain.
During your stay you will need to integrate nutrients, sleep, and reduce stress.
The city will come to your aid with countless facilities ready to satisfy your needs. But everything comes at a price.
Hub38 is a varied world in decline.
A massive block of cement and silicon rising above a dead Earth.
Even the seas that once drowned the ruins of past civilizations are disappearing.
A city that expands in every direction.
Gigantic clusters of housing structures, suburbs, and enormous datacenters.
Exploration is crucial to uncover lore and mysteries. Some inhabitants may hint at interesting places.
Your character is linked to your car.
Flying cars are the means by which you can travel in a city without streets.
Although reliable, maintenance, upgrades, and refueling will make your life easier.
In OG you can purchase almost anything: nutrients, car accessories, software, furniture, and illegal goods (if you know the right people).
The Credit is the currency. It will allow you to buy items, services, cars, and even a cozy apartment near your favorite club.
There are many ways to earn Credits.
Fixers are the most popular job, but there are other, more or less legal ways, to scrape some extra Credits.
In the worst case, you can beg.
(In the next update it will also be possible to work in law enforcement.)
In this simulation it is not the story that seeks the player, it is the player that seeks the story.
Meanwhile, iterations follow one another and the system sustains itself.
Deep within the city lies something that craves to be seen.
There are no quests that lead you to the ending. Only doors and keys.
It is up to you to understand what to do with them. “Answers will reveal themselves to those who know how to seek.”
Obviously, there are multiple paths available. I aimed to leave maximum freedom.
I reserve a small paragraph for the developer.
A genius madman who spent almost four years crafting and developing this experimental media.
The game was developed on a shoestring budget.
Almost everything you will see was crafted or reworked by the same mouse and keyboard.
Buildings, dialogues, music, story, and design all come from here.
I would like to point out that you will also find many free assets and gifts from friends, without which reaching this point would have been impossible.
Octopus Goulash is an independent work developed by one single developer. Be understanding.
That is all.
Safe travels.
And thank you to those who share: you make the world better.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Hungarian*languages with full audio support
Reviews
A buggy mess that doesn't work. Still in early access so this review is open to change. However. There is a large usage of A.I content in this game. I know this is frowned upon so I letting you know developer to get rid of it.
Listen, this is a single dev game, so take that as context. I loved the visuals and the mise-en-place. It's buggy as ♥♥♥♥ and the controls for Xbox controllers on a PC are kinda misshaped (might be a local issue). That said, this is a ♥♥♥♥♥♥♥ beast of an idea and I cannot wait to see what they do going forward. Alessio Serenellini -- you are an amazing game designer and I cannot wait to dig deeper into this world.
浅玩了一下,场景那必须比赛博恶灵77更加赛博的,虽然画面没有那么好,但是内容有深度,然后这游戏跑步姿势很搞笑,希望以后加入中文,机翻也行
A very interesting game that definitely needs some polish. It's rough around the edges but this is a solid foundation for something amazing. If you're okay with dealing with somewhat clunky controls and some bugs then I'd say go ahead and give it a try and support the developer, but if you're looking for a finished product then I'd say wait. Personally I'm a big sucker for bleak, dystopian life sims so this really fills that specific niche for me, and so with that being said I hope Alessio continues to work on this project.
There is obviously a lot of work needed but I am eager to see what this one man developer game can do.
L'ho provato per un paio d'ore, quindi non posso ancora dare un giudizio definitivo (aggiornerò più avanti), ma già da queste prime sessioni posso dire che il gioco ha un potenziale enorme. Considerando che è sviluppato da una sola persona—se non erro—il lavoro fatto finora è davvero impressionante. Certo, ci sono margini di miglioramento e aspetti da rifinire, ma le fondamenta per qualcosa di davvero figo ci sono tutte. In queste prime ore non mi sono mai annoiato, anzi: il gioco mi ha catturato e mi ha lasciato quella voglia di scoprire e approfondire, che è sempre un ottimo segnale. Si sente che dietro c'è passione, e con qualche accorgimento e aggiustamento può diventare un indie da tenere d'occhio. Non vedo l’ora di vedere come si evolverà! Aggiornamento: sono quasi 15 ore di gioco ad ora, ho passato praticamente tutta la giornata a sperimentare e dare un'occhiata in giro, direi mondo molto vasto, sicuro non libero da bug ma ci sta in accesso anticipato, il poter accettare lavori e poter passare dal fare missioni a "cazzeggiare" liberamente in giro e cmq trovare attività da fare anche inaspettatamente direi è un plus notevole. Colonna sonora direi che calza. Andiamo avanti, vi tengo aggiornati.
Ambientazione stile Cyberpunk, dinamiche di gioco stile Gta, il tutto condito da un comparto sonoro di sottofondo azzeccatissimo e particolarmente coinvolgente: questo è Octopous Goulash, anche se c'è tanto da scoprire, quanto appena detto è solo l'inizio. Fin da subito, infatti, colpisce che il gioco abbia un ottimo potenziale, la libertà di girare nella città sviluppata è infinita, così come assai variegate sono le azioni da fare. La domanda è semplice: vogliamo esplorare una città futuristica nella più totale libertà, spaziando da un un" tranquillo" giro in taxi a missioni di guida decisamente adrenaliniche? Il tutto accompagnato da un comparto grafico di assoluto rispetto, ben oltre la media dei titoli del genere?(molto belli gli effetti volumetrici della nebbia che avvolge la città, ad esempio) Allora Octopus Goulash fa per noi, anche per un altro motivo, assolutamente non scontato: la passione con cui il gioco è stato sviluppato dal suo egregio sviluppatore, Alessio Serenellini. Una dinamica che si percepisce fin dalle prime battute del gioco, che si appresta a diventare un titolo di assoluto rilievo nel panorama degli indie. La qualità non manca, così come le brillanti idee del creatore. Sono curioso di vedere i prossimi passi, anche se sono certo che ne vedremo delle belle!!
Una creazione di immagini e storie. E' uno specchio della realtà, che vivi non come una comparsa ma come protagonista. Un mistero continuo da esplorare ad ogni livello. Ottima atmosfera, la città è dettagliata e piacevole da visitare.
I tried the game and found its concept genuinely interesting. The dedication to crafting the ecosystem and dynamics of a cyberpunk metropolis is truly exciting and makes me eager for more. However, as an Early Access version, several areas need improvement: The opening interface feels simple and hastily designed. The keyboard-only control scheme with no mouse support occasionally creates confusion. Mission guidance lacks clarity, leaving players uncertain about objectives. I played as a taxi driver, delivering passengers to destinations. It is works fine in the first, but i forgetted return routes ,customer was suddenly angery and called police. The hunger and fuel mechanics are intriguing, but these systems need early explanation - sudden vision blur or fuel depletion IS frustrating .The running animation of the game character looks a bit odd; the legs are bent too much. The texture settings need reinforcing, I have RTX 4090, hope stronger visual performance. As a Chinese player, I strongly hope for official Chinese localization in future updates.
Игра приятная, но есть много недоработок, например при попытке выйти из меню карты игра выкидывает совершенно из меню полностью, дел на вид много, да и сама карта кривая, пока поймёшь где нужный центр что бы сменить работу, объездишь пол города Работы также мало, по началу интересно, но потом либо становишься преступником от нечего делать, либо забрасываешь игру Насчёт мира, сам он красивый, но пустой, как будто вымирающий а не центр мира Насчёт работ которые есть в игре, это лишь таксист и фиксер И фиксер это главная беда игры, он может править всё, но при этом он нихрена не может, игра требует купить или найти улучшения для сканера, а где, как и как это понять, неизвестно
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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