
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After really enjoying Octopath Traveler II as my introduction to the series, I decided to head back and check out the first entry to meet the original travelers and experience the stories and ideas that helped define the core of Octopath. From the get-go, I was able to experience so much of what made me fall in love with Octopath Traveler II: the signature HD-2D art style, a unique and memorable cast of travelers, the beautiful soundtrack by Yasunori Nishiki, and of course, the incredibly crunchy and satisfying Break & Boost combat system. Having already played OT2 definitely helped me to appreciate the combat even more, as I was able to jump straight into experimenting with both new and familiar job combinations and strategies. I particularly enjoyed Ophilia's story, and found her to be an amazing choice for my starting traveler and the character to build my party around throughout the journey. This became even more fun once I started unlocking the secret jobs and turned her into a Starseer. Speaking of the secret jobs, I absolutely loved the boss fights required to unlock them. These fights felt like fantastic tests of what I had learned about the Octopath combat system, and their absence was something I didn't realize I missed in OT2. The secret jobs themselves also feel incredibly powerful and rewarding to unlock, arguably even more so than their OT2 counterparts. However, as I neared the end of my journey and began clearing the travelers' final chapters, I gradually came to miss all the tiny but ever-so-thoughtful additions that OT2 brought to the formula. There's no double speed option for battles, the travelers feel more isolated from one another without Crossed Paths and OT2's travel banter replay system, and the lack of Latent Powers made characters using the same job combinations feel too mechanically similar to one another. The absence of OT2's day/night cycle and the increased path action possibilities that came with it also makes the world feel a little less dynamic. None of these issues individually hurt the experience very much, but together they leave OT1 feeling like it's missing that last bit of sauce that made its sequel such a remarkable game for me. If I could go back and play the series for the first time again, I'd probably start with OT1 then move on to OT2, simply because it would allow me to experience all the refinements as additions rather than notice their absence going backwards. Even so, the world of Octopath Traveler 1 is still a wonderfully charming and magical JRPG adventure, and playing the original has only solidified my love for the series as a whole. Whether you start here or with its sequel, PLAY OCTOPATH!!! This series has become a true gem of the JRPG genre for me, and I can't recommend it enough. As for Steam Deck performance, the game ran flawlessly aside from a single crash that may have been related to the game not automatically setting itself to the Steam Deck's native resolution. I'm not entirely sure what caused it, but after adjusting the resolution I had a crash-free experience the rest of my journey.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,爱玩
游戏美术音乐非常顶级,作为jrpg在养成战斗方面合格,但是剧情寡淡如水,各个角色之间几乎没有交互和联系,割裂感严重,有个别角色旅行的动机非常反人类但你为了打到结局又必须品这坨剧情,只能说游戏的音乐和美术勉强补齐了剧情的短板,总的可以给到一个人上人
Octopath Traveler is a pretty miserable RPG experience for me. The biggest problem is the writing. The gameplay is awful so the writing needs to carry, hard. The eight stories are so disconnected that they barely feel like they belong in the same game, and only two or three are even remotely interesting. It also constantly undermines its own characters by having them act against their established motivations just to accommodate whatever story you’re currently playing. A high priestess breaking into someone’s home because she’s involved in the thief’s story? Come on. The gameplay isn’t much better. The combat, classes, skills and character building all feel like ideas taken from the Bravely series, then stripped down and made far less interesting. Character builds and passive combinations should be one of the best parts of an RPG, but here they feel barely worth engaging with. When the story and characters aren’t working and the RPG mechanics aren’t giving me anything interesting to play with, there’s really not much left.
Super cool idea, horribly executed. Accuracy is a nightmare in this game. A ton of physical skills miss, which makes sense with multi-hit skills designed to stagger. But when you spend a turn lowering the enemies defense, buffing your Warrior, and then having them use a single hit Super only to miss twice in a row is not fun. Sharing equipment across eight characters isn't that bad resource wise, but actually exchanging and removing the armor is a nightmare. You cannot just unequip items from the equipment menu for party members not in the party. You need to go to a tavern, swap them into the party, and then remove the equipment. Same goes for Secondary Jobs. Your starting character is locked into the party until you finish their 4th chapter (20ish hours in casually). So if you wanted to level all eight characters and experience all eight stories at the same time with a similar balance of levels, it's horribly un-optimal. So you spend each half of the game with two different parties with no mixing or matching until you reach actual end game. Achievements are not hidden and are nonsensically detailed, so do not look at them until you've completed the game if you want to stay blind to the story. I did enjoy the game, but I also spent most of it annoyed. I've been informed that Octopath 2 is similar but with far more Quality of Life. The lore/story for both games are completely separate, so you can just skip this and try the second game.
八方60不孬
Clasic 2.5 D game and very good
八方旅人不太行,作为一方旅人还可以,就是打到中期有点劝退
Octopath Traveler – 5/10 Als ich Octopath Traveler das erste Mal auf der Switch gespielt habe, hatte ich das Spiel irgendwie besser in Erinnerung. Vielleicht liegt es auch einfach daran, dass es schon etwas länger her ist. Jetzt habe ich es aber wirklich komplett durchgespielt und auch alle Geschichten gesehen – und ich muss ehrlich sagen: Für mich ist das Spiel insgesamt einfach nicht besonders gut. Das größte Problem ist für mich ganz klar die Story. Es gibt durchaus Geschichten, die interessant anfangen und teilweise auch gut erzählt sind. Aber gleichzeitig gibt es unglaublich viele Lücken. Manche Handlungen fühlen sich einfach unfertig an, Charaktere machen teilweise Dinge, bei denen man sich fragt, warum sie das überhaupt tun, und manche Enden kommen einfach völlig komisch. Teilweise sitzt man wirklich da und denkt sich nur: „Hä? Was ist jetzt gerade passiert?“ Ich habe das Spiel hauptsächlich wegen der Story gespielt, und genau deshalb hat es mich am Ende auch am meisten enttäuscht. Viele Geschichten ziehen sich, manche Abschnitte sind einfach langweilig und an einigen Stellen hatte ich wirklich das Gefühl: Warum schaue ich mir das gerade überhaupt an? Auch das Gameplay ist für mich okay, aber nichts Besonderes. Das rundenbasierte Kampfsystem funktioniert, hätte meiner Meinung nach aber deutlich besser umgesetzt werden können. Schönere Darstellungen, mehr Animationen und generell mehr Abwechslung hätten das Gameplay meiner Meinung nach deutlich aufgewertet. Über den Pixelstil kann man sich natürlich streiten. Man muss diesen Stil einfach mögen. Ich persönlich finde ihn nicht schlecht, aber er ist definitiv nicht für jeden etwas. Auch die Vertonung hätte meiner Meinung nach umfangreicher sein können. Gerade bei wichtigen Szenen hätte mehr Sprachausgabe meiner Meinung nach viel dazu beigetragen, die Geschichten emotionaler und interessanter zu machen. Am Ende ist Octopath Traveler für mich kein komplett schlechtes Spiel. Es hat gute Ansätze, ein solides Kampfsystem und teilweise interessante Geschichten. Aber insgesamt hatte ich einfach viel zu oft das Gefühl, dass man aus dem Spiel deutlich mehr hätte machen können. Und dann kommt für mich noch der Preis dazu. Für die 60 € Vollpreis würde ich das Spiel definitiv nicht empfehlen. Das ist es für mich einfach nicht wert. Ich habe es für ungefähr 10 € bei Instant Gaming gekauft und für diesen Preis ist es für mich völlig okay. Für 10 € kann man definitiv seinen Spaß damit haben. Aber 60 € würde ich dafür niemals ausgeben. Meine Wertung: 5/10. Es ist kein kompletter Totalausfall, aber für mich auch weit davon entfernt, ein wirklich gutes Spiel zu sein. Vor allem die Story hat mich am Ende einfach enttäuscht. Es gibt gute Ideen, aber die Umsetzung und besonders die vielen Lücken und teilweise merkwürdigen Enden haben für mich sehr viel kaputtgemacht. 5 von 10 – mehr aber auch nicht.
Je ne recommande pas ce jeu pour une seule raison, la difficulté très mal dosée qui impose des séances de farming d'XP interminables! Vous allez tanto rouler sur le jeu, tanto vous faire arracher la tête parceque vous n'avez pas le bon niveau ou la bonne compo d'équipe (surtout sur les derniers chapitres). J'ai 3 perso lvl66 et 1 perso lvl 44 pour faire le dernier chapitre de plusieurs aventures (lvl45 recommandé par le jeu) et hormis le boss du voleur que j 'ai tuer first try, les autres sont de vrais sacs à PV qui une fois arrivé au dernier tiers de vie vous one shot ou vos empêchent d'attaquer alors que j'ai quand même 20 lvl de plus que ce qui est demandé... Sinon rien à redire sur le reste c'est beau, les dialogues sont sympa les musiques pas mal même si vite répétitives.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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