
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错
在设置全收集成就的同时制造大量可错过要素吗,你这家伙真的是
垃圾游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典,好玩
目前八条故事线都通关了 什么玩法音乐之类的都挺不错,美术也是独一份 唯独这个白开水剧情,我必须以主观感受重点评判药师第四章和舞女线 本来药师这个人挺励志的,前三章我是比较看好的,结果第四章突然空降一堆剧情里完全没有的回忆去完善人物价值观,解决问题也是靠完全没有的回忆,简直让我失望透顶 舞女线倒是为数不多不算太平庸的线,也是八条故事线我唯一点跳过的线,我感觉还不如平庸一点,玩这条线我只想复仇杀杀杀,玩到后面突然蹦出来一个巨恶心我的神经病仇人,还要和他谈什么狗血恋爱剧,我是真受不了了就跳过了,但凡换个正常点的人谈我说不定都能看下去 但游戏本身还不错,所以我还是要给个好评
一定要保留RPG诸多缺点的勾石
story and dialogue stinks. also very samey structurally and the narrative lacks any momentum. the combat is fine but there are too many random encounters. its just not very good
挺好玩的
Entretenido
감성은 추천한다. 그렇지만 비슷한 연출 추리 가능한 스토리 스토리는 후반까지 갈만한 힘을 잃는다. 전투 ? 재밌다. 사운드 ? 너무 좋다. 스토리 ? 허어.... 스토리에 힘이 빠져 엔딩보기가 힘들었다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 17.5K | 93% | $23.99 | |
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| $131.6K | 204 | 87% | $24.99 | |
| $67K | 275 | 79% | $12.99 | |
| $11.3K | 26 | 92% | $14.99 | |
| $665 | 11 | 82% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 15.5K | 92% | $14.99 | |
| $5.2M | 8.5K | 62% | $34.99 | |
| $5.3M | 22.2K | 96% | $9.99 | |
| $5.2M | 10.5K | 80% | $14.99 |