
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 19 → 4/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FF if they locked in
classic feel with modern visuals, good lore, fun grinding
그냥저냥 흐리멍덩한 게임 1. 스토리 뻔하고 임팩트 없는 스토리 x 8명 2. 전투 다 아는 시스템의 답답한 턴제 전투, 편의성 기능 없음 (배속 없음, 저레벨구간 스킵 없음, 렙차가 얼마나 나든 도주 실패하면 20초동안 처맞아야함) 3. BGM 브금이 명작이다 뭐다 하는데 모르겠다 20년 전에 플레이한 게임 브금도 기억하는 사람인데 60시간 플레이하고 기억나는 브금 단 하나임 타이틀 브금(하도 들어서) 그냥저냥 항구 마을 브금이네~ 사막 마을 브금이네~ 이런 흐리멍덩한 느낌만 기억남 4. 그래픽 그래픽이 혁신적이라는데 3D배경 2D캐릭터는 유구하게 있어온 스타일이고 그나마 이렇게 흐리멍덩한 쉐이더 입힌건 처음 보긴 함 제일 쓰레기같았던건 필드에 널린 보라색 상자를 열려면 특정 캐릭터가 있어야 한다는 점임. 다른 고유 스킬 메커니즘을 보면 8개의 캐릭터 중 둘씩 서로 대치가 가능함. > 트레사-테리온(물건 획득), 한이트-울베릭(NPC 야차), 사이러스-아펜(정보 획득), 프림로제-오필리아(NPC 테이밍) 그런데 딱!!! 보라색 상자 여는 기능만 테리온한테 고정으로 붙어있어서 반강제적으로 테리온을 데리고다녀야함. 8인의 모험가를 마음대로 조합하자< 이 모토를 엄청나게 해치게 됨. 그래서 속편에선 시스템이 개편된것같은데 속편 할 기력이 안남았다. 개인적으로 과평가된 작품이라고 생각하고 JRPG 즐기지 않으면 비추 흐리멍덩한 시간속에서 고통만 받게됨
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
啥比成就系统,向那些全成就攻略者以及攻略的创作者致以最崇高的敬意
good good
不知道为什么好评如潮,唯一觉得爽的就是破防,地图重复怪物重复剧情幼稚,战斗精细度也很低,就那么几个技能,又强制你换人做剧情,但是人物等级又差很多,用频繁装怪来强制练级,剧情平淡但啰嗦讲话频率慢不跳过就是受苦,其实跳过也感觉没有丢什么信息。除了破防机制一无是处。
Revolutionary Visuals bringing the classic to modern with solid gameplay, gorgeous music, and decent detached story that is not quite detached at all. A step to the new era of classic RPG
Al principio estuve aprendiendo las mecanicas combos etc etc, luego de 5hrs se me hizo agradable. Mi favorito de los Octopath 10/10 SS+
Muy bueno, divertido y muy buena historia, rpg por turnos como los de antes y no necesitas una gran pc para poder jugar este hermoso pixel art
was already pretty good in the bigining, didnt realy get hooked by the storry but the moment i onlucked the knight subclass the game picked up pace and realy started to make fun since now theres even class management
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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