
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.9M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[SANS SPOILER] Octopath Traveler 0 est essentiellement un portage de COTC (le jeu mobile), mais avec du contenu scénaristique supplémentaire qui le rend plus intéressant que la version mobile d’origine. Comme je n’ai jamais joué au jeu mobile parce que je n’aime pas les jeux gacha, découvrir l’histoire de cette manière m’a parfaitement convenu. Cela dit, payer pour ce qui est essentiellement un portage d’un jeu mobile gratuit paraît un peu ridicule, donc heureusement qu’ils ont au moins ajouté du nouveau contenu. De plus, en tant que joueur français, j’ai été profondément déçu que le jeu ne propose pas de langue française. Le vrai problème, c’est que les seules langues disponibles sont l’anglais, le japonais, le coréen et le chinois. Pour un studio comme Square Enix et pour une franchise avec une narration aussi forte, ne pas proposer une version internationale correcte avec plus d’options de langue est franchement honteux. Heureusement, je parle et comprends suffisamment bien l’anglais pour profiter du jeu correctement. Maintenant que j’ai parlé de l’état du jeu en lui-même, allons un peu plus en profondeur. L’histoire est globalement correcte. J’ai trouvé que les chapitres Master of All et Bestower of All étaient les parties les plus faibles du jeu. Ils sont bien trop longs sans réelle raison, remplis d’interactions que personne n’a demandées ni dont on avait besoin. Les affrontements contre d’anciens boss, par exemple, donnent juste une impression de facilité scénaristique et n’apportent rien de vraiment pertinent. Un autre choix discutable a été l’ajout d’une nouvelle fonctionnalité pour la carte durant le chapitre final qui, en pratique, ne sert à rien en dehors de l’histoire. Après l’avoir débloquée, je n’ai jamais ressenti le besoin d’y retourner. Il n’y a pas de quêtes intéressantes ni de véritable incitation à l’explorer. Certains combats de boss m’ont aussi semblé complètement inutiles (je ne les citerai pas pour éviter les spoilers), et plusieurs segments de l’histoire à travers tout le jeu m’ont paru inutilement étirés. Honnêtement, pendant ces deux chapitres, je me suis vraiment ennuyé à cause de ces problèmes. Ce qui est dommage, car l’histoire de Sazantos et du royaume d’Edoras était en réalité très intéressante. Malgré tout, terminer ces parties étaient plus une corvée qu'autre chose. Un autre point négatif majeur est la suppression des classes secondaires. Maintenant, il faut monter de niveau des personnages très spécifiques si l’on veut jouer certains builds. En plus de cela, la personnalisation des builds est limitée, avec seulement trois emplacements de compétences libres et deux emplacements de soutien. Jouer à un RPG sans la liberté de vraiment expérimenter les builds est assez décevant. À cause de cette limitation, je n’ai même pas pris la peine d’expérimenter. J’ai fait tout le jeu avec les huit premiers personnages obtenus au début, même si certains sont clairement moins bons que ceux que l’on débloque plus tard. La grande variété de personnages atténue un peu ce problème, mais c’est quand même dommage que les plus puissants soient majoritairement disponibles vers la fin du jeu. Le jeu introduit aussi la possibilité de construire sa propre ville, un peu comme dans Les Sims. Et honnêtement, cette fonctionnalité est très cool. Elle n’est pas du tout inutile. Elle ajoute des dialogues qui renforcent la personnalité et les motivations des personnages principaux, et j’ai sincèrement apprécié l’histoire de la ville. À la fin, j’étais vraiment dans l’état d’esprit : « Je vais me battre pour protéger cet endroit. » C’était vraiment agréable. La ville offre également de très bons avantages de gameplay : - une caserne pour entraîner ses personnages et réduire les écarts de niveau - un colisée, que j’ai personnellement adoré en tant qu’amateur de combats difficiles - la collecte de ressources via des plantations, des fermes et les contributions des PNJ ( nuts infini baby ) - la cuisine, même si je l’ai très peu utilisée car le jeu n’est pas assez difficile pour en avoir réellement besoin. En parlant des combats, je les ai personnellement trouvés plus faciles que dans les précédents jeux de la série. Grâce à la caserne de la ville, les écarts de niveau entre les personnages n’étaient pas vraiment un problème. Mais comme j’ai été déçu par la personnalisation limitée des builds, je n’ai jamais changé la composition de mon équipe. J’ai utilisé les huit premiers personnages du début jusqu’à la fin. La plupart ne sont pas très bons, sauf Alexia, le personnage principal, Phyn et Viator (le GOAT). J’ai également volontairement évité de débloquer la possibilité de dépasser les 9999 points de dégâts pendant toute l’histoire afin de rendre les choses plus intéressantes. Je ne suis mort qu’une seule fois contre le boss final (lors de la dernière phase) à cause d’une attaque one-shot à laquelle je ne m’attendais pas. Même dans ces conditions, le jeu n’était pas particulièrement difficile. Seul le superboss caché m’a forcé à débloquer la limite de dégâts. Mais globalement, j’ai apprécié jouer avec ces restrictions : cela rendait les combats plus intenses. Obtenir le 100 % n’était pas particulièrement difficile non plus, donc je l’ai fait. Même si j’ai perdu environ 12 heures à réinitialiser la boutique du village en enchaînant des combats aléatoires, car je ne savais pas qu’il existait un bouton pour rafraîchir directement l’inventaire. Une bonne leçon : ignorer les tutoriels n’est pas toujours une bonne idée. La musique, en revanche, est absolument incroyable. Je pense honnêtement que c’est la meilleure bande-son de toute la série. Elle est tout simplement MARVELOUS ! Au final, mon avis sur le jeu est qu’il est bon mais qu’il comporte pas mal de défauts qui le rendent inutilement long et parfois ennuyeux. Si quelqu’un commence le jeu et abandonne en cours de route, cela ne me surprendrait pas du tout. La difficulté n’est pas vraiment au rendez-vous si l’on sait ce que l’on fait. Même le superboss qui d’habitude me fait galérer et me pousse à élaborer des stratégies complexes dans d’autres jeux était étonnamment facile ici. Est-ce que je recommanderais le jeu ? Personnellement, ça dépend. Si vous avez déjà joué au jeu mobile, alors non, ce n’est probablement pas intéressant. Mais si, comme moi, vous n’y avez jamais joué, alors je vous recommande de l'acheter. Le problème, c’est que les deux meilleurs aspects du jeu sont la musique et l’histoire, et ceux-ci sont déjà accessibles dans la version mobile. Donc objectivement, il est difficile de justifier entièrement l’achat de OT0, je vous conseille surtout de vous fier à votre jugement personnel. Cela dit, je laisse quand même un avis positif, car j’ai passé un bon moment dessus et je reste un grand fan de la série.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wishvale. Home. I was a bit worried when this game was first announced because it's easy for games to get townbuilding mechanics wrong. Luckily, this game avoided those pitfalls and made the town restoration an integral part of the story. It fits the existing gameplay formula of Octopath Traveler much better than I could've ever imagined. Coming back home after exploring the world feels very comfy, and as long as you grab mats as you go (a near instant interaction), you'll have more than enough to build the required things in town to progress, so the addition of crafting mats added 0 tedium to the gameplay loop, and arguably improved it by making the game feel more rewarding and giving you a home to go back to. The overall gameplay formula of the game is very similar to the previous games, so I won't go over all that again. However, the main big change is in the way the story works. There are a lot more playable characters this time around, so each one inevitably has less total screentime than the eight travelers got in previous games. Instead of having one major story per character, most of the recruitable characters get a recruitment quest, and then their time in the spotlight of the story effectively ends; they join you as a party member but don't really take part in the dialogue etc. There are some exceptions, the main ones being Stia and Phenn. Unsurprisingly, they are my two favorite characters from this game. The main stories of the game generally happen around your silent protagonist and involve NPCs that primarily appear in cutscenes. Aside from the Wishvale guys, most of the characters that are important to the main plot lines never actually join your party as playable characters. This probably sounds like a bad thing. Well, I can't deny that the storytelling is technically more flawed here than it was in the previous games. However, I think context matters. This is partially designed to be a fanservice game. You get to spend more time in world of the first Octopath Traveler game and recruit all the travelers from that game, among many new faces. The idea is, you can fill your party with anyone you want. In a game like this, it's impossible for every playable character to be a major character in the story. The guys from the first game are here and are playable, but this story is not theirs. Is this inherently a ludonarratively flawed concept? Maybe. The important characters in the story do tend to temporarily join as a 9th party member controlled by the game. It works quite well, and can really add to the hype in boss battles. I think they figured, if these characters had instead been playable but optional to use, it would have been pretty anti-climactic narratively if you chose not to use them during their own story. And they couldn't have forced you to use them because you're already forced to have your created character in the party. They didn't want to force a second character onto you because that would defeat the entire purpose of letting you use whoever you want. When you think about all of it, it completely makes sense. But also, since most of the important characters are not playable, I think they had to hold back a little bit on the story, because a masterpiece there would have felt wasted on unplayable characters. What's crazy though is that despite this, the story is way more engaging than I feared it would be. There are some truly memorable, emotional moments. There's definitely unremarkable filler too though, so it's nice they added a fastforward button for that. To elaborate on that last bit, I think some of the cutscenes sometimes felt slow or pointless. For example, when you've already clearly established through their actions that the antagonists are irredeemable and exist only to bring about suffering, at some point I just wanna go and pulp them. If a cutscene isn't giving me a reason to re-evaluate that, some interesting lore, some hype dialogue, some real tension or at least something entertaining, then I'm probably gonna want to fastforward or skip it. I wouldn't say it happens often enough to be truly annoying though. For the sake of being informative, there are still multiple separate plot lines in this game, which don't really intertwine. This aspect of the storytelling, which some players called disjointed or bad in the previous games, is still present. It's like that by design, but yeah. The other thing to note is that if you've played the previous OT games and didn't enjoy them because your party members don't interact much with each other, you probably won't like this game either. I say "probably" because I do feel Stia and Phenn got a ton of screentime together in the Wishvale cutscenes, so if you use Stia and Phenn in your party like I did, then you might feel like this game fixed that aspect a bit. But don't expect characters to interact with the stories they aren't personally involved in, which is basically all of them. Thankfully, none of that flawed stuff ruins the game for me at all. In fact, most of these flaws are either minor, or completely irrelevant to me because they are necessary for the game to function in the way that it does, which I enjoy. I felt very close to Stia and Phenn, and I'll always love Tressa. That was my frontline for most of the game. I really enjoyed my party. The narrative flaws can't be a problem when the playable characters are characters that I love and the enjoyment of the game primarily comes from the exploration, RPG mechanics, boss battles and most importantly, just the vibes man. Yes, the music, the enjoyment of being in those towns, in that world. The story just gives context to it all, and some of it is great. But a game this fun to play and exist in just doesn't need a perfect story. It's about the full package. Of course, your mileage may vary. I don't know what you like. But this is my review. In some ways, I felt this Octopath game was the best one at fulfilling the series' ultimate vision, which is being a non-linear turn-based JRPG. You're able to choose exactly who you recruit and when, where you go, and the only thing stopping you from running straight to the furthest city on the map is your level, a.k.a your ability to not get pulped by monsters on your way there. This was always the soul of Octopath, and now the sheer amount of characters you can recruit in this game makes it feel even more like you built your own little squad. Or big squad, I should say. You can bring up to 8 characters at once into battle in this one, and it makes the combat even more fun. I should probably say, the game is not very hard at all, but I think that's a good thing. If the game was hard, it would just make less builds viable. This just lets you do challenge runs, make more creative builds, etc. I'm not of the opinion that an RPG needs to be hard to be fun, quite the opposite really. You also have more freedom in how you build each character now. Instead of choosing a sub-class, each character instead gets extra slots to equip almost any skill that exists in the game. You find them in various ways, but one of the ways you can get these equippable skills is by learning every base skill on a character, and then you can "master" those skills, which creates copies to be equipped on other characters. To put it simply, you can basically create your own sub-classes now. This has a huge beneficial impact on the gameplay and roleplay. Although, it's not like it was worse before, just different. The downside to this new freedom is that now each character only has their default outfit (except your created character). But this opens up things quite a bit. I actually enjoy how each Octopath game has had slightly different gameplay like that, it keeps things fresh. MORE IN THE COMMENTS
Combatsystem is fun enough. The Story is the most boring milktoast pile of nothing i have ever read. There is nothing here. Evil richwoman is evil. Evil Warmonger is evil... Grrr. If you like turnbased strategic battles this will be fun. But do your self a favour and skip any and all Dialogue.
옥패2를 굉장히 재밌게 했었기에 제로도 별 고민하지 않고 구매함 기존작에서 유일하게 아쉬웠던건 주인공마다 따로 노는 서사였기에 외길스토리인 이번작이 오히려 더 좋을줄 알았다 그런데 걍 스토리가 개 유치하다. 개똥철학인 부, 명예, 권력을 무슨 세상 전부인것처럼 억지로 계속 연결하는것부터 존나 거슬림. 캐릭도 더럽게 많음 개성있는 캐릭도 별로 없음 도끼 활든 새끼가 너무 많음. 이전작처럼 전직도 안됨. 8인전투시스템은 괜찮았는데, 캐릭이 고만고만해서 별로 선별하는 재미가 없음. 차라리 2 난이도 높여서 상시 8인체제로 했으면 더 신선했을거 같음. 전작은 히든직업 캐릭들한테 고민해서 부여하는 재미가 있었는데 이번작은 그런것도 없음. 옥패2는 맘에 안드는 구석이 있었을지라도 매일매일 새로 켜서 진행하는 맛이 있었는데 이번꺼는 걍 다시 키고 싶은 생각이 별로 안듦
buenardo, busquen el parche en español que mejora la experiencia
Game is actually crazy good, story is enjoyable so far even if it's very different from previous chapters. Team building is large. Only flaw is the timeline, without spoilers it seems to be a prequel to the first chapter with a twist, you will get it. Overall the game is actually crazy and IMHO better than the 2nd chapter. 8.5/10
This is what ive been looking for. turn based gameplay with a character I customized. 10/10
This game makes you think its about to get good and it never does. The biggest problem with this game is it just never gets hard enough for a thrill. Giggity. You keep waiting for a challenge and it just gets easier instead of harder. This game is probably great for cozy gamers but experienced players will tire of the combat. Stick to Octopath Traveler II, this is just a cheep knock off.
想着再也不要吃jrpg的苦了结果打完真结局听到yet i carry on还是觉得很感动……
with its flaws.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $838.8K | 909 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $3.3K | 15 | 60% | $7.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.7K | 74% | $38.99 | |
| $3.9M | 4.5K | 83% | $39.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.4K | 69% | $19.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 |