
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of The Best JRPGs I've Touched. All I can say is that its basically a Champions of the Continent The mobile game made into a PC Port with much better pacing and more a feel that octopath 2 gave off. One thing i did hate is the fact unless you did all the quests up to the Finale of Master of All and Gain Ammity with most if not all traveler recruit up too that the chances of getting the materials for both the Arena and Theatre are capped at 3%, also the fact there arent any cait/octopuff boosting items besides the skill rare monsters and the very horrid balancing of the lucky coin which only gives a 5% boost to rare monster encounters made leveling very strict no way to slightly over level making the fights early one seem a bit unfair especially King Paradis/Master of all being way to hard for a early/mid game boss. though ill have to say the story, voice acting, and even the two ending from the mobile game being fully reworked was so satisfying it felt like a baby was born from COTC, OCTOPATH, and OCTOPATH II all in one to make this game. If i had to really pick at one thing i enjoyed it was the story of wishvale as a whole was so interesting the way each villain made a reveal and what each of them did kind of made me as a player feel more motivated to beat them.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played octopath traveler I & II a couple of years back, and since I enjoyed them, I wanted to see what this third installation had to offer. I can say that if you enjoyed I & II, you'll enjoy this as well. The core aspects like meeting new companions, travel the world and getting that sense of wonder when new parts of the world in terms of new citys bustling with their own life and side quests are intact, and the new aspect of building your own town and watch it grow, with new buildings and new people, is a good addition to the game and it donsen't take long before time just flies away. I'll recommend the game because of these aspects, as they are truly enjoyable! Unfotunatly, the game has some major weaknesses: The games has always had a strong narrative with well writen characters you enjoyed to follow on their travels during the game. This game has that too, but: There are simply to many characters, whereas one or two are so far from well written, that their actions and dialog becomes cringy and very irritating and, not least, frustrating in the long run. The reason for this is that the games third act looses pacing, because it drags on and on, while giving center stage to these cringy characters, and that suddenly makes the fast forward or skip button your best friend. It's a shame that the game is so pollarised, but the overall good thing is - it makes you wanna replay octopath traveler I & II, and for that I still recommended it!
After an ambitious and amazing Octopath Traveler 2, this installment is more of a return to the ways of OT1. Unfortunately that also means that most of the music and cities are "asset flipped" from OT1, but that should be compensated by a story that is much more vast than both OT1 and OT2 had (noting that this game is essentially a PC port of Champions Of The Continent, with the corresponding consequences), with more game hours of content than any of its predecessors. The writing and feels in the cutscenes are overall not quite as deep and striking as OT2. The fighting system is careful to not take the deliberations of OT1 and OT2 that led to game breaking character builds, instead balancing this with free SP/HP refills and a backup row to switch individually at any time. Together with most abilities now being very generic (do specific damage type X times at Y mana cost), the fighting system just doesnt have that tension it used to in the previous titles. Many abilities from the previous titles got removed, without any new special abilities introduced beyond the backup row. The wishvale "home town" system is a double-edged sword bestowing you with additional grinding missions particularly in the beginning, while also later yielding free resources. If you are smart about it, you can get massively overlevelled and have an explosion of gold without any additional farming effort. Not having been familiar with COTC before, I did not expect such a mechanic in a game like this, but it doesn't fit too badly with the existing paths mechanics. As a fan of the series I am most of all happy to get to play another installment and experience a fully new story, however I will note that while Octopath Traveler 0 is a worthy successor to Octopath Traveler 1, it does not fulfill the standards set by Octopath Traveler 2 to me and I hope that for the next title, the developers will get more innovative.
170 hours in i finally get the true ending. Honestly one of my favorite games of all time
[h2]100% Review | Perfect #87[/h2] [b]Achievements[/b]: There are no missables ("The Summoned" is possibly bugged, so look that one up to be safe), no annoying minigames to master, and the superboss is fairly easy to beat. Expect and enjoy a long journey. First thing's first: Ignore anyone who tries to tell you this game is just a "gacha port" of CotC. They are wrong and likely bots/trolls posting engagement bait. Now that what should be obvious is out of the way, onto the game itself. This is a long JRPG about you attempting to rebuild your town, going on adventures, and fighting tyrants. You get to make your own MC in this game and can freely swap between 8 classes. There are a ton of characters to recruit and all of them are unique (meaning that there's no dual-classing in this one) but you get to make a party of 8 characters instead of 4 this time around. [b]Gameplay[/b] The battle system is a blast and I never got bored of it throughout the 107 hours clocked on my save file. You're given a lot of freedom with how you want to build your characters and the difficulty isn't that high, so a lot of builds are viable. While the job system only exists for the protagonist, you can equip active and passive skills on other characters to customize them. Everything else that you would expect from an Octopath Traveler game is here. You travel to towns and use path actions to interact with NPCs, explore and fight monsters, and play through story chapters. Level up your characters, learn skills, try to break the game with synergies. If you need something to tide you over until Octopath 3 happens, this game will keep you busy. [b]Story[/b] The narrative is entertaining and remains consistently good throughout the game, yet the length of the game may wear on you over time and tempt you to skip cutscenes. This game is not for the impatient; there is a *lot* of story here. If you like reading and listening to dialogue then you'll probably enjoy this as much as I did. I want to say that around 40% of the game is original story and content while the remaining percentage is adapted from Champions of the Continent. The CotC stories range in quality but I found most of them to be enjoyable at the least, and I'm glad that they can be experienced in a single-player RPG instead of trapped on some mediocre phone game that could be taken down at any time. [b]Music[/b] Yasunori Nishiki cooked again. The new music in this game is so good that I bought the Octopath Traveler 0 soundtrack CD. There's some old Octopath Traveler music in here as well (like the victory theme and many CotC tracks) that is used where it feels appropriate. If music makes-or-breaks games for you like it does for me, you'll likely find yourself coming back to this game for the music alone. [b]Voice Acting[/b] This game's voice cast is massive and because the voice acting is good across the board, I'm giving the voice actors their own section in this review as a thank-you to all of them. I personally loved the performances of Grant George (Phenn), Judy Alice Lee (my MC), and Bill Butts (Bargello). Everyone who recorded their voices for this game did a wonderful job bringing these characters to life! [b]Conclusion[/b] This game is fantastic and a welcome addition to the Octopath Traveler series. If you like Octopath Traveler, you'll love this. If you haven't played an Octopath Traveler game yet, this is a good place to start! Keep in mind that this is a very long game, though, so you'll be playing this for a while. Worth every penny.
非常好玩
Jogo lindo. Combates excelentes e a construção da cidade encanta e quebra um pouco do ritmo do jogo de forma positiva
The good: - Octopath art style! - Cool monsters - An interesting NPC system that makes NPCs provide some value to adventurers - Town building! - Parties of eight so you can actually try interesting classes, instead of sticking to the basics The bad: - Boss battles that just take forever and have multiple phases of forever - You don't really do the Octopath thing where each class has its own intro adventure. This feels... wrong? It's just more of a straight forward RPG with multiple storylines that you can complete at your leisure. - Really strange choices for keyboard controls that take a bit to get used to.
You dont build enough connection with your party members. The first 10 hours lets say, is so boring to play through, but then you start getting Octopath traveller 2 vibes. Given you have significant number of candidates to choose from (for your party) it feels more like pokemon rather than OT2 (which each character had its backstory), this game is more like oh cool this character has access to these skills, must be good for the team.
It's a fair amount of misery porn, but behind that is a good game. Follow the objectives, skip the cutscenes, and ignore the story, your enjoyment doubles. None of your choices matter, so there's no actual skin in the game. It's a recommendation purely because the gameplay makes up for it. Fire the writers, make the railroad sections clearer, and it's game of the year.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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