
Button and Drop Bear live rent-free above their friend's steam bun shop. When their friend goes missing, it's up to them to figure out what happened and bring them home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Button and Drop Bear live rent-free above their friend's steam bun shop. When their friend goes missing, it's up to them to figure out what happened and bring them home.
In the beach town of Motley, Button and Drop Bear must use their fight skills to fend off hostility with modernised beat 'em up gameplay, intertwined with platforming and exploration. They must also scavenge ingredients to cook dishes in their steamer. Feed the hungry townsfolk for intel and items in return!
Gameplay & Features:
Control best friends "Button" and "Drop Bear" in their quest to find their missing friend
Steam buns and other dishes in a 'lazy susan' style steamer
Fend off hostile enemies with beat-em-up gameplay
Smash open barrels to find ingredients
Explore a beach town surrounded by water
View concept art and extra development notes via "Special Features"
An energetic original soundtrack by magicdweedoo
Roughly 30 minutes to complete the story
Genres
Stats
Languages: English
Reviews
Insanely good art, animation and music
This was really fun. The art style is distinctive and cool. The music is remarkably good, jazzy/funky and sounds entirely handmade. I don't typically enjoy videogame music. I just kinda tolerate or ignore it. But this I left at full volume in settings. I think the game (it's a demo, essentially) is worth a bit of money as it is, just saying. I would like to see it fleshed out into a whole indie game. Would the food turn into power-ups? Would it only be used as items to trader for access to levels and areas? Would there be more playable characters as the story moved forward and as we fed new and exciting creatures/people? Would there be a whole narrative about, I dunno, friendship, found family, environmental catastrophe and the like? Keep going, devs.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 68 | 72% | $19.50 | |
| $4.1K | 9 | 89% | $19.99 | |
| $3.6K | 19 | 95% | $9.99 | |
| $3.5K | 14 | 93% | $9.99 | |
| $352 | 7 | 86% | $2.99 | |
| $41 | 2 | 100% | $0.99 |
Экшен-платформер с элементами исследования и головоломками в морском сеттинге. Плюсы: Смешной и динамичный геймплей — сочетание beat 'em up и платформера; Кулинарная составляющая — сбор ингредиентов и приготовление блюд; Яркая рисованная графика — создаёт уникальную атмосферу. Минусы: Ограниченная продолжительность — игра проходится за 30 минут; Повторяемость механик — некоторые элементы могут наскучить; Технические баги — возможны вылеты и недочёты. Итог: понравится любителям необычных инди-игр. Забавный геймплей и красочная графика делают Ocean Planet увлекательной, несмотря на короткую продолжительность и возможные технические проблемы.
Fun little short and sweet experience!
really neat little game
very cool little game! i like how you can beat up things, and then also cook stuff. its a cool combination of two types of game. the character designs are really just so cool. there should be a cartoon series made out of this.
SHINJI, GET IN THE STEAMER! (cool short game, sweet ass vibes and juicy beat-em-up gameplay and juicier buns)
Sal's art is so good! Tom had fun beating everyone up :D We're hungry now, where can I get some of those volcano buns?!
a fun jammin cooking beat em up awesome characters rad tunes id give it 10/10 volcano buns
[h1] 一拳打飞食材,顺便拯救朋友♥ [/h1] 可以揍人,也能做饭,两种完全不搭边的玩法被硬塞进一个游戏里,居然没翻车。揍飞敌人的手感够劲,食材和烹饪系统虽然有点谜,但揍完人再捣鼓点吃的,确实有种“打完架该吃夜宵”的莫名爽感。 手绘画风相当能打,动画和音乐都在线,一上来就被美术抓住了。但bug确实多到让人想摔手柄,被冰箱卡死软锁,20分钟内遇到两次无法推进的恶性Bug。烹饪系统完全没引导,基本靠瞎试。不过能感觉到设计底子不错,流畅的节奏和细节能让人愿意忍一忍继续玩。 we need chinse!!! [h1] 人间别离无数,向瓜果筵前,碧天凝伫,连理千花,相思一叶,毕竟随风何处。 -- 台城路·白狼河北秋偏早 纳兰性德♥ [/h1]
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