
The Spiritual Successor to our NES classic, Exit-Loop. Its the NEW most Fun-Zaniest, Insaneist, Death-Loopiest, Crypt-Pillageist experience ever! Now with power-ups, masks, Multiplayer AND ON PC! (...Multiplayer coming soon!!!)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Reviews
⠀
Fun little game in old-school style, worth playing!
Obsta-Loop zorlu bir engelli parkurda koşarken bir çıkışa ulaşmanız gereken çılgın, aptal ama yine de affetmeyen bir 2 boyutlu platform oyunudur. Hiç silahınız yok... Tek şansınız, kaçınmayı, çeviklik güçlendirmelerini kullanarak ve çevrenizde ustalaşarak ölüm eldiveninden çıkmak. Yol boyunca hazine toplamayı unutmayın! Pek çok yol ve pek çok çözüm var, bu yüzden çevrenize dikkat edin ve denemeye hazır olun ve tekrar deneyin.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Imagine a game that throws you into a chaotic, trap-infested nightmare, strips you of all weapons, and tells you to "just deal with it." That’s Obsta-Loop in a nutshell—a 2D platformer that’s equal parts goofy and soul-crushing. At first glance, you might think this is just another indie platformer with a quirky personality. Oh, how wrong you’d be. The moment you step into its pixelated hellscape, you realize Obsta-Loop is not here to make friends. With its one-hit-kill permadeath system, this game forces you to play like a speedrunner on caffeine—memorizing trap placements, mastering movement, and questioning every life choice that led you here. But the brutality is only half the fun. The other half? The sheer absurdity of it all. Whether it’s the juvenile humor (yes, there are farts), the comically over-the-top blood splatters, or the ridiculous ways you’ll die for the 47th time, Obsta-Loop never takes itself too seriously. The non-linear level design and hidden paths give you the illusion of choice before you inevitably screw up anyway. Power-ups? Yes, they exist. But they’re not here to make your life easier—they just give you new ways to maybe not die for a few extra seconds. Treasure? Sure, collect it, but good luck making it to the exit alive. Multiplayer? Oh, it’s coming later. Which means you’ll eventually be able to suffer alongside a friend. If you enjoy precision platformers, rage-quitting, and laughing at your own failures, Obsta-Loop is a must-play. If you value your sanity… well, you’ve been warned.
Decent game that can give a few hours of fun! Would recommend giving it a shot!
免费 没中文 没成就 《障碍循环》(Obsta-Loop) 《障碍循环》(Obsta-Loop)是一款荒诞滑稽却极具挑战性的 2D 平台跳跃游戏。在游戏中,你需穿越凶险的障碍关卡,最终抵达出口。你没有任何武器…… 唯一的生机就是凭借闪避技巧、敏捷增益道具,并充分熟悉环境,才能闯过这趟死亡考验。别忘了沿途收集宝藏!关卡内设有多条路径与多种解法,因此请留意周围环境,并做好反复尝试的准备。 核心特色(Primary Features): 单人模式或分屏竞技多人模式(多人模式暂未开放,将于后续更新添加,详情请参阅抢先体验版板块的开发路线图) 多路径、非线性关卡设计 海量隐藏路径与秘密待你发掘 永久死亡机制!在一击即死的高难度环境中,一旦死亡便需重新开始 多种类型的宝藏 能以有趣新颖的方式改变玩法的增益道具与调整模块 丰富多样的敌人与危险陷阱 支持通过颜色与面具自定义角色外观 若你选择接受这项任务,目标便是以最快速度、最高收益抵达出口,斩获最高分…… 并且,活下去!
[h1]テンポが悪い[/h1] caveステージクリア済み。 一撃死する敵やトラップをさけてゴールを目指す横スクロールアクションゲーム。現状はスコアアタック&スピードランがメインな模様。特徴は開始前のキャラクター選択(?)時にダブルジャンプやスコアアップなどの補助効果のある装備を選べること。クリアするだけなら、とりあえずダブルジャンプを選んでおけば良いと思う。 プレイしていて思ったのはテンポの悪さ。補助装備を変える都合上かもしれないが、死にゲーなのに毎回リスタート or メニューに戻るの選択が入る。また、ステージ覚えゲーということもあるのだろうが、画面切り替えでリセットされないトゲや敵弾がプレイ中のテンポを悪くしている印象。なぜ壁ができたりできなかったりするのかと思ったが、画面外から敵弾が飛んでくるのを防いでいたっぽい。なお、一度入った部屋では敵弾は存在しているので切り替えた瞬間死ぬ場合もある。トゲは全て同期しているらしく、タイミングによって画面侵入時にトゲが見えたり見えなかったりする。結果、覚えるまでは部屋を切り替えたらとりあえず待つ必要があってテンポが悪いと感じた。
Игра Obsta-Loop — это бесконечный гонщик, который доводит концепцию минимализма до совершенства. Контроль над шариком, летящим по красочным петлям, кажется простым, но требует ювелирной точности. Малейшая ошибка, и вы вылетаете с трассы, чтобы начать заново. Гипнотизирующая техно-музыка и механика «одиночный тап» создают невероятно цепляющий и аддиктивный геймплей, где «ещё одна попытка» становится вашим вторым именем. Это идеальный спринт для коротких сессий, который бросает выстр вашему терпению и рефлексам.
二度とやりたくない
cool game. fun but its hard.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.