
Infinitrap Rehamstered is a brutal speedrun platformer where every death is a new strategy. Survive 30 trap-filled levels, using your own corpses as platforms. With tight controls, dark humor, and retro visuals, it’s the ultimate test of skill. Can you, Ohio Jack, conquer this nightmare?
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Infinitrap Rehamstered: Brutal Traps, Endless Deaths, and Treasure Beyond Your Wildest Dreams!
Welcome to the Nightmare!
Step into the shoes of Ohio Jack, a fearless treasure hunter who’s not afraid to die—a lot. Infinitrap Rehamstered is a fast-paced, hardcore platformer designed to test your reflexes, patience, and sanity. Perfect for fans of challenging games like Super Meat Boy and I Wanna Be The Guy, this game is not for the faint-hearted. Do you have what it takes to survive?
Corpse Bridges: Death isn’t a setback; it’s a strategy! Dead bodies persist and can be used as platforms, helping you reach new areas or avoid traps on subsequent runs. Sometimes, death is the answer, my friend!
Dungeon Editor: Build your own dungeons, lure unsuspecting adventurers! / Break out of other peoples' dungeons!
30 Story Levels: Navigate through a labyrinth of relentless traps, spike pits, and hidden surprises. Every step could be your last—so be quick, or be dead!
Precision Platforming: Tight, responsive controls ensure every jump, dodge, and dash is under your command. You’ll need every ounce of skill to conquer these levels.
Replayability: Compete for the fastest times and highest scores on each level. Perfect your runs to climb the leaderboards and earn bragging rights.
Dark Humor: Embrace the madness with a game that doesn’t take itself too seriously. Expect to die often—and laugh just as much!
Retro Aesthetic, Modern Twist: Enjoy pixel art that pays homage to classic platformers, with smooth animations and polished visuals in this “Rehamstered” edition.
Are You Ready to Face the Infinitrap?
If you crave the thrill of overcoming impossible odds and laugh in the face of danger, Infinitrap Rehamstered is your next obsession. Whether you’re a speedrunner aiming for perfection or just a glutton for punishment, your ultimate challenge awaits.
Join Ohio Jack on his deadly quest for treasure—if you dare!
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[h1]«Infinitrap : Rehamstered»[/h1] [b][i]Хардкорный платформер в раннем доступе. Отправляетесь в заполненные смертельными ловушками подземелья и доберитесь до золотого кубка с минимальным количеством смертей, чтобы занять почетное место в таблице лидеров.[/i][/b] Геймплей: https://youtu.be/y0O8vHuWUD4 Игра в раннем доступе. На данный момент в ней 10 подземелий из 30-ти запланированных + большой набор отдельных испытаний и неплохой редактор уровней. Игра выглядит здорово. В ней отличная графика, множество мелких деталей и интерактивных элементов, зажигательная музыка, динамика, анимация, куча приколов, но высокая сложность. Кривые хитбоксы, соскальзывание с платформ и цепляние за края еще больше усложняют игру. Надо иметь крепкие нервы и долго тренироваться, чтобы пройти некоторые уровни без смертей. Зато умерев, персонаж оставляет свой трупик, который можно использовать как мостик, чтобы безопасно преодолеть многие ловушки типа шипов или лавы. [code]Если любите олдскульный геймплей, хардкорные платформеры и соревнования на попадание в таблицу лидеров, то это игра для вас.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
This is one of those games where you will die a lot, but as soon as you die you will press the button for "one more run" and the next thing you see is that it's 4AM again and you forgot to sleep. It has tight controls, amazing level design and lovely art. I recommend this to anyone who loves puzzles and underground tombs.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Infinitrap: Rehamstered: ~~~~~~~~~~~~~~~~~~~ Ladies and Gents, I would like to present to you one of the most daring and underrated adventurers of modern time. His name is Ohio Jack . . . Who!? Jack; Ohio Jack. For most of his life, he has been searching for the elusive “Cup of Eternity”; whoever drinks from this cup will live forevermore. Unfortunately for Ohio, he never seemed to pinpoint exactly where the cup was being kept . . . until today. The cup is in a dungeon somewhere under the city, but how far down? Based on his previous adventures, the further down one goes, the more danger will arise. So, let’s help this little fellow reach the Cup of Eternity in Infinitrap: Rehamstered. Infinitrap: Rehamstered is a challenging, top-down, fast-paced precision platformer developed and self-published by Shadebob Games on the 19th of January 2021 on the Steam platform. The game is also available on Xbox One. The main campaign consists of 30 levels, from what I can see. However, based on the information from the developer website, it seems to have another 5 levels. Unfortunately, I can’t confirm this, as I haven’t played them. There is also a fun and an easy level editor for creating your own dungeons and sharing them with other players. Three levels of difficulty are available in this game, which are Puzzle mode (easy), Vanilla mode (normal with a time limit) and Hardcore (difficult, time limit and instant death). Not only is Ohio Jack an underrated adventurer, but he is a bit of a comedian too, arriving in each level by falling nose first onto the floor (a bit like a famous English comedian who goes by the name of a vegetable). I must admit, I had a few laughs at the start, but it rather quickly evaporated has our little treasure-hunter moved further down into the dungeon. Most of the levels are fairly short. Before Ohio breaks his nose upon entering a new level, you’ll be shown, very briefly, where the cup is located within it. What you don’t know is how many rooms you’ll have to navigate through, and the obstacles therein. In my case, I played my first playthrough on the Vanilla mode, which also includes a timer that gives you just over three minutes to complete each of the stages. My first thought was that I would never need that much time, as the cup seemed to be close by. As you go along, you’ll find complex levels, and if you want to achieve a high score on the leader board, not only will you have to go as fast as you can, but you’ll have to pick up all the coins, and die a little as possible to achieve a high score. You don’t have to do that, but your stage score will be impacted. Dying is a common reccurrence in this game, and I am proud to announce that in one level, halfway through the game, Jack perished 68 times. I was not laughing at all; the little so-and-so deserved each of his nose fractures! Boy that was hard. So, what type of dreadful deaths should you expect? Falling down on spikes is one of the most common deaths, followed by taking a swim in a larva or acid bath, being squashed by a moving totem or boulder, being cut in half by large rotating blades or flying circular saws, being turned into a giant match by fireballs, being poisoned by darts, and oh - how can I forget . . . death by Zombies. Mind you, in some stages, it’s not that bad. For example, falling onto a spike trap, into lava or onto an acid tile will actually help you in your next run; wherever you died previously, your body will become a platform for you to traverse or land on during subsequent runs. I must say, this was very helpful in my glorious 68 deaths. There are other things that Ohio will find throughout the dungeons, such as vases that he can either pick up and throw at enemies or use to create a path that gets you safely through tiles of acid and larva. Some tiles are switches that can open secret rooms, but you’ll also find locked doors, and you’ll need keys to open them. Other nuisance obstacles that you’ll see right the way through include the trap floor that leads to a death by impaling and spider webs that slow Ohio down. If he has zombies on his tail, or a fast and sharp flying object approaching him, it can result in another death to add to your tally. There are egg timers that, when you pick them up, rewind 10 seconds on the clock. The tiles with four arrows on them will save your progress when you walk on them. Bear in mind that your little adventurer friend’s main abilities are to jump, crouch, slide and throw vases. What a powerful weapon a vase it (actually, it really could be if dropped from a second floor)! There is a humourous little story to light up your frustrated mood in some levels, which is fun. The graphics are good, and the controls are tight and responsive, which you need in this type of game. The addition of a level editor is great, not only for your own creation, but also for more replayability as you can share your dungeons with other players. A couple of odd things that I noticed. For example, you can only change the difficulties at the start of the level; quit and restart the level to take effect. There don’t seem to be too many people sharing their dungeons, which is a shame because it is a really good game. Positives: ~~~~~~~ + Good graphics + Campaign with 30 levels and a level editor + Challenging, fun and addictive + Steam cloud and partial control support + Ohio Jack is a cool dude who faces a staggering number of deaths + Achievements Negatives: ~~~~~~~~ - No trading cards as yet - Strange way to activate the difficulty options - Not many people creating/sharing dungeons Infinitrap: Rehamstered is a fast-paced precision platformer with a super cool dude who keeps dying! Remember his name . . . Ohio Jack! 8/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
Criminally overlooked game. You have a speedrunner's paradise here with tight controls, clever hazards and speed mechanics - and it's just fun to play. You are navigating super deadly trapped-filled floors, you can jump, slide, and duck to avoid traps. There's other spins on things, such as your dead bodies will attach to spikes and become a platform, and other assorted remnants of previous runs are there until you complete the floor - it's a nice touch./ My only concern is there is no retry button, I want to do no-death runs - and this means I have to navigate to the main menu to restart it. Still in Early access, this can be added I'm sure.
Best yourself and others in this Great Adventure Game!
Skill-based game with leaderboard. Basically you can slide, jump, open doors and use bombs to destroy walls, but you can use many other tricks to improve your score. It depends on the map. Has great replayability because of daily challenges and level editor. Has much potential because of more game modes if they want to add some.
From arrows to zombies, passing by fireballs and flying saw.. this game offers more ways to die than I first expected! A nice touch was done to the tile details, squishing spiders, bleeding zombies, crunched corpses and bones sticks around the dungeons as past mistakes piles up. The dynamics allows to quickly be back on your feet and push for another try making the grudge to finish a level just one more jump way. Despite the unforgiving surroundings, you can also find quick short-cuts, hidden traps, secret passages, devious loop holes, bombs, bosses, humor and a supporting plot layering your progression through challenges. The arcade like atmosphere, music and controls makes it very permissive to try things, figure your own ways to beat the levels whether you're the careful or freestyle kind!
This is a frustrating yet addictive game. The good : fun, quick to learn, no time to waste, takes your attention off if you need a quick break and get killed like a million times. The bad : I found the controls on MacOS difficult because they interfered with my OS shortcuts. Not the dev.'s fault, but I found a quick fix in the settings. Summary: If you're looking to waste a few minutes without too many compromises, this is your game. There's a weird sense of pleasure that comes from dying over and over. I noticed that the first version of this game dates back to 2016. I think this version is way more polished and has come a long way.
This is one of the first games that I got attached to. The characters made me laugh instantly, I think the story is really funny and it gave me a lot of laughs. Other than laughs, I felt from time to time some frustration based on my lack of skill (I am pretty new in the games world) but I love learning how to play this game, the atmosphere is worth it all. I honestly recommended this game to all my friends and I wish that all my virtual friends would play it as well.
Infinitrap: Rehamstered Edition is an indie platformer where you play as Ohio Jack (get it?) who is trying to get the Cup of Eternity in an unending dungeon. This is a really fun game that will really test your skill and patience. Some details could've been more carefully chiseled but the journey itself is definitely worth it. The gameplay is simple and fast-paced. Controlling Ohio Jack quickly becomes intuitive as he jumps, ducks, and slides through the dungeon. There are some moments where your lands must be dead-center or else you fall into spikes but these are very few. It mostly feels incredible to gain speed and do a sequence of moves. Which brings me to level design. This is where the game really shines. The main thing that made me return to the game again and again was the exploration. There were several times when I was face to face with the Cup Of Eternity ready to complete the level when suddenly I would see a locked door or a pressure plate at the corner of the room. My mind would start racing, 'What did I miss? What's hiding behind that door?!' The developers knew what they were doing when they placed doors at the (apparent) end of the first level where the Cup of Eternity is inches away. Sure, you could just take the cup... but what's hiding behind that door?! This exploration is counter-balanced by fast-paced levels where your speed and reaction time are key. I'm not much of a speedrunner but this game awakened this passion I didn't even know existed within me. I would replay a game again and again just to get a better time. The main motivator here is the carrot as opposed to the stick. To get it out of the way, the stick is a timer which makes you have to hurry during each level. If you don't finish the level in time ghosts show up and smoothly escort you to the after-life. It's complicated to have a game where some levels are exploration-based and others are speedrun-based and have them ALL obey a timer. That's why the developers added a Puzzle Mode which can be accessed on any level. In Puzzle Mode, the timer vanishes and the player is free to explore without that constraint. Now, to get back to the carrot which motivates the player to finish the level faster, this is represented by a leaderboard. Players compete to get in the top 10 high scores and seeing your name on that list feels oh so satisfying. There is a separate list for Puzzle Mode players which shows that the developers really cared about catering to different kinds of players. The graphics are a delight to the eye. It feels like a cartoon and it's appealing to a lot of people. I've had 20-year-olds and kids play this game on my computer and they all commented on the cute visual appearance of the game. There are small touches which add so much to the visual atmosphere. For example. when you crouch for a long time Jack begins to look up and pray. These little touches make the game so much more pleasing. I wanted to mention the story as well. In the beginning it seems as we are being presented with a very simplistic story about an Indiana Jones-type of explorer who wants to get a thing. However, at some point, we realize that the story is much more complex than that. What I enjoyed most about the story is that, at some point, a sassy little hamster shows up to ask the main character: "OK, so you want an all-powerful object because you believe you're somehow the chosen one. But what are you gonna do with all that power once you get the object?" This is a question that rarely gets asked in most hero stories and I applaud the game for doing so. Also, that sassy little hamster was by far my favorite character. At the same time, however, the story also had some pacing issues. For example, we are presented with Culsu, a goddess of the underworld type of character. There are many levels where she only taunts our main character and these dialogues feel a bit repetitive. Conversely, the dialogues with the hamster all felt like they had a deeper purpose and we could feel a mix of feelings. The end also felt a bit underwhelming because though many character arcs were resolved, there was nothing too creative about their endings. The tension of the last level could've also been more palpable as the build-up was a bit exaggerated. A fight should make the players feel vulnerable and exposed. A decisive fight should make the players feel vulnerable and at the same give them the sense that have been molded by every step of the journey, that they have grown. The boss fights in this game do that but not completely. But perhaps I'm being too harsh on the story. This is because it had the potential to be something powerful. Don't get me wrong, I liked it and I liked the characters as well. I think the ridiculous dialogues Jack has with the skeletons adds much character to the game. But there are small things that keep me from saying this game is excellent. There are bugs that make objects vanish sometimes. The unequal pacing in the story is felt in the level design as some levels are feel like a chore. Luckily, these are only minor things. I think this game does a lot of things really well and so many elements link together to create a joyful experience. There are still things I haven't explored. For example, I played around with the level editor and realized that it's got a huge amount of potential. I haven't yet published a level but who knows? I think this game could really use a small community of level designers who could tap into the potential and create new campaigns and stories. It's a shame that it's overlooked. In conclusion, I highly recommend this game. I think it's a fun experience and that different types of players (speedrunners, explorers, competitive people but also folks who really enjoy a good puzzle) could find a lot of joy in it. So many things come together to make it memorable and I wish more people would discover it soon. 4/5
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